import { formatItemsPerSecond } from "../../core/utils"; import { enumDirection, Vector } from "../../core/vector"; import { T } from "../../translations"; import { ItemAcceptorComponent } from "../components/item_acceptor"; import { ItemEjectorComponent } from "../components/item_ejector"; import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor"; import { Entity } from "../entity"; import { defaultBuildingVariant, MetaBuilding } from "../meta_building"; import { GameRoot } from "../root"; import { enumHubGoalRewards } from "../tutorial_goals"; /** @enum {string} */ export const enumCutterVariants = { quad: "quad" }; export class MetaCutterBuilding extends MetaBuilding { constructor() { super("cutter"); } static getAllVariantCombinations() { return [ { internalId: 9, variant: defaultBuildingVariant, }, { internalId: 10, variant: enumCutterVariants.quad, }, ]; } getSilhouetteColor() { return "#7dcda2"; } getDimensions(variant) { switch (variant) { case defaultBuildingVariant: return new Vector(2, 1); case enumCutterVariants.quad: return new Vector(4, 1); default: assertAlways(false, "Unknown cutter variant: " + variant); } } /** * @param {GameRoot} root * @param {string} variant * @returns {Array<[string, string]>} */ getAdditionalStatistics(root, variant) { if (root.gameMode.throughputDoesNotMatter()) { return []; } const speed = root.hubGoals.getProcessorBaseSpeed( variant === enumCutterVariants.quad ? enumItemProcessorTypes.cutterQuad : enumItemProcessorTypes.cutter ); return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]]; } /** * @param {GameRoot} root */ getAvailableVariants(root) { if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_quad)) { return [defaultBuildingVariant, enumCutterVariants.quad]; } return super.getAvailableVariants(root); } /** * @param {GameRoot} root */ getIsUnlocked(root) { return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_and_trash); } /** * Creates the entity at the given location * @param {Entity} entity */ setupEntityComponents(entity) { entity.addComponent( new ItemProcessorComponent({ inputsPerCharge: 1, processorType: enumItemProcessorTypes.cutter, }) ); entity.addComponent(new ItemEjectorComponent({})); entity.addComponent( new ItemAcceptorComponent({ slots: [ { pos: new Vector(0, 0), direction: enumDirection.bottom, filter: "shape", }, ], }) ); } /** * * @param {Entity} entity * @param {number} rotationVariant * @param {string} variant */ updateVariants(entity, rotationVariant, variant) { switch (variant) { case defaultBuildingVariant: { entity.components.ItemEjector.setSlots([ { pos: new Vector(0, 0), direction: enumDirection.top }, { pos: new Vector(1, 0), direction: enumDirection.top }, ]); entity.components.ItemProcessor.type = enumItemProcessorTypes.cutter; break; } case enumCutterVariants.quad: { entity.components.ItemEjector.setSlots([ { pos: new Vector(0, 0), direction: enumDirection.top }, { pos: new Vector(1, 0), direction: enumDirection.top }, { pos: new Vector(2, 0), direction: enumDirection.top }, { pos: new Vector(3, 0), direction: enumDirection.top }, ]); entity.components.ItemProcessor.type = enumItemProcessorTypes.cutterQuad; break; } default: assertAlways(false, "Unknown painter variant: " + variant); } } }