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applyLanguage
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autoDetectLanguageId
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matchOverwriteRecursive
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T
core
C
AnimationFrame
C
BackgroundResourcesLoader
C
BufferMaintainer
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DrawParameters
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ExplainedResult
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Factory
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GameState
C
InputDistributor
C
InputReceiver
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LoaderImpl
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Dialog
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DialogLoading
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DialogOptionChooser
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DialogWithForm
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FormElement
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FormElementCheckbox
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FormElementInput
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FormElementItemChooser
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ReadWriteProxy
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Rectangle
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RequestChannel
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RestrictionManager
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RandomNumberGenerator
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Signal
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SingletonFactory
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AtlasSprite
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BaseSprite
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RegularSprite
C
SpriteAtlasLink
C
StaleAreaDetector
C
StateManager
C
TextualGameState
C
TrackedState
C
Vector
F
cachebust
F
getDeviceDPI
F
prepareHighDPIContext
F
resizeCanvas
F
resizeCanvasAndClear
F
resizeHighDPICanvas
F
smoothenDpi
F
drawRotatedSprite
F
drawSpriteClipped
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initDrawUtils
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initBuildingsByCategory
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setGlobalApp
F
createLogger
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globalDebug
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globalError
F
globalLog
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globalWarn
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logSection
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serializeError
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stringifyObjectContainingErrors
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compressU8
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compressU8WHeader
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compressX64
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decompressU8WHeader
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decompressX64
F
computeCrc
F
getNameOfProvider
F
sha1
F
accessNestedPropertyReverse
F
arrayDelete
F
arrayDeleteValue
F
clamp
F
epsilonCompare
F
fastArrayDelete
F
fastArrayDeleteValue
F
fastArrayDeleteValueIfContained
F
fillInLinkIntoTranslation
F
findNiceIntegerValue
F
findNiceValue
F
formatBigNumber
F
formatBigNumberFull
F
formatItemsPerSecond
F
formatSeconds
F
formatSecondsToTimeAgo
F
generateFileDownload
F
generateMatrixRotations
F
getIPCRenderer
F
getPlatformName
F
getRomanNumber
F
isAndroid
F
isIos
F
isSupportedBrowser
F
lerp
F
make2DUndefinedArray
F
makeButton
F
makeButtonElement
F
makeDiv
F
newEmptyMap
F
randomChoice
F
randomInt
F
removeAllChildren
F
rotateDirectionalObject
F
rotateFlatMatrix3x3
F
round1Digit
F
round1DigitLocalized
F
round2Digits
F
round3Digits
F
round4Digits
F
safeModulo
F
smoothPulse
F
startFileChoose
F
waitNextFrame
F
mixVector
