js/game/buildings/cutter.js
import { formatBigNumber, formatItemsPerSecond } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { T } from "../../translations";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
export class MetaCutterBuilding extends MetaBuilding {
constructor() {
super("cutter");
}
/**
* @param {string} variant
*/
getSilhouetteColor(variant) {
return MetaCutterBuilding.silhouetteColors[variant]();
}
/**
* Returns the edit layer of the building
* @param {GameRoot} root
* @param {string} variant
* @returns {Layer}
*/
getLayer(root, variant) {
// @ts-ignore
return MetaCutterBuilding.layerByVariant[variant](root);
}
/**
* @param {string} variant
*/
getDimensions(variant) {
return MetaCutterBuilding.dimensions[variant]();
}
/**
* @param {GameRoot} root
* @param {string} variant
* @returns {Array<[string, string]>}
*/
getAdditionalStatistics(root, variant) {
// @ts-ignore
return MetaCutterBuilding.additionalStatistics[variant](root);
}
/**
* @param {GameRoot} root
*/
getAvailableVariants(root) {
const variants = MetaCutterBuilding.avaibleVariants;
let available = [];
for (const variant in variants) {
if (variants[variant](root)) available.push(variant);
}
return available;
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return this.getAvailableVariants(root).length > 0;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
MetaCutterBuilding.setupEntityComponents.forEach(func => func(entity));
}
/**
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
MetaCutterBuilding.componentVariations[variant](entity, rotationVariant);
}
}
MetaCutterBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.cutter,
})
),
entity => entity.addComponent(new ItemEjectorComponent({})),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "shape",
}, ],
})
),
];
MetaCutterBuilding.variants = {
quad: "quad",
};
MetaCutterBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
[MetaCutterBuilding.variants.quad]: (entity, rotationVariant) => null,
};
MetaCutterBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(2, 1),
[MetaCutterBuilding.variants.quad]: () => new Vector(4, 1),
};
MetaCutterBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#7dcda2",
[MetaCutterBuilding.variants.quad]: () => "#7dcda2",
};
MetaCutterBuilding.avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_and_trash),
[MetaCutterBuilding.variants.quad]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_quad),
};
MetaCutterBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
[MetaCutterBuilding.variants.quad]: root => "regular",
};
MetaCutterBuilding.layerPreview = {
[defaultBuildingVariant]: () => null,
[MetaCutterBuilding.variants.quad]: () => null,
};
MetaCutterBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaCutterBuilding.variants.quad]: () => true,
};
MetaCutterBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaCutterBuilding.variants.quad]: () => true,
};
MetaCutterBuilding.additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.cutter) / 2),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaCutterBuilding.variants.quad]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.cutterQuad) / 2),
],
],
};
MetaCutterBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemEjector.setSlots([
{ pos: new Vector(0, 0), direction: enumDirection.top },
{ pos: new Vector(1, 0), direction: enumDirection.top },
]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.cutter;
},
[MetaCutterBuilding.variants.quad]: (entity, rotationVariant) => {
entity.components.ItemEjector.setSlots([
{ pos: new Vector(0, 0), direction: enumDirection.top },
{ pos: new Vector(1, 0), direction: enumDirection.top },
{ pos: new Vector(2, 0), direction: enumDirection.top },
{ pos: new Vector(3, 0), direction: enumDirection.top },
]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.cutterQuad;
},
};