# # GAME TRANSLATIONS # # Contributing: # # If you want to contribute, please make a pull request on this repository # and I will have a look. # # Placeholders: # # Do *not* replace placeholders! Placeholders have a special syntax like # `Hotkey: `. They are encapsulated within angle brackets. The correct # translation for this one in German for example would be: `Taste: ` (notice # how the placeholder stayed '' and was not replaced!) # # Adding a new language: # # If you want to add a new language, ask me in the Discord and I will setup # the basic structure so the game also detects it. # --- steamPage: # This is the short text appearing on the steam page shortText: shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map. # This is the text shown above the Discord link discordLinkShort: Official Discord intro: >- Do you like automation games? Then you are in the right place! shapez.io is a relaxed game in which you have to build factories for the automated production of geometric shapes. As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map. And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling! While you only have to process shapes at the beginning, you will later have to color them - by extracting and mixing colors! Buying the game on Steam gives you access to the full version, but you can also play a demo at shapez.io first and decide later! what_others_say: What people say about shapez.io nothernlion_comment: >- This game is great - I'm having a wonderful time playing, and time has flown by. notch_comment: >- Oh crap. I really should sleep, but I think I just figured out how to make a computer in shapez.io steam_review_comment: >- This game has stolen my life and I don't want it back. Very chill factory game that won't let me stop making my lines more efficient. global: loading: Loading error: Error loggingIn: Logging in # How big numbers are rendered, e.g. "10,000" thousandsDivider: "," # What symbol to use to separate the integer part from the fractional part of a number, e.g. "0.4" decimalSeparator: "." # The suffix for large numbers, e.g. 1.3k, 400.2M, etc. suffix: thousands: k millions: M billions: B trillions: T # Shown for infinitely big numbers infinite: inf time: # Used for formatting past time dates oneSecondAgo: one second ago xSecondsAgo: seconds ago oneMinuteAgo: one minute ago xMinutesAgo: minutes ago oneHourAgo: one hour ago xHoursAgo: hours ago oneDayAgo: one day ago xDaysAgo: days ago # Short formats for times, e.g. '5h 23m' secondsShort: s minutesAndSecondsShort: m s hoursAndMinutesShort: h m xMinutes: minutes keys: tab: TAB control: CTRL alt: ALT escape: ESC shift: SHIFT space: SPACE demoBanners: # This is the "advertisement" shown in the main menu and other various places title: Demo Version intro: >- Get the full game to unlock all features and content! mainMenu: play: Play continue: Continue newGame: New Game changelog: Changelog subreddit: Reddit importSavegame: Import openSourceHint: This game is open source! discordLink: Official Discord Server helpTranslate: Help translate! madeBy: Made by # This is shown when using firefox and other browsers which are not supported. browserWarning: >- Sorry, but the game is known to run slowly on your browser! Get the standalone version or download Google Chrome for the full experience. savegameLevel: Level savegameLevelUnknown: Unknown Level savegameUnnamed: Unnamed puzzleMode: Puzzle Mode back: Back puzzleDlcText: >- Do you enjoy compacting and optimizing factories? Get the Puzzle DLC now on Steam for even more fun! puzzleDlcWishlist: Wishlist now! puzzleDlcViewNow: View Dlc puzzleMenu: play: Play edit: Edit title: Puzzle Mode createPuzzle: Create Puzzle loadPuzzle: Load reviewPuzzle: Review & Publish validatingPuzzle: Validating Puzzle submittingPuzzle: Submitting Puzzle noPuzzles: There are currently no puzzles in this section. dlcHint: Purchased the DLC already? Make sure it is activated by right clicking shapez.io in your library, selecting Properties > DLCs. categories: levels: Levels new: New top-rated: Top Rated mine: Created easy: Easy medium: Medium hard: Hard completed: Completed official: Official trending: Trending today trending-weekly: Trending weekly categories: Categories difficulties: By Difficulty account: My Puzzles search: Search difficulties: easy: Easy medium: Medium hard: Hard validation: title: Invalid Puzzle noProducers: Please place a Constant Producer! noGoalAcceptors: Please place a Goal Acceptor! goalAcceptorNoItem: >- One or more Goal Acceptors have not yet assigned an item. Deliver a shape to them to set a goal. goalAcceptorRateNotMet: >- One or more Goal Acceptors are not getting enough items. Make sure that the indicators are green for all acceptors. buildingOutOfBounds: >- One or more buildings are outside of the buildable area. Either increase the area or remove them. autoComplete: >- Your puzzle autocompletes itself! Please make sure your constant producers are not directly delivering to your goal acceptors. dialogs: buttons: ok: OK delete: Delete cancel: Cancel later: Later restart: Restart reset: Reset getStandalone: Get Standalone deleteGame: I know what I am doing viewUpdate: View Update showUpgrades: Show Upgrades showKeybindings: Show Keybindings retry: Retry continue: Continue playOffline: Play Offline importSavegameError: title: Import Error text: >- Failed to import your savegame: importSavegameSuccess: title: Savegame Imported text: >- Your savegame has been successfully imported. gameLoadFailure: title: Game is broken text: >- Failed to load your savegame: confirmSavegameDelete: title: Confirm deletion text: >- Are you sure you want to delete the following game?

