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js/game/buildings/cutter.js

import { formatBigNumber, formatItemsPerSecond } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { T } from "../../translations";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";

export class MetaCutterBuilding extends MetaBuilding {
    constructor() {
        super("cutter");
    }

    /**
     * @param {string} variant
     */
    getSilhouetteColor(variant) {
        return MetaCutterBuilding.silhouetteColors[variant]();
    }

    /**
     * Returns the edit layer of the building
     * @param {GameRoot} root
     * @param {string} variant
     * @returns {Layer}
     */
    getLayer(root, variant) {
        // @ts-ignore
        return MetaCutterBuilding.layerByVariant[variant](root);
    }

    /**
     * @param {string} variant
     */
    getDimensions(variant) {
        return MetaCutterBuilding.dimensions[variant]();
    }

    /**
     * @param {GameRoot} root
     * @param {string} variant
     * @returns {Array<[string, string]>}
     */
    getAdditionalStatistics(root, variant) {
        // @ts-ignore
        return MetaCutterBuilding.additionalStatistics[variant](root);
    }

    /**
     * @param {GameRoot} root
     */
    getAvailableVariants(root) {
        const variants = MetaCutterBuilding.avaibleVariants;

        let available = [];
        for (const variant in variants) {
            if (variants[variant](root)) available.push(variant);
        }

        return available;
    }

    /**
     * @param {GameRoot} root
     */
    getIsUnlocked(root) {
        return this.getAvailableVariants(root).length > 0;
    }

    /**
     * Creates the entity at the given location
     * @param {Entity} entity
     */
    setupEntityComponents(entity) {
        MetaCutterBuilding.setupEntityComponents.forEach(func => func(entity));
    }

    /**
     * @param {Entity} entity
     * @param {number} rotationVariant
     * @param {string} variant
     */
    updateVariants(entity, rotationVariant, variant) {
        MetaCutterBuilding.componentVariations[variant](entity, rotationVariant);
    }
}
MetaCutterBuilding.setupEntityComponents = [
    entity =>
    entity.addComponent(
        new ItemProcessorComponent({
            inputsPerCharge: 1,
            processorType: enumItemProcessorTypes.cutter,
        })
    ),
    entity => entity.addComponent(new ItemEjectorComponent({})),
    entity =>
    entity.addComponent(
        new ItemAcceptorComponent({
            slots: [{
                pos: new Vector(0, 0),
                directions: [enumDirection.bottom],
                filter: "shape",
            }, ],
        })
    ),
];

MetaCutterBuilding.variants = {
    quad: "quad",
};

MetaCutterBuilding.overlayMatrices = {
    [defaultBuildingVariant]: (entity, rotationVariant) => null,
    [MetaCutterBuilding.variants.quad]: (entity, rotationVariant) => null,
};

MetaCutterBuilding.dimensions = {
    [defaultBuildingVariant]: () => new Vector(2, 1),
    [MetaCutterBuilding.variants.quad]: () => new Vector(4, 1),
};

MetaCutterBuilding.silhouetteColors = {
    [defaultBuildingVariant]: () => "#7dcda2",
    [MetaCutterBuilding.variants.quad]: () => "#7dcda2",
};

MetaCutterBuilding.avaibleVariants = {
    [defaultBuildingVariant]: root =>
        root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_and_trash),
    [MetaCutterBuilding.variants.quad]: root =>
        root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_quad),
};

MetaCutterBuilding.layerByVariant = {
    [defaultBuildingVariant]: root => "regular",
    [MetaCutterBuilding.variants.quad]: root => "regular",
};

MetaCutterBuilding.layerPreview = {
    [defaultBuildingVariant]: () => null,
    [MetaCutterBuilding.variants.quad]: () => null,
};

MetaCutterBuilding.isRemovable = {
    [defaultBuildingVariant]: () => true,
    [MetaCutterBuilding.variants.quad]: () => true,
};

MetaCutterBuilding.isRotateable = {
    [defaultBuildingVariant]: () => true,
    [MetaCutterBuilding.variants.quad]: () => true,
};

MetaCutterBuilding.additionalStatistics = {
    /**
     * @param {*} root
     * @returns {Array<[string, string]>}
     */
    [defaultBuildingVariant]: root => [
        [
            T.ingame.buildingPlacement.infoTexts.speed,
            formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.cutter) / 2),
        ],
    ],

    /**
     * @param {*} root
     * @returns {Array<[string, string]>}
     */
    [MetaCutterBuilding.variants.quad]: root => [
        [
            T.ingame.buildingPlacement.infoTexts.speed,
            formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.cutterQuad) / 2),
        ],
    ],
};

MetaCutterBuilding.componentVariations = {
    [defaultBuildingVariant]: (entity, rotationVariant) => {
        entity.components.ItemEjector.setSlots([
            { pos: new Vector(0, 0), direction: enumDirection.top },
            { pos: new Vector(1, 0), direction: enumDirection.top },
        ]);

        entity.components.ItemProcessor.type = enumItemProcessorTypes.cutter;
    },

    [MetaCutterBuilding.variants.quad]: (entity, rotationVariant) => {
        entity.components.ItemEjector.setSlots([
            { pos: new Vector(0, 0), direction: enumDirection.top },
            { pos: new Vector(1, 0), direction: enumDirection.top },
            { pos: new Vector(2, 0), direction: enumDirection.top },
            { pos: new Vector(3, 0), direction: enumDirection.top },
        ]);
        entity.components.ItemProcessor.type = enumItemProcessorTypes.cutterQuad;
    },
};