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js/core/config.local.js

export default {
    // You can set any debug options here!
    /* dev:start */
    // -----------------------------------------------------------------------------------
    // Quickly enters the game and skips the main menu - good for fast iterating
    // fastGameEnter: true,
    // -----------------------------------------------------------------------------------
    // Skips any delays like transitions between states and such
    // noArtificialDelays: true,
    // -----------------------------------------------------------------------------------
    // Disables writing of savegames, useful for testing the same savegame over and over
    // disableSavegameWrite: true,
    // -----------------------------------------------------------------------------------
    // Shows bounds of all entities
    // showEntityBounds: true,
    // -----------------------------------------------------------------------------------
    // Shows arrows for every ejector / acceptor
    // showAcceptorEjectors: true,
    // -----------------------------------------------------------------------------------
    // Disables the music (Overrides any setting, can cause weird behaviour)
    // disableMusic: true,
    // -----------------------------------------------------------------------------------
    // Do not render static map entities (=most buildings)
    // doNotRenderStatics: true,
    // -----------------------------------------------------------------------------------
    // Allow to zoom freely without limits
    // disableZoomLimits: true,
    // -----------------------------------------------------------------------------------
    // All rewards can be unlocked by passing just 1 of any shape
    // rewardsInstant: true,
    // -----------------------------------------------------------------------------------
    // Unlocks all buildings
    // allBuildingsUnlocked: true,
    // -----------------------------------------------------------------------------------
    // Disables cost of blueprints
    blueprintsNoCost: true,
    // -----------------------------------------------------------------------------------
    // Disables cost of upgrades
    upgradesNoCost: true,
    // -----------------------------------------------------------------------------------
    // Disables the dialog when completing a level
    // disableUnlockDialog: true,
    // -----------------------------------------------------------------------------------
    // Disables the simulation - This effectively pauses the game.
    // disableLogicTicks: true,
    // -----------------------------------------------------------------------------------
    // Test the rendering if everything is clipped out properly
    // testClipping: true,
    // -----------------------------------------------------------------------------------
    // Allows to render slower, useful for recording at half speed to avoid stuttering
    // framePausesBetweenTicks: 250,
    // -----------------------------------------------------------------------------------
    // Replace all translations with emojis to see which texts are translateable
    // testTranslations: true,
    // -----------------------------------------------------------------------------------
    // Enables an inspector which shows information about the entity below the curosr
    // enableEntityInspector: true,
    // -----------------------------------------------------------------------------------
    // Enables ads in the local build (normally they are deactivated there)
    // testAds: true,
    // -----------------------------------------------------------------------------------
    // Disables the automatic switch to an overview when zooming out
    // disableMapOverview: true,
    // -----------------------------------------------------------------------------------
    // Disables the notification when there are new entries in the changelog since last played
    // disableUpgradeNotification: true,
    // -----------------------------------------------------------------------------------
    // Makes belts almost infinitely fast
    // instantBelts: true,
    // -----------------------------------------------------------------------------------
    // Makes item processors almost infinitely fast
    // instantProcessors: true,
    // -----------------------------------------------------------------------------------
    // Makes miners almost infinitely fast
    // instantMiners: true,
    // -----------------------------------------------------------------------------------
    // When using fastGameEnter, controls whether a new game is started or the last one is resumed
    // resumeGameOnFastEnter: true,
    // -----------------------------------------------------------------------------------
    // Special option used to render the trailer
    // renderForTrailer: true,
    // -----------------------------------------------------------------------------------
    // Whether to render changes
    // renderChanges: true,
    // -----------------------------------------------------------------------------------
    // Whether to render belt paths
    // renderBeltPaths: true,
    // -----------------------------------------------------------------------------------
    // Whether to check belt paths
    // checkBeltPaths: true,
    // -----------------------------------------------------------------------------------
    // Whether to items / s instead of items / m in stats
    // detailedStatistics: true,
    // -----------------------------------------------------------------------------------
    // Shows detailed information about which atlas is used
    // showAtlasInfo: true,
    // -----------------------------------------------------------------------------------
    // Renders the rotation of all wires
    // renderWireRotations: true,
    // -----------------------------------------------------------------------------------
    // Renders information about wire networks
    // renderWireNetworkInfos: true,
    // -----------------------------------------------------------------------------------
    // Disables ejector animations and processing
    // disableEjectorProcessing: true,
    // -----------------------------------------------------------------------------------
    // Allows manual ticking
    // manualTickOnly: true,
    // -----------------------------------------------------------------------------------
    // Disables slow asserts, useful for debugging performance
    // disableSlowAsserts: true,
    // -----------------------------------------------------------------------------------
    /* dev:end */
};