js/game/building_codes.js
/* typehints:start */
import { MetaBuilding } from "./meta_building";
import { AtlasSprite } from "../core/sprites";
import { Vector } from "../core/vector";
/* typehints:end */
/**
* @typedef {{
* metaClass: typeof MetaBuilding,
* metaInstance?: MetaBuilding,
* variant?: string,
* rotationVariant?: number,
* tileSize?: Vector,
* sprite?: AtlasSprite,
* blueprintSprite?: AtlasSprite,
* silhouetteColor?: string
* }} BuildingVariantIdentifier
*/
/**
* Stores a lookup table for all building variants (for better performance)
* @type {Object<number, BuildingVariantIdentifier>}
*/
export const gBuildingVariants = {
// Set later
};
/**
* Registers a new variant
* @param {typeof MetaBuilding} meta
* @param {string} variant
* @param {number} rotationVariant
*/
export function registerBuildingVariant(
meta,
variant = "default" /* @TODO: Circular dependency, actually its defaultBuildingVariant */ ,
rotationVariant = 0
) {
// @ts-ignore
let code = getCodeFromBuildingData(new meta(), variant, rotationVariant);
assert(!gBuildingVariants[code], "Duplicate id: " + code);
gBuildingVariants[code] = {
metaClass: meta,
variant,
rotationVariant,
// @ts-ignore
tileSize: new meta().getDimensions(variant),
};
}
/**
*
* @param {String} code
* @returns {BuildingVariantIdentifier}
*/
export function getBuildingDataFromCode(code) {
assert(gBuildingVariants[code], "Invalid building code: " + code);
return gBuildingVariants[code];
}
/**
* Finds the code for a given variant
* @param {MetaBuilding} metaBuilding
* @param {string} variant
* @param {number} rotationVariant
* @returns {String}
*/
export function getCodeFromBuildingData(metaBuilding, variant, rotationVariant = 0) {
return metaBuilding.getId() + "/" + variant + "/" + rotationVariant;
}