HUDDebugInfo
Extends:
Member Summary
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domAttach: * |
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element: * |
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trackedFPS: * |
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trackedMode: * |
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Method Summary
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createElements(parent: *) |
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Cycles through the different modes |
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onModeChanged(mode: enumDebugOverlayMode) Called when the mode changed |
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update() |
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Updates the detailed information |
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Updates the labels |
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Inherited Summary
| From class BaseHUDPart | ||
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root: * |
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cleanup() Cleans up the hud element, if overridden make sure to call super.cleanup |
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Cleans up all click detectors |
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close() Should close the element, in case its supported |
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closeOnBackgroundClick(element: HTMLElement, closeMethod: function) Closes this element when its background is clicked |
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createElements(parent: HTMLElement) Should create all require elements |
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draw(parameters: DrawParameters) Should draw the hud |
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drawOverlays(parameters: DrawParameters) Should draw any overlays (screen space) |
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forwardGameSpeedKeybindings(sourceMapper: KeyActionMapper) Forwards the game speed keybindings so you can toggle pause / Fastforward in the building tooltip and such |
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forwardMapMovementKeybindings(sourceMapper: KeyActionMapper) Forwards the map movement keybindings so you can move the map with the arrow keys |
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Should initialize the element, called after the elements have been created |
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Should return true if this overlay is open and currently blocking any user interaction |
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Registers a new click detector |
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Should return false if the game should be paused |
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Should return true if the widget has a modal dialog opened and thus the game does not need to update / redraw |
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trackClicks(element: Element, handler: function, args: import("../../core/click_detector").ClickDetectorConstructorArgs=) Helper method to construct a new click detector |
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update() Should update any required logic |
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Public Members
public domAttach: * source
public element: * source
public trackedCameraPosition: * source
public trackedFPS: * source
public trackedMode: * source
public trackedMousePosition: * source
public trackedTickDuration: * source
public trackedTickRate: * source
public versionElement: * source
Public Methods
public createElements(parent: *) source
Should create all require elements
Override:
BaseHUDPart#createElementsParams:
| Name | Type | Attribute | Description |
| parent | * |
public initialize() source
Should initialize the element, called after the elements have been created
Override:
BaseHUDPart#initializepublic onModeChanged(mode: enumDebugOverlayMode) source
Called when the mode changed
Params:
| Name | Type | Attribute | Description |
| mode | enumDebugOverlayMode |