'' at level

This can not be undone! savegameDeletionError: title: Failed to delete text: >- Failed to delete the savegame: restartRequired: title: Restart required text: >- You need to restart the game to apply the settings. editKeybinding: title: Change Keybinding desc: Press the key or mouse button you want to assign, or escape to cancel. resetKeybindingsConfirmation: title: Reset keybindings desc: This will reset all keybindings to their default values. Please confirm. keybindingsResetOk: title: Keybindings reset desc: All keybindings have been reset to their defaults values! featureRestriction: title: Demo Version desc: You tried to access a feature () which is not available in the demo. Consider getting the standalone version for the full experience! oneSavegameLimit: title: Limited savegames desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone version! updateSummary: title: New update! desc: >- Here are the changes since you last played: upgradesIntroduction: title: Unlock Upgrades desc: >- All shapes you produce can be used to unlock upgrades - don't destroy your old factories! The upgrades tab can be found on the top right corner of the screen. massDeleteConfirm: title: Confirm delete desc: >- You are deleting a lot of buildings ( to be exact)! Are you sure you want to do this? massCutConfirm: title: Confirm cut desc: >- You are cutting a lot of buildings ( to be exact)! Are you sure you want to do this? massCutInsufficientConfirm: title: Confirm cut desc: >- You can not afford to paste this area! Are you sure you want to cut it? blueprintsNotUnlocked: title: Not unlocked yet desc: >- Complete level 12 to unlock Blueprints! keybindingsIntroduction: title: Useful keybindings desc: >- This game has a lot of keybindings which make it easier to build big factories. Here are a few, but be sure to check out the keybindings!

CTRL + Drag: Select an area.
SHIFT: Hold to place multiple of one building.
ALT: Invert orientation of placed belts.
createMarker: title: New Marker titleEdit: Edit Marker desc: Give it a meaningful name, you can also include a short key of a shape (Which you can generate here) editSignal: title: Set Signal descItems: >- Choose a pre-defined item: descShortKey: ... or enter the short key of a shape (Which you can generate here) editConstantProducer: title: Set Item markerDemoLimit: desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers! exportScreenshotWarning: title: Export screenshot desc: You requested to export your base as a screenshot. Please note that this will be quite slow for a bigger base and could potentially crash your game! renameSavegame: title: Rename Savegame desc: You can rename your savegame here. tutorialVideoAvailable: title: Tutorial Available desc: There is a tutorial video available for this level! Would you like to watch it? tutorialVideoAvailableForeignLanguage: title: Tutorial Available desc: There is a tutorial video available for this level, but it is only available in English. Would you like to watch it? puzzleLoadFailed: title: Puzzles failed to load desc: >- Unfortunately the puzzles could not be loaded: submitPuzzle: title: Submit Puzzle descName: >- Give your puzzle a name: descIcon: >- Please enter a unique short key, which will be shown as the icon of your puzzle (You can generate them here, or choose one of the randomly suggested shapes below): placeholderName: Puzzle Title puzzleResizeBadBuildings: title: Resize not possible desc: You can't make the zone any smaller, because then some buildings would be outside the zone. puzzleLoadError: title: Bad Puzzle desc: >- The puzzle failed to load: offlineMode: title: Offline Mode desc: >- We couldn't reach the servers, so the game has to run in offline mode. Please make sure you have an active internet connection. puzzleDownloadError: title: Download Error desc: >- Failed to download the puzzle: puzzleSubmitError: title: Submission Error desc: >- Failed to submit your puzzle: puzzleSubmitOk: title: Puzzle Published desc: >- Congratulations! Your puzzle has been published and can now be played by others. You can now find it in the "My puzzles" section. puzzleCreateOffline: title: Offline Mode desc: >- Since you are offline, you will not be able to save and/or publish your puzzle. Would you still like to continue? puzzlePlayRegularRecommendation: title: Recommendation desc: >- I strongly recommend playing the normal game to level 12 before attempting the puzzle DLC, otherwise you may encounter mechanics not yet introduced. Do you still want to continue? puzzleShare: title: Short Key Copied desc: >- The short key of the puzzle () has been copied to your clipboard! It can be entered in the puzzle menu to access the puzzle. puzzleReport: title: Report Puzzle options: profane: Profane unsolvable: Not solvable trolling: Trolling puzzleReportComplete: title: Thank you for your feedback! desc: >- The puzzle has been flagged. puzzleReportError: title: Failed to report desc: >- Your report could not get processed: puzzleLoadShortKey: title: Enter short key desc: >- Enter the short key of the puzzle to load it. puzzleDelete: title: Delete Puzzle? desc: >- Are you sure you want to delete ''? This can not be undone! ingame: # This is shown in the top left corner and displays useful keybindings in # every situation keybindingsOverlay: moveMap: Move selectBuildings: Select area stopPlacement: Stop