HubSystem
Extends:
Constructor Summary
| Public Constructor | ||
| public |
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Member Summary
| Public Members | ||
| public |
hubSprite: * |
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Method Summary
| Public Methods | ||
| public |
draw(parameters: DrawParameters) |
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| public |
drawEntity(parameters: DrawParameters, entity: Entity) |
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| public |
redrawHubBaseTexture(canvas: HTMLCanvasElement, context: CanvasRenderingContext2D, w: number, h: number, dpi: number) |
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| public |
update() |
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Inherited Summary
| From class GameSystem | ||
| public static |
Returns static id |
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| public |
root: * |
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| public |
draw(parameters: DrawParameters) Override, do not call this directly, use startDraw() |
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| public |
Should refresh all caches |
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| public |
startDraw(parameters: DrawParameters) |
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| public |
update() Updates the game system, override to perform logic |
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| From class GameSystemWithFilter | ||
| public |
All entities which match the current components |
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| public |
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| public |
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| public |
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| public |
internalPopEntityIfMatching(entity: Entity) |
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| public |
Recomputes all target entities after the game has loaded |
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| public |
internalPushEntityIfMatching(entity: Entity) |
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| public |
internalReconsiderEntityToAdd(entity: Entity) |
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| public |
internalRegisterEntity(entity: Entity) |
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| public |
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Static Public Methods
Public Constructors
public constructor() source
Constructs a new game system with the given component filter. It will process all entities which have all of the passed components
Override:
GameSystemWithFilter#constructorPublic Members
public hubSprite: * source
Public Methods
public draw(parameters: DrawParameters) source
Override, do not call this directly, use startDraw()
Override:
GameSystem#drawParams:
| Name | Type | Attribute | Description |
| parameters | DrawParameters |
public drawEntity(parameters: DrawParameters, entity: Entity) source
Params:
| Name | Type | Attribute | Description |
| parameters | DrawParameters | ||
| entity | Entity |
public redrawHubBaseTexture(canvas: HTMLCanvasElement, context: CanvasRenderingContext2D, w: number, h: number, dpi: number) source
public update() source
Updates the game system, override to perform logic
