export default { // You can set any debug options here! /* dev:start */ // ----------------------------------------------------------------------------------- // Quickly enters the game and skips the main menu - good for fast iterating // fastGameEnter: true, // ----------------------------------------------------------------------------------- // Skips any delays like transitions between states and such // noArtificialDelays: true, // ----------------------------------------------------------------------------------- // Disables writing of savegames, useful for testing the same savegame over and over // disableSavegameWrite: true, // ----------------------------------------------------------------------------------- // Shows bounds of all entities // showEntityBounds: true, // ----------------------------------------------------------------------------------- // Shows arrows for every ejector / acceptor // showAcceptorEjectors: true, // ----------------------------------------------------------------------------------- // Disables the music (Overrides any setting, can cause weird behaviour) // disableMusic: true, // ----------------------------------------------------------------------------------- // Do not render static map entities (=most buildings) // doNotRenderStatics: true, // ----------------------------------------------------------------------------------- // Allow to zoom freely without limits // disableZoomLimits: true, // ----------------------------------------------------------------------------------- // All rewards can be unlocked by passing just 1 of any shape // rewardsInstant: true, // ----------------------------------------------------------------------------------- // Unlocks all buildings // allBuildingsUnlocked: true, // ----------------------------------------------------------------------------------- // Disables cost of blueprints // blueprintsNoCost: true, // ----------------------------------------------------------------------------------- // Disables cost of upgrades // upgradesNoCost: true, // ----------------------------------------------------------------------------------- // Disables the dialog when completing a level // disableUnlockDialog: true, // ----------------------------------------------------------------------------------- // Disables the simulation - This effectively pauses the game. // disableLogicTicks: true, // ----------------------------------------------------------------------------------- // Test the rendering if everything is clipped out properly // testClipping: true, // ----------------------------------------------------------------------------------- // Allows to render slower, useful for recording at half speed to avoid stuttering // framePausesBetweenTicks: 250, // ----------------------------------------------------------------------------------- // Replace all translations with emojis to see which texts are translateable // testTranslations: true, // ----------------------------------------------------------------------------------- // Enables an inspector which shows information about the entity below the cursor // enableEntityInspector: true, // ----------------------------------------------------------------------------------- // Enables ads in the local build (normally they are deactivated there) // testAds: true, // ----------------------------------------------------------------------------------- // Allows unlocked achievements to be logged to console in the local build // testAchievements: true, // ----------------------------------------------------------------------------------- // Enables use of (some) existing flags within the puzzle mode context // testPuzzleMode: true, // ----------------------------------------------------------------------------------- // Disables the automatic switch to an overview when zooming out // disableMapOverview: true, // ----------------------------------------------------------------------------------- // Disables the notification when there are new entries in the changelog since last played // disableUpgradeNotification: true, // ----------------------------------------------------------------------------------- // Makes belts almost infinitely fast // instantBelts: true, // ----------------------------------------------------------------------------------- // Makes item processors almost infinitely fast // instantProcessors: true, // ----------------------------------------------------------------------------------- // Makes miners almost infinitely fast // instantMiners: true, // ----------------------------------------------------------------------------------- // When using fastGameEnter, controls whether a new game is started or the last one is resumed // resumeGameOnFastEnter: true, // ----------------------------------------------------------------------------------- // Special option used to render the trailer // renderForTrailer: true, // ----------------------------------------------------------------------------------- // Whether to render changes // renderChanges: true, // ----------------------------------------------------------------------------------- // Whether to render belt paths // renderBeltPaths: true, // ----------------------------------------------------------------------------------- // Whether to check belt paths // checkBeltPaths: true, // ----------------------------------------------------------------------------------- // Whether to items / s instead of items / m in stats // detailedStatistics: true, // ----------------------------------------------------------------------------------- // Shows detailed information about which atlas is used // showAtlasInfo: true, // ----------------------------------------------------------------------------------- // Renders the rotation of all wires // renderWireRotations: true, // ----------------------------------------------------------------------------------- // Renders information about wire networks // renderWireNetworkInfos: true, // ----------------------------------------------------------------------------------- // Disables ejector animations and processing // disableEjectorProcessing: true, // ----------------------------------------------------------------------------------- // Allows manual ticking // manualTickOnly: true, // ----------------------------------------------------------------------------------- // Disables slow asserts, useful for debugging performance // disableSlowAsserts: true, // ----------------------------------------------------------------------------------- // Allows to load a mod from an external source for developing it // externalModUrl: "http://localhost:3005/combined.js", // ----------------------------------------------------------------------------------- // Visualizes the shape grouping on belts // showShapeGrouping: true // ----------------------------------------------------------------------------------- /* dev:end */ };