js/game/buildings/hub.js
import { enumDirection, Vector } from "../../core/vector";
import { HubComponent } from "../components/hub";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { WiredPinsComponent, enumPinSlotType } from "../components/wired_pins";
import { GameRoot } from "../root";
export class MetaHubBuilding extends MetaBuilding {
constructor() {
super("hub");
}
/**
* @param {string} variant
*/
getSilhouetteColor(variant) {
return MetaHubBuilding.silhouetteColors[variant]();
}
/**
* @param {string} variant
*/
getDimensions(variant) {
return MetaHubBuilding.dimensions[variant]();
}
/**
* @param {string} variant
*/
getIsRotateable(variant) {
return MetaHubBuilding.isRotateable[variant]();
}
getBlueprintSprite() {
return null;
}
getSprite() {
return null;
}
/**
* @param {string} variant
*/
getIsRemovable(variant) {
return MetaHubBuilding.isRemovable[variant]();
}
/**
* Returns the edit layer of the building
* @param {GameRoot} root
* @param {string} variant
* @returns {Layer}
*/
getLayer(root, variant) {
// @ts-ignore
return MetaHubBuilding.layerByVariant[variant](root);
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return this.getAvailableVariants(root).length > 0;
}
/**
* @param {GameRoot} root
*/
getAvailableVariants(root) {
const variants = MetaHubBuilding.avaibleVariants;
let available = [];
for (const variant in variants) {
if (variants[variant](root)) available.push(variant);
}
return available;
}
/**
* @param {string} variant
*/
getShowLayerPreview(variant) {
return MetaHubBuilding.layerPreview[variant]();
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
* @returns {Array<number>|null}
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
let matrices = MetaHubBuilding.overlayMatrices[variant](entity, rotationVariant);
return matrices ? matrices[rotation] : null;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
MetaHubBuilding.setupEntityComponents.forEach(func => func(entity));
}
/**
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
MetaHubBuilding.componentVariations[variant](entity, rotationVariant);
}
}
MetaHubBuilding.canPipet = () => false;
MetaHubBuilding.setupEntityComponents = [
entity => entity.addComponent(new HubComponent()),
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.hub,
})
),
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [{
pos: new Vector(0, 2),
type: enumPinSlotType.logicalEjector,
direction: enumDirection.left,
}, ],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [{
pos: new Vector(0, 0),
directions: [enumDirection.top, enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
filter: "shape",
},
{
pos: new Vector(2, 0),
directions: [enumDirection.top],
filter: "shape",
},
{
pos: new Vector(3, 0),
directions: [enumDirection.top, enumDirection.right],
filter: "shape",
},
{
pos: new Vector(0, 3),
directions: [enumDirection.bottom, enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 3),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(2, 3),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(3, 3),
directions: [enumDirection.bottom, enumDirection.right],
filter: "shape",
},
{
pos: new Vector(0, 1),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 2),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 3),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(3, 1),
directions: [enumDirection.right],
filter: "shape",
},
{
pos: new Vector(3, 2),
directions: [enumDirection.right],
filter: "shape",
},
{
pos: new Vector(3, 3),
directions: [enumDirection.right],
filter: "shape",
},
],
})
),
];
MetaHubBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#eb5555",
};
MetaHubBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(4, 4),
};
MetaHubBuilding.isRemovable = {
[defaultBuildingVariant]: () => false,
};
MetaHubBuilding.isRotateable = {
[defaultBuildingVariant]: () => false,
};
MetaHubBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
};
MetaHubBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => false,
};
MetaHubBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
MetaHubBuilding.layerPreview = {
[defaultBuildingVariant]: () => false,
};
MetaHubBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemProcessor.inputsPerCharge = 1;
entity.components.ItemProcessor.type = enumItemProcessorTypes.hub;
entity.components.WiredPins.setSlots([{
pos: new Vector(0, 2),
type: enumPinSlotType.logicalEjector,
direction: enumDirection.left,
}, ]);
entity.components.ItemAcceptor.setSlots([{
pos: new Vector(0, 0),
directions: [enumDirection.top, enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
filter: "shape",
},
{
pos: new Vector(2, 0),
directions: [enumDirection.top],
filter: "shape",
},
{
pos: new Vector(3, 0),
directions: [enumDirection.top, enumDirection.right],
filter: "shape",
},
{
pos: new Vector(0, 3),
directions: [enumDirection.bottom, enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 3),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(2, 3),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(3, 3),
directions: [enumDirection.bottom, enumDirection.right],
filter: "shape",
},
{
pos: new Vector(0, 1),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 2),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 3),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(3, 1),
directions: [enumDirection.right],
filter: "shape",
},
{
pos: new Vector(3, 2),
directions: [enumDirection.right],
filter: "shape",
},
{
pos: new Vector(3, 3),
directions: [enumDirection.right],
filter: "shape",
},
]);
},
};