V
asyncCompressor
V
compressionPrefix
V
atlasFiles
V
MAX_MOVE_DISTANCE_PX
V
clickDetectorGlobals
V
A_B_TESTING_LINK_TYPE
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IS_DEBUG
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IS_MAC
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IS_MOBILE
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SUPPORT_TOUCH
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THIRDPARTY_URLS
V
globalConfig
V
APPLICATION_ERROR_OCCURED
V
gBuildingsByCategory
V
gComponentRegistry
V
gGameModeRegistry
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gGameSpeedRegistry
V
gItemRegistry
V
gMetaBuildingRegistry
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GLOBAL_APP
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Loader
V
queryParamOptions
V
PROMISE_ABORTED
V
CRC_PREFIX
V
STOP_PROPAGATION
V
FULL_CLIP_RECT
V
ORIGINAL_SPRITE_SCALE
V
arrayAllDirections
V
enumAngleToDirection
V
enumDirection
V
enumDirectionToAngle
V
enumDirectionToVector
V
enumInvertedDirections
T
JobEntry
T
SourceData
T
CacheEntry
T
ClickDetectorConstructorArgs
T
DirectionalObject
game
C
AutomaticSave
C
BaseItem
C
BeltPath
C
Blueprint
C
Camera
C
Component
C
GameCore
C
DynamicTickrate
C
Entity
C
EntityComponentStorage
C
EntityManager
C
GameLoadingOverlay
C
GameSystem
C
GameSystemManager
C
GameSystemWithFilter
C
HubGoals
C
KeyActionMapper
C
Keybinding
C
BaseMap
C
MapChunk
C
MapChunkView
C
MapView
C
MetaBuilding
C
ProductionAnalytics
C
GameRoot
C
ShapeDefinition
C
ShapeDefinitionManager
C
SoundProxy
F
getBuildingDataFromCode
F
getCodeFromBuildingData
F
registerBuildingVariant
F
addVanillaComponentsToAPI
F
initComponentRegistry
F
addVanillaGameModesToAPI
F
initGameModeRegistry
F
addVanillaGameSpeedToAPI
F
initGameSpeedRegistry
F
addVanillaSystemsToAPI
F
getRandomHint
F
addVanillaItemsToAPI
F
initItemRegistry
F
itemResolverSingleton
F
getStringForKeyCode
F
addVanillaBuildingsToAPI
F
initBuildingCodesAfterResourcesLoaded
F
initMetaBuildingRegistry
F
createSimpleShape
F
applyGameTheme
V
enumSavePriority
V
gBuildingVariants
V
USER_INTERACT_MOVE
V
USER_INTERACT_TOUCHEND
V
USER_INTERACT_ZOOM
V
enumMouseButton
V
enumColorMixingResults
V
enumColorToShortcode
V
enumColors
V
enumColorsToHexCode
V
enumShortcodeToColor
V
typeItemSingleton
V
KEYCODE_LMB
V
KEYCODE_MMB
V
KEYCODE_RMB
V
KEYMAPPINGS
V
CHUNK_OVERLAY_RES
V
defaultBuildingVariant
V
enumAnalyticsDataSource
V
layers
V
enumShortcodeToSubShape
V
enumSubShape
V
enumSubShapeToShortcode
V
THEME
V
VANILLA_THEMES
V
enumHubGoalRewards
V
enumHubGoalRewardsToContentUnlocked
T
BuildingVariantIdentifier
T
StaticComponent
T
null
T
LevelDefinition
T
TierRequirement
T
UpgradeRequirement
T
UpgradeTiers
T
AcceptorsAffectingTile
T
AcceptorsAndEjectorsAffectingTile
T
EjectorsAffectingTile
T
ShapeLayer
T
ShapeLayerItem
T
TutorialGoalReward
game/buildings
C
MetaAnalyzerBuilding
C
MetaBalancerBuilding
C
MetaBeltBuilding
C
MetaComparatorBuilding
C
MetaConstantSignalBuilding
C
MetaCutterBuilding
C
MetaDisplayBuilding
C
MetaFilterBuilding
C
MetaHubBuilding
C
MetaItemProducerBuilding
C
MetaLeverBuilding
C
MetaLogicGateBuilding
C
MetaMinerBuilding
C
MetaMixerBuilding
C
MetaPainterBuilding
C
MetaReaderBuilding
C
MetaRotaterBuilding
C
MetaStackerBuilding
C
MetaStorageBuilding
C
MetaTransistorBuilding
C
MetaTrashBuilding
C
MetaUndergroundBeltBuilding
C
MetaVirtualProcessorBuilding
C
MetaWireBuilding
C
MetaWireTunnelBuilding
game/components
C
BeltComponent
C
BeltReaderComponent
C
ConstantSignalComponent
C
DisplayComponent
C
HubComponent
C
ItemProducerComponent
C
LeverComponent
C
LogicGateComponent
C
MinerComponent
C
StaticMapEntityComponent
C
StorageComponent
C
WireComponent
C
WireTunnelComponent
V
enumClippedBeltUnderlayType
V
enumItemProcessorRequirements
V
enumItemProcessorTypes
V
enumLogicGateType
V
enumUndergroundBeltMode
V
enumWireType
V
enumPinSlotType
T
BeltUnderlayTile
T
PendingFilterItem
T
ItemAcceptorLocatedSlot
T
ItemAcceptorSlot
T
ItemAcceptorSlotConfig
T
ItemEjectorSlot
T
EjectorCharge
T
EjectorItemToEject
T
