HUDLayerPreview
Extends:
Helper class which allows peaking through to the wires layer
Member Summary
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canvas: * |
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context: * |
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previewSize: * |
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Method Summary
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(re) initializes the canvas |
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prepareCanvasForPreview(worldPos: Vector, scale: number): * Prepares the canvas to render at the given worldPos and the given camera scale |
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renderPreview(parameters: import("../../../core/draw_utils").DrawParameters, worldPos: Vector, scale: number) Renders the preview at the given position |
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Inherited Summary
| From class BaseHUDPart | ||
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root: * |
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cleanup() Cleans up the hud element, if overridden make sure to call super.cleanup |
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Cleans up all click detectors |
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close() Should close the element, in case its supported |
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closeOnBackgroundClick(element: HTMLElement, closeMethod: function) Closes this element when its background is clicked |
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createElements(parent: HTMLElement) Should create all require elements |
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draw(parameters: DrawParameters) Should draw the hud |
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drawOverlays(parameters: DrawParameters) Should draw any overlays (screen space) |
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forwardGameSpeedKeybindings(sourceMapper: KeyActionMapper) Forwards the game speed keybindings so you can toggle pause / Fastforward in the building tooltip and such |
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forwardMapMovementKeybindings(sourceMapper: KeyActionMapper) Forwards the map movement keybindings so you can move the map with the arrow keys |
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Should initialize the element, called after the elements have been created |
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Should return true if this overlay is open and currently blocking any user interaction |
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Registers a new click detector |
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Should return false if the game should be paused |
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Should return true if the widget has a modal dialog opened and thus the game does not need to update / redraw |
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trackClicks(element: Element, handler: function, args: import("../../core/click_detector").ClickDetectorConstructorArgs=) Helper method to construct a new click detector |
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update() Should update any required logic |
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Public Members
public canvas: * source
public context: * source
public previewOverlay: * source
public previewSize: * source
Public Methods
public initialize() source
Should initialize the element, called after the elements have been created
Override:
BaseHUDPart#initializepublic prepareCanvasForPreview(worldPos: Vector, scale: number): * source
Prepares the canvas to render at the given worldPos and the given camera scale
Return:
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