placement rotateBuilding: Rotate building placeMultiple: Place multiple reverseOrientation: Reverse orientation disableAutoOrientation: Disable auto-orientation toggleHud: Toggle HUD placeBuilding: Place building createMarker: Create marker delete: Delete pasteLastBlueprint: Paste last blueprint lockBeltDirection: Enable belt planner plannerSwitchSide: Flip planner side cutSelection: Cut copySelection: Copy clearBelts: Clear belts clearSelection: Clear selection pipette: Pipette switchLayers: Switch layers # Names of the colors, used for the color blind mode colors: red: Red green: Green blue: Blue yellow: Yellow purple: Magenta cyan: Cyan white: White black: Black uncolored: Gray # Everything related to placing buildings (I.e. as soon as you selected a building # from the toolbar) buildingPlacement: # Buildings can have different variants which are unlocked at later levels, # and this is the hint shown when there are multiple variants available. cycleBuildingVariants: Press <key> to cycle variants. # Shows the hotkey in the ui, e.g. "Hotkey: Q" hotkeyLabel: >- Hotkey: <key> infoTexts: speed: Speed range: Range storage: Capacity oneItemPerSecond: 1 item / second itemsPerSecond: <x> items / s itemsPerSecondDouble: (x2) tiles: <x> tiles # The notification when completing a level levelCompleteNotification: # <level> is replaced by the actual level, so this gets 'Level 03' for example. levelTitle: Level <level> completed: Completed unlockText: Unlocked <reward>! buttonNextLevel: Next Level # Notifications on the lower right notifications: newUpgrade: A new upgrade is available! gameSaved: Your game has been saved. freeplayLevelComplete: Level <level> has been completed! # The "Upgrades" window shop: title: Upgrades buttonUnlock: Upgrade # Gets replaced to e.g. "Tier IX" tier: Tier <x> maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>) # The "Statistics" window statistics: title: Statistics dataSources: stored: title: Stored description: All shapes stored within the Hub. produced: title: Produced description: All shapes produced within your factory, including intermediate products. delivered: title: Delivered description: Shapes which are being delivered to the Hub. noShapesProduced: No shapes have been produced so far. # Displays the shapes per second, e.g. '523 / s' shapesDisplayUnits: second: <shapes> / s minute: <shapes> / m hour: <shapes> / h # Settings menu, when you press "ESC" settingsMenu: playtime: Playtime buildingsPlaced: Buildings beltsPlaced: Belts # Bottom left tutorial hints tutorialHints: title: Need help? showHint: Show hint hideHint: Close # When placing a blueprint blueprintPlacer: cost: Cost # Map markers waypoints: waypoints: Markers hub: HUB description: >- Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location. creationSuccessNotification: Marker has been created. # Shape viewer shapeViewer: title: Layers empty: Empty copyKey: Copy Key # Interactive tutorial interactiveTutorial: title: Tutorial hints: 1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it! 1_2_conveyor: >- Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse! 1_3_expand: >- This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them. 2_1_place_cutter: >- Now place a <strong>Cutter</strong> to cut the circles in two halves!<br><br> PS: The cutter always cuts from <strong>top to bottom</strong> regardless of its orientation. 2_2_place_trash: >- The cutter can <strong>clog and stall</strong>!<br><br> Use a <strong>trash</strong> to get rid of the currently (!) not needed waste. 2_3_more_cutters: >- Good job! Now place <strong>2 more cutters</strong> to speed up this slow process!<br><br> PS: Use the <strong>0-9 hotkeys</strong> to access buildings faster! 3_1_rectangles: >- Now let's extract some rectangles! <strong>Build 4 extractors</strong> and connect them to the hub.<br><br> PS: Hold <strong>SHIFT</strong> while dragging a belt to activate the belt planner! 21_1_place_quad_painter: >- Place the <strong>quad painter</strong> and get some <strong>circles</strong>, <strong>white</strong> and <strong>red</strong> color! 21_2_switch_to_wires: >- Switch to the wires layer by pressing <strong>E</strong>!<br><br> Then <strong>connect all four inputs</strong> of the painter with cables! 21_3_place_button: >- Awesome! Now place a <strong>Switch</strong> and connect it with wires! 21_4_press_button: >- Press the switch to make it <strong>emit a truthy signal</strong> and thus activate the painter.<br><br> PS: You don't have to connect all inputs! Try wiring only two. # Connected miners connectedMiners: one_miner: 1 Extractor n_miners: <amount> Extractors limited_items: Limited to <max_throughput> # Pops up in the demo every few minutes watermark: title: Demo version desc: Click here to see the advantages of the standalone version! get_on_steam: Get on Steam standaloneAdvantages: title: Get the full version! no_thanks: No, thanks! points: levels: title: 12 New Levels desc: For a total of 26 levels! buildings: title: 18 New Buildings desc: Fully automate your factory! achievements: title: Achievements desc: Hunt them all! upgrades: title: ∞ Upgrade Tiers desc: This demo version has only 5! markers: title: ∞ Markers desc: Never get lost in your factory! wires: title: Wires desc: An entirely new dimension! darkmode: title: Dark Mode desc: Stop hurting your eyes! support: title: Support me desc: I develop