LinkedUndergroundBelt
T
WirePinSlot
T
WirePinSlotDefinition
game/hud
C
BaseHUDPart
C
DynamicDomAttach
C
GameHUD
C
TrailerMaker
game/hud/parts
C
HUDBaseToolbar
C
HUDBetaOverlay
C
HUDBlueprintPlacer
C
HUDBuildingPlacer
C
HUDBuildingPlacerLogic
C
HUDBuildingsToolbar
C
HUDCatMemes
C
HUDColorBlindHelper
C
HUDConstantSignalEdit
C
HUDDebugInfo
C
HUDEntityDebugger
C
HUDGameMenu
C
HUDInteractiveTutorial
C
HUDLayerPreview
C
HUDLeverToggle
C
HUDMassSelector
C
HUDMinerHighlight
C
HUDModalDialogs
C
HUDNotifications
C
HUDPinnedShapes
C
HUDSandboxController
C
HUDScreenshotExporter
C
HUDSettingsMenu
C
HUDShapeViewer
C
HUDShop
C
HUDStandaloneAdvantages
C
HUDStatistics
C
HUDShapeStatisticsHandle
C
HUDPartTutorialHints
C
HUDTutorialVideoOffer
C
HUDUnlockNotification
C
HUDVignetteOverlay
C
HUDWatermark
C
HUDWaypoints
C
HUDWireInfo
C
HUDWiresOverlay
C
HUDWiresToolbar
V
enumNotificationType
V
enumDisplayMode
V
statisticsUnitsSeconds
T
DebugChange
T
KeyBinding
T
KeyCode
T
Waypoint
game/items
C
BooleanItem
C
ColorItem
C
ShapeItem
F
isTrueItem
F
isTruthyItem
V
BOOL_FALSE_SINGLETON
V
BOOL_TRUE_SINGLETON
game/modes
C
RegularGameMode
F
generateLevelDefinitions
game/systems
C
BeltSystem
C
BeltReaderSystem
C
BeltUnderlaysSystem
C
ConstantSignalSystem
C
DisplaySystem
C
FilterSystem
C
HubSystem
C
ItemAcceptorSystem
C
ItemEjectorSystem
C
ItemProcessorOverlaysSystem
C
ItemProducerSystem
C
LeverSystem
C
LogicGateSystem
C
MapResourcesSystem
C
MinerSystem
C
StaticMapEntitySystem
C
StorageSystem
C
UndergroundBeltSystem
C
WireNetwork
C
WireSystem
C
WiredPinsSystem
V
BELT_ANIM_COUNT
T
ProcessorImplementationPayload
T
ProducedItem
game/time
C
BaseGameSpeed
C
FastForwardGameSpeed
C
GameTime
C
PausedGameSpeed
C
RegularGameSpeed
modloader
C
ShapezAPI
C
ModManager
F
matchOverwriteRecursiveSettings
T
ModInfo
T
null
T
ModPack
platform
C
AdProviderInterface
C
AnalyticsInterface
C
GameAnalyticsInterface
C
MusicInstanceInterface
C
SoundInstanceInterface
C
SoundInterface
C
StorageInterface
C
PlatformWrapperInterface
V
MUSIC
V
SOUNDS
V
FILE_NOT_FOUND
platform/ad_providers
C
AdinplayAdProvider
C
GamedistributionAdProvider
C
NoAdProvider
platform/browser
C
ShapezGameAnalytics
C
GoogleAnalyticsImpl
C
NoGameAnalytics
C
SoundImplBrowser
C
StorageImplBrowser
C
StorageImplBrowserIndexedDB
C
PlatformWrapperImplBrowser
platform/electron
C
StorageImplElectron
C
PlatformWrapperImplElectron
profile
C
ApplicationSettings
C
BaseSetting
C
BoolSetting
C
EnumSetting
C
RangeSetting
F
allApplicationSettings
F
getApplicationSettingById
V
autosaveIntervals
V
enumCategories
V
movementSpeeds
V
scrollWheelSensitivities
V
uiScales
savegame
C
Savegame
C
BaseSavegameInterface
C
SavegameManager
C
SavegameSerializer
C
BasicSerializableObject
C
BaseDataType
C
TypeArray
C
TypeBoolean
C
TypeClass
C
TypeClassData
C
TypeClassFromMetaclass
C
TypeClassId
C
TypeEntity
C
TypeEntityWeakref
C
TypeEnum
C
TypeFixedClass
C
TypeInteger
C
TypeKeyValueMap
C
TypeMetaClass
C
TypeNullable
C
TypeNumber
C
TypePair
C
TypePositiveInteger
C
TypePositiveNumber
C
TypeString
C
TypeStructuredObject
C
TypeTileVector
C
TypeVector
C
SerializerInternal
F
compressObject
F
decompressObject
F
getSavegameInterface
F
deserializeSchema
F
extendSchema
F
serializeSchema
F
verifySchema
F
schemaToJsonSchema
V
savegameInterfaces
V
enumLocalSavegameStatus
V
types
V
globalJsonSchemaDefs
T
SavegamesData
T
Schema
savegame/schemas
C
SavegameInterface_V1000
C
SavegameInterface_V1001
C
SavegameInterface_V1002
C
SavegameInterface_V1003
C
SavegameInterface_V1004
C
SavegameInterface_V1005
C
SavegameInterface_V1006
C
SavegameInterface_V1007
C
SavegameInterface_ML01
V
codes
T
OldStaticMapEntity
states
C
AboutState
C
ChangelogState
C
GameCreationPayload
C
InGameState
C
KeybindingsState
C
MainMenuState
C
MobileWarningState
C
PreloadState
C
SettingsState
V
gameCreationAction
import {GameCreationPayload} from '
shapez.io/js/states/ingame.js
'
public
class
|
source
GameCreationPayload
Constructor Summary
Public Constructor
public
constructor
()
Public Constructors
public
constructor
()
source