HUDModalDialogs
Extends:
Constructor Summary
| Public Constructor | ||
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Member Summary
| Public Members | ||
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dialogParent: * |
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dialogStack: *[] |
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domWatcher: * |
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Method Summary
| Public Methods | ||
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cleanup() |
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close() |
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closeDialog(dialog: *) |
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createElements(parent: *): * |
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initializeToElement(element: *) |
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internalShowDialog(dialog: *) |
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isBlockingOverlay(): * |
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shouldPauseGame(): * |
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shouldPauseRendering(): * |
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showFeatureRestrictionInfo(feature: string, textPrefab: string): * |
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showLoadingDialog(): * |
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showOptionChooser(title: *, options: *): * |
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showWarning(title: string, text: string, buttons: Array<string>): * |
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update() |
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Inherited Summary
| From class BaseHUDPart | ||
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root: * |
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cleanup() Cleans up the hud element, if overridden make sure to call super.cleanup |
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Cleans up all click detectors |
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close() Should close the element, in case its supported |
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closeOnBackgroundClick(element: HTMLElement, closeMethod: function) Closes this element when its background is clicked |
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createElements(parent: HTMLElement) Should create all require elements |
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draw(parameters: DrawParameters) Should draw the hud |
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drawOverlays(parameters: DrawParameters) Should draw any overlays (screen space) |
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forwardGameSpeedKeybindings(sourceMapper: KeyActionMapper) Forwards the game speed keybindings so you can toggle pause / Fastforward in the building tooltip and such |
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forwardMapMovementKeybindings(sourceMapper: KeyActionMapper) Forwards the map movement keybindings so you can move the map with the arrow keys |
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Should initialize the element, called after the elements have been created |
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Should return true if this overlay is open and currently blocking any user interaction |
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Registers a new click detector |
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Should return false if the game should be paused |
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Should return true if the widget has a modal dialog opened and thus the game does not need to update / redraw |
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trackClicks(element: Element, handler: function, args: import("../../core/click_detector").ClickDetectorConstructorArgs=) Helper method to construct a new click detector |
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update() Should update any required logic |
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Public Constructors
Public Members
public app: Application source
public dialogParent: * source
public dialogStack: *[] source
public domWatcher: * source
Public Methods
public cleanup() source
Cleans up the hud element, if overridden make sure to call super.cleanup
Override:
BaseHUDPart#cleanuppublic closeDialog(dialog: *) source
Params:
| Name | Type | Attribute | Description |
| dialog | * |
public createElements(parent: *): * source
Should create all require elements
Override:
BaseHUDPart#createElementsParams:
| Name | Type | Attribute | Description |
| parent | * |
Return:
| * |
public initialize() source
Should initialize the element, called after the elements have been created
Override:
BaseHUDPart#initializepublic initializeToElement(element: *) source
Params:
| Name | Type | Attribute | Description |
| element | * |
public internalShowDialog(dialog: *) source
Params:
| Name | Type | Attribute | Description |
| dialog | * |
public isBlockingOverlay(): * source
Should return true if this overlay is open and currently blocking any user interaction
Override:
BaseHUDPart#isBlockingOverlayReturn:
| * |
public shouldPauseGame(): * source
Should return false if the game should be paused
Override:
BaseHUDPart#shouldPauseGameReturn:
| * |
public shouldPauseRendering(): * source
Should return true if the widget has a modal dialog opened and thus the game does not need to update / redraw
Override:
BaseHUDPart#shouldPauseRenderingReturn:
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public showOptionChooser(title: *, options: *): * source
Params:
| Name | Type | Attribute | Description |
| title | * | ||
| options | * |
Return:
| * |