the game in my spare time! # puzzle mode puzzleEditorSettings: zoneTitle: Zone zoneWidth: Width zoneHeight: Height trimZone: Trim clearItems: Clear Items share: Share report: Report puzzleEditorControls: title: Puzzle Creator instructions: - 1. Place <strong>Constant Producers</strong> to provide shapes and colors to the player - 2. Build one or more shapes you want the player to build later and deliver it to one or more <strong>Goal Acceptors</strong> - 3. Once a Goal Acceptor receives a shape for a certain amount of time, it <strong>saves it as a goal</strong> that the player must produce later (Indicated by the <strong>green badge</strong>). - 4. Click the <strong>lock button</strong> on a building to disable it. - 5. Once you click review, your puzzle will be validated and you can publish it. - 6. Upon release, <strong>all buildings will be removed</strong> except for the Producers and Goal Acceptors - That's the part that the player is supposed to figure out for themselves, after all :) puzzleCompletion: title: Puzzle Completed! titleLike: >- Click the heart if you liked the puzzle: titleRating: How difficult did you find the puzzle? titleRatingDesc: Your rating will help me to make you better suggestions in the future continueBtn: Keep Playing menuBtn: Menu puzzleMetadata: author: Author shortKey: Short Key rating: Difficulty score averageDuration: Avg. Duration completionRate: Completion rate # All shop upgrades shopUpgrades: belt: name: Belts, Distributor & Tunnels description: Speed x<currentMult> → x<newMult> miner: name: Extraction description: Speed x<currentMult> → x<newMult> processors: name: Cutting, Rotating & Stacking description: Speed x<currentMult> → x<newMult> painting: name: Mixing & Painting description: Speed x<currentMult> → x<newMult> # Buildings and their name / description buildings: hub: deliver: Deliver toUnlock: to unlock levelShortcut: LVL endOfDemo: End of Demo belt: default: name: &belt Conveyor Belt description: Transports items, hold and drag to place multiple. # Internal name for the Extractor miner: default: name: &miner Extractor description: Place over a shape or color to extract it. chainable: name: Extractor (Chain) description: Place over a shape or color to extract it. Can be chained. # Internal name for the Tunnel underground_belt: default: name: &underground_belt Tunnel description: Allows you to tunnel resources under buildings and belts. tier2: name: Tunnel Tier II description: Allows you to tunnel resources under buildings and belts. # Balancer balancer: default: name: &balancer Balancer description: Multifunctional - Evenly distributes all inputs onto all outputs. merger: name: Merger (compact) description: Merges two conveyor belts into one. merger-inverse: name: Merger (compact) description: Merges two conveyor belts into one. splitter: name: Splitter (compact) description: Splits one conveyor belt into two. splitter-inverse: name: Splitter (compact) description: Splits one conveyor belt into two. cutter: default: name: &cutter Cutter description: Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will clog and stall!</strong> quad: name: Cutter (Quad) description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will clog and stall!</strong> rotater: default: name: &rotater Rotator description: Rotates shapes clockwise by 90 degrees. ccw: name: Rotator (CCW) description: Rotates shapes counter-clockwise by 90 degrees. rotate180: name: Rotator (180°) description: Rotates shapes by 180 degrees. stacker: default: name: &stacker Stacker description: Combines its inputs, on the same layer if possible, otherwise the right input is stacked on top of the left input. mixer: default: name: &mixer Color Mixer description: Mixes two colors using additive blending. painter: default: name: &painter Painter description: &painter_desc Paints the whole shape on the left input with the color from the top input. mirrored: name: *painter description: Paints the whole shape on the left input with the color from the bottom input. double: name: Painter (Double) description: Colors the shapes on the left inputs with the color from the top input. quad: name: Painter (Quad) description: Allows you to color each quadrant of the shape individually. Only slots with a <strong>truthy signal</strong> on the wires layer will be painted! trash: default: name: &trash Trash description: Accepts inputs from all sides and destroys them. Forever. storage: default: name: &storage Storage description: Stores excess items, up to a given capacity. Prioritizes the left output and can be used as an overflow gate. wire: default: name: &wire Wire description: &wire_desc Transfers signals, which can be items, colours or booleans (1 or 0). Differently-coloured wires do not connect to each other. second: name: *wire description: *wire_desc wire_tunnel: default: name: &wire_tunnel Wire Crossing description: Allows two wires to cross without connecting to each other. constant_signal: default: name: &constant_signal Constant Signal description: Emits a constant signal, which can be either a shape, color or boolean (1 or 0). lever: default: name: &lever Switch description: Can be toggled to emit a boolean signal (1 or 0) on the wires layer, which can then be used to control components, for example an item filter. logic_gate: default: name: AND Gate description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, color