js/game/buildings/display.js
import { enumDirection, Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { DisplayComponent } from "../components/display";
import { enumHubGoalRewards } from "../tutorial_goals";
export class MetaDisplayBuilding extends MetaBuilding {
constructor() {
super("display");
}
/**
* @param {string} variant
*/
getSilhouetteColor(variant) {
return MetaDisplayBuilding.silhouetteColors[variant]();
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return this.getAvailableVariants(root).length > 0;
}
/**
* @param {GameRoot} root
*/
getAvailableVariants(root) {
const variants = MetaDisplayBuilding.avaibleVariants;
let available = [];
for (const variant in variants) {
if (variants[variant](root)) available.push(variant);
}
return available;
}
/**
* @param {string} variant
*/
getIsRemovable(variant) {
return MetaDisplayBuilding.isRemovable[variant]();
}
/**
* @param {string} variant
*/
getIsRotateable(variant) {
return MetaDisplayBuilding.isRotateable[variant]();
}
/**
* @param {string} variant
*/
getDimensions(variant) {
return MetaDisplayBuilding.dimensions[variant]();
}
/**
* @param {string} variant
*/
getShowLayerPreview(variant) {
return MetaDisplayBuilding.layerPreview[variant]();
}
/**
* Returns the edit layer of the building
* @param {GameRoot} root
* @param {string} variant
* @returns {Layer}
*/
getLayer(root, variant) {
// @ts-ignore
return MetaDisplayBuilding.layerByVariant[variant](root);
}
/**
* @param {string} variant
*/
getRenderPins(variant) {
return MetaDisplayBuilding.renderPins[variant]();
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
MetaDisplayBuilding.setupEntityComponents.forEach(func => func(entity));
}
/**
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
MetaDisplayBuilding.componentVariations[variant](entity, rotationVariant);
}
}
MetaDisplayBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
}, ],
})
),
entity => entity.addComponent(new DisplayComponent()),
];
MetaDisplayBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
};
MetaDisplayBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
MetaDisplayBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#aaaaaa",
};
MetaDisplayBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaDisplayBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
};
MetaDisplayBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_display),
};
MetaDisplayBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
MetaDisplayBuilding.layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
MetaDisplayBuilding.renderPins = {
[defaultBuildingVariant]: () => true,
};
MetaDisplayBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
}, ]);
},
};