js/game/buildings/rotater.js
import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { T } from "../../translations";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
export class MetaRotaterBuilding extends MetaBuilding {
constructor() {
super("rotater");
}
/**
* @param {string} variant
*/
getSilhouetteColor(variant) {
return MetaRotaterBuilding.silhouetteColors[variant]();
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return this.getAvailableVariants(root).length > 0;
}
/**
* @param {string} variant
*/
getIsRemovable(variant) {
return MetaRotaterBuilding.isRemovable[variant]();
}
/**
* @param {string} variant
*/
getIsRotateable(variant) {
return MetaRotaterBuilding.isRotateable[variant]();
}
/**
* @param {GameRoot} root
*/
getAvailableVariants(root) {
const variants = MetaRotaterBuilding.avaibleVariants;
let available = [];
for (const variant in variants) {
if (variants[variant](root)) available.push(variant);
}
return available;
}
/**
* Returns the edit layer of the building
* @param {GameRoot} root
* @param {string} variant
* @returns {Layer}
*/
getLayer(root, variant) {
// @ts-ignore
return MetaRotaterBuilding.layerByVariant[variant](root);
}
/**
* @param {string} variant
*/
getDimensions(variant) {
return MetaRotaterBuilding.dimensions[variant]();
}
/**
* @param {string} variant
*/
getShowLayerPreview(variant) {
return MetaRotaterBuilding.layerPreview[variant]();
}
/**
* @param {GameRoot} root
* @param {string} variant
* @returns {Array<[string, string]>}
*/
getAdditionalStatistics(root, variant) {
return MetaRotaterBuilding.additionalStatistics[variant](root);
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
* @returns {Array<number>|null}
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
let matrices = MetaRotaterBuilding.overlayMatrices[variant](entity, rotationVariant);
return matrices ? matrices[rotation] : null;
}
/**
* @param {string} variant
*/
getRenderPins(variant) {
return MetaRotaterBuilding.renderPins[variant]();
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
MetaRotaterBuilding.setupEntityComponents.forEach(func => func(entity));
}
/**
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
MetaRotaterBuilding.componentVariations[variant](entity, rotationVariant);
}
}
MetaRotaterBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.rotater,
})
),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "shape",
}, ],
})
),
];
MetaRotaterBuilding.variants = {
ccw: "ccw",
rotate180: "rotate180",
};
MetaRotaterBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
[MetaRotaterBuilding.variants.ccw]: () => new Vector(1, 1),
[MetaRotaterBuilding.variants.rotate180]: () => new Vector(1, 1),
};
MetaRotaterBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#7dc6cd",
[MetaRotaterBuilding.variants.ccw]: () => "#7dc6cd",
[MetaRotaterBuilding.variants.rotate180]: () => "#7dc6cd",
};
MetaRotaterBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 1, 1, 1, 0, 0, 1, 1]),
[MetaRotaterBuilding.variants.ccw]: (entity, rotationVariant) =>
generateMatrixRotations([1, 1, 0, 0, 1, 1, 1, 1, 0]),
[MetaRotaterBuilding.variants.rotate180]: (entity, rotationVariant) =>
generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 1]),
};
MetaRotaterBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater),
[MetaRotaterBuilding.variants.ccw]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater_ccw),
[MetaRotaterBuilding.variants.rotate180]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater_180),
};
MetaRotaterBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaRotaterBuilding.variants.ccw]: () => true,
[MetaRotaterBuilding.variants.rotate180]: () => true,
};
MetaRotaterBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaRotaterBuilding.variants.ccw]: () => true,
[MetaRotaterBuilding.variants.rotate180]: () => true,
};
MetaRotaterBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
[MetaRotaterBuilding.variants.ccw]: root => "regular",
[MetaRotaterBuilding.variants.rotate180]: root => "regular",
};
MetaRotaterBuilding.layerPreview = {
[defaultBuildingVariant]: () => null,
[MetaRotaterBuilding.variants.ccw]: () => null,
[MetaRotaterBuilding.variants.rotate180]: () => null,
};
MetaRotaterBuilding.renderPins = {
[defaultBuildingVariant]: () => null,
[MetaRotaterBuilding.variants.ccw]: () => null,
[MetaRotaterBuilding.variants.rotate180]: () => null,
};
MetaRotaterBuilding.additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater)),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaRotaterBuilding.variants.ccw]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotaterCCW)),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaRotaterBuilding.variants.rotate180]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater180)),
],
],
};
MetaRotaterBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotater;
},
[MetaRotaterBuilding.variants.ccw]: (entity, rotationVariant) => {
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotaterCCW;
},
[MetaRotaterBuilding.variants.rotate180]: (entity, rotationVariant) => {
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotater180;
},
};