or boolean "1") not: name: NOT Gate description: Emits a boolean "1" if the input is not truthy. (Truthy means shape, color or boolean "1") xor: name: XOR Gate description: Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, color or boolean "1") or: name: OR Gate description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, color or boolean "1") transistor: default: name: &transistor Transistor description: &transistor_desc Forwards the bottom input if the side input is truthy (a shape, color or "1"). mirrored: name: *transistor description: *transistor_desc filter: default: name: &filter Filter description: Connect a signal to route all matching items to the top and the remaining to the right. Can be controlled with boolean signals too. display: default: name: &display Display description: Connect a signal to show it on the display - It can be a shape, color or boolean. reader: default: name: &reader Belt Reader description: Allows to measure the average belt throughput. Outputs the last read item on the wires layer (once unlocked). analyzer: default: name: &analyzer Shape Analyzer description: Analyzes the top right quadrant of the lowest layer of the shape and returns its shape and color. comparator: default: name: &comparator Compare description: Returns boolean "1" if both signals are exactly equal. Can compare shapes, colors and booleans. virtual_processor: default: name: &virtual_processor Virtual Cutter description: Virtually cuts the shape into two halves. rotater: name: Virtual Rotator description: Virtually rotates the shape clockwise. unstacker: name: Virtual Unstacker description: Virtually extracts the topmost layer to the right output and the remaining ones to the left. stacker: name: Virtual Stacker description: Virtually stacks the right shape onto the left. painter: name: Virtual Painter description: Virtually paints the shape from the bottom input with the color on the right input. item_producer: default: name: Item Producer description: Available in sandbox mode only, outputs the given signal from the wires layer on the regular layer. constant_producer: default: name: &constant_producer Constant Producer description: Constantly outputs a specified shape or color. goal_acceptor: default: name: &goal_acceptor Goal Acceptor description: Deliver shapes to the goal acceptor to set them as a goal. block: default: name: &block Block description: Allows you to block a tile. storyRewards: # Those are the rewards gained from completing the store reward_cutter_and_trash: title: Cutting Shapes desc: >- You just unlocked the <strong>cutter</strong>, which cuts shapes in half from top to bottom <strong>regardless of its orientation</strong>!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will clog and stall</strong> - For this purpose I have given you the <strong>trash</strong>, which destroys everything you put into it! reward_rotater: title: Rotating desc: The <strong>rotator</strong> has been unlocked! It rotates shapes clockwise by 90 degrees. reward_painter: title: Painting desc: >- The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, there is a <strong>colorblind mode</strong> in the settings! reward_mixer: title: Color Mixing desc: The <strong>mixer</strong> has been unlocked - It mixes two colors using <strong>additive blending</strong>! reward_stacker: title: Stacker desc: >- You can now combine shapes with the <strong>stacker</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input! reward_balancer: title: Balancer desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts! reward_tunnel: title: Tunnel desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items below belts and buildings with it! reward_rotater_ccw: title: CCW Rotating desc: >- You have unlocked a variant of the <strong>rotator</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotator and <strong>press 'T' to cycle through its variants</strong>! reward_miner_chainable: title: Chaining Extractor desc: >- You have unlocked the <strong>chained extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!<br><br> PS: The old extractor has been replaced in your toolbar now! reward_underground_belt_tier_2: title: Tunnel Tier II desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now! reward_merger: title: Compact Merger desc: >- You have unlocked a <strong>merger</strong> variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt! reward_splitter: title: Compact Splitter desc: >- You have unlocked a <strong>splitter</strong> variant of the <strong>balancer</strong> - It accepts one input and splits them into two! reward_belt_reader: title: Belt reader desc: >- You have now unlocked the <strong>belt reader</strong>! It allows you to measure the throughput of a belt.<br><br>And wait until you unlock wires - then it gets really useful! reward_cutter_quad: title: Quad Cutter desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two! reward_painter_double: title: Double Painting desc: >- You have unlocked a variant of the <strong>painter</strong> - It works similar to the regular painter but processes <strong>two shapes at once</strong>, consuming just one color instead of two! reward_storage: title: Storage desc: >- You have unlocked the <strong>storage</strong> building - It allows you to store items up to a given capacity!