js/game/buildings/reader.js
import { enumDirection, Vector } from "../../core/vector";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { BeltUnderlaysComponent } from "../components/belt_underlays";
import { BeltReaderComponent } from "../components/belt_reader";
import { enumHubGoalRewards } from "../tutorial_goals";
import { generateMatrixRotations, formatItemsPerSecond } from "../../core/utils";
import { T } from "../../translations";
export class MetaReaderBuilding extends MetaBuilding {
constructor() {
super("reader");
}
/**
* @param {string} variant
*/
getSilhouetteColor(variant) {
return MetaReaderBuilding.silhouetteColors[variant]();
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return this.getAvailableVariants(root).length > 0;
}
/**
* @param {string} variant
*/
getIsRemovable(variant) {
return MetaReaderBuilding.isRemovable[variant]();
}
/**
* @param {string} variant
*/
getIsRotateable(variant) {
return MetaReaderBuilding.isRotateable[variant]();
}
/**
* @param {GameRoot} root
*/
getAvailableVariants(root) {
const variants = MetaReaderBuilding.avaibleVariants;
let available = [];
for (const variant in variants) {
if (variants[variant](root)) available.push(variant);
}
return available;
}
/**
* Returns the edit layer of the building
* @param {GameRoot} root
* @param {string} variant
* @returns {Layer}
*/
getLayer(root, variant) {
// @ts-ignore
return MetaReaderBuilding.layerByVariant[variant](root);
}
/**
* @param {string} variant
*/
getDimensions(variant) {
return MetaReaderBuilding.dimensions[variant]();
}
/**
* @param {string} variant
*/
getShowLayerPreview(variant) {
return MetaReaderBuilding.layerPreview[variant]();
}
/**
* @param {GameRoot} root
* @param {string} variant
* @returns {Array<[string, string]>}
*/
getAdditionalStatistics(root, variant) {
return MetaReaderBuilding.additionalStatistics[variant](root);
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
* @returns {Array<number>|null}
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
let matrices = MetaReaderBuilding.overlayMatrices[variant](entity, rotationVariant);
return matrices ? matrices[rotation] : null;
}
/**
* @param {string} variant
*/
getRenderPins(variant) {
return MetaReaderBuilding.renderPins[variant]();
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
MetaReaderBuilding.setupEntityComponents.forEach(func => func(entity));
}
/**
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
MetaReaderBuilding.componentVariations[variant](entity, rotationVariant);
}
}
MetaReaderBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
}, ],
})
),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [{
pos: new Vector(0, 0),
direction: enumDirection.top,
}, ],
})
),
entity =>
entity.addComponent(
new ItemProcessorComponent({
processorType: enumItemProcessorTypes.reader,
inputsPerCharge: 1,
})
),
entity =>
entity.addComponent(
new BeltUnderlaysComponent({
underlays: [{
pos: new Vector(0, 0),
direction: enumDirection.top,
}, ],
})
),
entity => entity.addComponent(new BeltReaderComponent()),
];
MetaReaderBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
MetaReaderBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#25fff2",
};
MetaReaderBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaReaderBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
};
MetaReaderBuilding.additionalStatistics = {
[defaultBuildingVariant]: root => [
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(root.hubGoals.getBeltBaseSpeed())],
],
};
MetaReaderBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
};
MetaReaderBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_belt_reader),
};
MetaReaderBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
MetaReaderBuilding.layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
MetaReaderBuilding.renderPins = {
[defaultBuildingVariant]: () => true,
};
MetaReaderBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemAcceptor.setSlots([{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
}, ]);
entity.components.ItemEjector.setSlots([{
pos: new Vector(0, 0),
direction: enumDirection.top,
}, ]);
entity.components.ItemProcessor.inputsPerCharge = 1;
entity.components.ItemProcessor.type = enumItemProcessorTypes.reader;
entity.components.BeltUnderlays.underlays = [{
pos: new Vector(0, 0),
direction: enumDirection.top,
}, ];
},
};