<br><br> It prioritises the left output, so you can also use it as an <strong>overflow gate</strong>! reward_blueprints: title: Blueprints desc: >- You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered). reward_rotater_180: title: Rotator (180°) desc: You just unlocked the 180 degrees <strong>rotator</strong>! - It allows you to rotate a shape by 180 degrees (Surprise! :D) reward_wires_painter_and_levers: title: >- Wires & Quad Painter desc: >- You just unlocked the <strong>Wires Layer</strong>: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br> For the beginning I unlocked you the <strong>Quad Painter</strong> - Connect the slots you would like to paint with on the wires layer!<br><br> To switch to the wires layer, press <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in the settings to activate the wires tutorial! reward_filter: title: >- Item Filter desc: >- You unlocked the <strong>Item Filter</strong>! It will route items either to the top or the right output depending on whether they match the signal from the wires layer or not.<br><br> You can also pass in a boolean signal (1 or 0) to entirely activate or disable it. reward_display: title: Display desc: >- You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize it!<br><br> PS: Did you notice the belt reader and storage output their last read item? Try showing it on a display! reward_constant_signal: title: Constant Signal desc: >- You unlocked the <strong>constant signal</strong> building on the wires layer! This is useful to connect it to <strong>item filters</strong> for example.<br><br> The constant signal can emit a <strong>shape</strong>, <strong>color</strong> or <strong>boolean</strong> (1 or 0). reward_logic_gates: title: Logic Gates desc: >- You unlocked <strong>logic gates</strong>! You don't have to be excited about this, but it's actually super cool!<br><br> With logic gates you can now compute AND, OR, XOR and NOT operations.<br><br> As a bonus on top I also just gave you a <strong>transistor</strong>! reward_virtual_processing: title: Virtual Processing desc: >- I just gave a whole bunch of new buildings which allow you to <strong>simulate the processing of shapes</strong>!<br><br> You can now simulate a cutter, rotator, stacker and more on the wires layer! With this you now have three options to continue the game:<br><br> - Build an <strong>automated machine</strong> to create any possible shape requested by the HUB (I recommend to try it!).<br><br> - Build something cool with wires.<br><br> - Continue to play normally.<br><br> Whatever you choose, remember to have fun! # Special reward, which is shown when there is no reward actually no_reward: title: Next level desc: >- This level gave you no reward, but the next one will! <br><br> PS: Better not destroy your existing factory - You'll need <strong>all</strong> those shapes later to <strong>unlock upgrades</strong>! no_reward_freeplay: title: Next level desc: >- Congratulations! reward_freeplay: title: Freeplay desc: >- You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now <strong>randomly</strong> generated!<br><br> Since the hub will require a <strong>throughput</strong> from now on, I highly recommend to build a machine which automatically delivers the requested shape!<br><br> The HUB outputs the requested shape on the wires layer, so all you have to do is to analyze it and automatically configure your factory based on that. reward_demo_end: title: End of Demo desc: >- You have reached the end of the demo version! settings: title: Settings categories: general: General userInterface: User Interface advanced: Advanced performance: Performance versionBadges: dev: Development staging: Staging prod: Production buildDate: Built <at-date> rangeSliderPercentage: <amount> % labels: uiScale: title: Interface scale description: >- Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling. scales: super_small: Super small small: Small regular: Regular large: Large huge: Huge autosaveInterval: title: Autosave Interval description: >- Controls how often the game saves automatically. You can also disable it entirely here. intervals: one_minute: 1 Minute two_minutes: 2 Minutes five_minutes: 5 Minutes ten_minutes: 10 Minutes twenty_minutes: 20 Minutes disabled: Disabled scrollWheelSensitivity: title: Zoom sensitivity description: >- Changes how sensitive the zoom is (Either mouse wheel or trackpad). sensitivity: super_slow: Super slow slow: Slow regular: Regular fast: Fast super_fast: Super fast movementSpeed: title: Movement speed description: >- Changes how fast the view moves when using the keyboard or moving the mouse to the screen borders. speeds: super_slow: Super slow slow: Slow regular: Regular fast: Fast super_fast: Super Fast extremely_fast: Extremely Fast language: title: Language description: >- Change the language. All translations are user-contributed and might be incomplete! enableColorBlindHelper: title: Color Blind Mode description: >- Enables various tools which allow you to play the game if you are color blind. fullscreen: title: Fullscreen description: >- It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone. soundsMuted: title: Mute Sounds description: >- If enabled, mutes all sound effects. musicMuted: title: Mute Music description: >- If enabled, mutes all music. soundVolume: title: Sound Volume description: >- Set the volume for sound effects musicVolume: title: Music Volume description: >- Set the volume for music theme: title: Game theme description: >- Choose the game theme (light / dark). themes: dark: Dark light: Light refreshRate: title: Tick Rate description: >- This determines how many game ticks happen per second. In general, a higher tick rate means better precision but also worse performance. On lower tickrates, the throughput may not be exact. alwaysMultiplace: title: Multiplace description: >- If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to constantly holding SHIFT. offerHints: title: Hints & Tutorials description: >- Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game. enableTunnelSmartplace: title: Smart Tunnels description: >- When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed. vignette: title: Vignette description: >- Enables the vignette, which darkens the screen corners and makes text easier to read. rotationByBuilding: title: Rotation by building type description: >- Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types. compactBuildingInfo: title: Compact Building Infos description: >- Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown. disableCutDeleteWarnings: title: Disable Cut/Delete Warnings description: >- Disables the warning dialogues brought up when cutting/deleting more than 100 entities. lowQualityMapResources: title: Low Quality Map Resources description: >- Simplifies the rendering of resources on the map when zoomed in to improve performance. It even looks cleaner, so be sure to try it out! disableTileGrid: title: Disable Grid description: >- Disabling the tile grid can help with the performance. This also makes the game look cleaner! clearCursorOnDeleteWhilePlacing: title: Clear Cursor on Right Click description: >- Enabled by default, clears the cursor whenever you right click while you have a building selected for placement. If disabled, you can delete buildings by right-clicking while placing a building. lowQualityTextures: title: Low quality textures (Ugly) description: >- Uses low quality textures to save performance. This will make the game look very ugly! displayChunkBorders: title: Display Chunk Borders description: >- The game is divided into chunks of 16x16 tiles, if this setting is enabled the borders of each chunk are displayed. pickMinerOnPatch: title: Select extractor on resource patch description: >- Enabled by default, selects the extractor if you use the pipette when hovering a resource patch. simplifiedBelts: title: Simplified Belts (Ugly) description: >- Does not render belt items except when hovering the belt to save performance. I do not recommend to play with this setting if you do not absolutely need the performance. enableMousePan: title: Screen Edge Panning description: >- Allows panning the map by moving the cursor to the edges of the screen. The scroll speed depends on the Movement Speed setting. zoomToCursor: title: Zoom towards Cursor description: >- If activated the zoom will happen in the direction of your mouse position, otherwise in the middle of the screen. mapResourcesScale: title: Map Resources Size description: >- Controls the size of the shapes on the map overview (when zooming out). keybindings: title: Keybindings hint: >- Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options. resetKeybindings: Reset categoryLabels: general: Application ingame: Game navigation: Navigating placement: Placement massSelect: Mass Select buildings: Building Shortcuts placementModifiers: Placement Modifiers mappings: confirm: Confirm back: Back mapMoveUp: Move Up mapMoveRight: Move Right mapMoveDown: Move Down mapMoveLeft: Move Left mapMoveFaster: Move Faster centerMap: Center Map mapZoomIn: Zoom in mapZoomOut: Zoom out createMarker: Create Marker menuOpenShop: Upgrades menuOpenStats: Statistics menuClose: Close Menu toggleHud: Toggle HUD toggleFPSInfo: Toggle FPS and Debug Info switchLayers: Switch layers exportScreenshot: Export whole Base as Image # --- Do not translate the values in this section belt: *belt balancer: *balancer underground_belt: *underground_belt miner: *miner cutter: *cutter rotater: *rotater stacker: *stacker mixer: *mixer painter: *painter trash: *trash storage: *storage wire: *wire constant_signal: *constant_signal logic_gate: Logic Gate lever: *lever filter: *filter wire_tunnel: *wire_tunnel display: *display reader: *reader virtual_processor: *virtual_processor transistor: *transistor analyzer: *analyzer comparator: *comparator item_producer: Item Producer (Sandbox) constant_producer: *constant_producer goal_acceptor: *goal_acceptor block: *block # --- pipette: Pipette rotateWhilePlacing: Rotate rotateInverseModifier: >- Modifier: Rotate CCW instead rotateToUp: "Rotate: Point Up" rotateToDown: "Rotate: Point Down" rotateToRight: "Rotate: Point Right" rotateToLeft: "Rotate: Point Left" cycleBuildingVariants: Cycle Variants confirmMassDelete: Delete area pasteLastBlueprint: Paste last blueprint cycleBuildings: Cycle Buildings lockBeltDirection: Enable belt planner switchDirectionLockSide: >- Planner: Switch side copyWireValue: >- Wires: Copy value below cursor massSelectStart: Hold and drag to start massSelectSelectMultiple: Select multiple areas massSelectCopy: Copy area massSelectCut: Cut area massSelectClear: Clear belts placementDisableAutoOrientation: Disable automatic orientation placeMultiple: Stay in placement mode placeInverse: Invert automatic belt orientation about: title: About this Game body: >- This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br> If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on GitHub</a>.<br><br> This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br> The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br> Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed. changelog: title: Changelog demo: features: restoringGames: Restoring savegames importingGames: Importing savegames oneGameLimit: Limited to one savegame customizeKeybindings: Customizing Keybindings exportingBase: Exporting whole Base as Image settingNotAvailable: Not available in the demo. backendErrors: ratelimit: You are performing your actions too frequent. Please wait a bit. invalid-api-key: Failed to communicate with the backend, please try to update/restart the game (Invalid Api Key). unauthorized: Failed to communicate with the backend, please try to update/restart the game (Unauthorized). bad-token: Failed to communicate with the backend, please try to update/restart the game (Bad Token). bad-id: Invalid puzzle identifier. not-found: The given puzzle could not be found. bad-category: The given category could not be found. bad-short-key: The given short key is invalid. profane-title: Your puzzle title contains profane words. bad-title-too-many-spaces: Your puzzle title is too short. bad-shape-key-in-emitter: A constant producer has an invalid item. bad-shape-key-in-goal: A goal acceptor has an invalid item. no-emitters: Your puzzle does not contain any constant producers. no-goals: Your puzzle does not contain any goal acceptors. short-key-already-taken: This short key is already taken, please use another one. can-not-report-your-own-puzzle: You can not report your own puzzle. bad-payload: The request contains invalid data. bad-building-placement: Your puzzle contains invalid placed buildings. timeout: The request timed out. too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. tips: - The hub will accept any input, not just the current shape! - Make sure your factories are modular - it will pay out! - Don't build too close to the hub, or it will be a mess! - If stacking does not work, try switching the inputs. - You can toggle the belt planner direction by pressing <b>R</b>. - Holding <b>CTRL</b> allows dragging of belts without auto-orientation. - Ratios stay the same, as long as all upgrades are on the same Tier. - Serial execution is more efficient than parallel. - You will unlock more variants of buildings later in the game! - You can use <b>T</b> to switch between different variants. - Symmetry is key! - You can weave different tiers of tunnels. - Try to build compact factories - it will pay out! - The painter has a mirrored variant which you can select with <b>T</b> - Having the right building ratios will maximize efficiency. - At maximum level, 5 extractors will fill a single belt. - Don't forget about tunnels! - You don't need to divide up items evenly for full efficiency. - Holding <b>SHIFT</b> will activate the belt planner, letting you place long lines of belts easily. - Cutters always cut vertically, regardless of their orientation. - Mix all three primary colors to get white. - The storage buffer prioritises the left output. - Invest time to build repeatable designs - it's worth it! - Holding <b>SHIFT</b> lets you place multiple buildings at a time. - You can hold <b>ALT</b> to invert the direction of placed belts. - Efficiency is key! - Shape patches that are further away from the hub are more complex. - Machines have a limited speed, divide them up for maximum efficiency. - Use balancers to maximize your efficiency. - Organization is important. Try not to cross conveyors too much. - Plan in advance, or it will be a mess! - Don't remove your old factories! You'll need them to unlock upgrades. - Try beating level 20 or 26 on your own before seeking for help! - Don't complicate things, try to stay simple and you'll go far. - You may need to reuse factories later in the game. Build your factories to be reusable. - Sometimes, you can find a needed shape in the map without creating it with stackers. - Full windmills/pinwheels can never spawn naturally. - Color your shapes before cutting for maximum efficiency. - With modules, space is merely a perception; a concern for mortal men. - Make a separate blueprint factory. They're important for modules. - Have a closer look at the color mixer, and your questions will be answered. - Use <b>CTRL</b> + Click to select an area. - Building too close to the hub can get in the way of later projects. - The pin icon next to each shape in the upgrade list pins it to the screen. - Mix all three primary colors to make white! - You have an infinite map. Don't cramp your factory, expand! - Also try Factorio! It's my favorite game. - The quad cutter cuts clockwise, starting from the top right. - You can download your savegames in the main menu! - This game has a lot of useful keybindings! Be sure to check out the settings page. - This game has a lot of settings, be sure to check them out! - Your hub marker has a small compass that shows which direction it is in! - To clear belts, cut the area and then paste it at the same location. - Press F4 to show your FPS and Tick Rate. - Press F4 twice to show the tile of your mouse and camera. - You can click a pinned shape on the left side to unpin it.