steamPage: shortText: شيبز (أشكال) هي لعبة تتمحور حول بناء المصانع وتوصيلها بطريقة تعمل تلقائياً لإنتاج أشكال مختلفة تتزايد في التعقيد على خريطة لا نهائية. discordLinkShort: الديسكورد الرسمي intro: >- شيبز (أشكال) هي لعبة مريحة حيث تقوم ببناء المصانع لتشغيلها تلقائياً وتصنيع الأشكال الهندسية. مع تقدمك في المستويات، تتزايد الأشكال في التعقيد، مما يتطلب منك التوسع في الخريطة اللانهائية. ولكن التوسع ليس كافياً للتقدم في اللعبة، فعليك أيضاً تصنيع الكميات المتزايدة لتلبية الطلب. الشيء الوحيد الذي يمكن أن يساعدك هو التوسع. في البداية قد تقوم بتصنيع الأشكال المختلفة، ولكن المستويات المتقدمة تتطلب منك تلوين هذه الأشكال، لذا يتعين عليك استخراج الألوان وخلطها. عند شرائك اللعبة على ستيم (Steam) تحصل على الإصدار الكامل للعبة، ولكنك يمكنك أيضاً لعبة نسخة تجريبية على الموقع shapez.io ثم يمكنك اتخاذ القرار لاحقا. what_others_say: ما يقوله الآخرون عن shapez.io nothernlion_comment: هذه اللعبة رائعة - أنا أقضي وقتاً ممتعاً والوقت يطير. notch_comment: يا الهي. يجب أن أنام، لكني أعتقد أنني فقط اكتشفت كيفية صنع حاسوب في shapez.io steam_review_comment: هذه اللعبة قد سرقت حياتي ولا أريدها مرة أخرى. لعبة المصنع الهادئة لن تدعني أ global: loading: جار التحميل error: خطأ thousandsDivider: "," decimalSeparator: . suffix: thousands: ألف millions: مليون billions: مليار trillions: تريليون infinite: لا نهائي time: oneSecondAgo: قبل ثانية واحدة xSecondsAgo: قبل ثوان oneMinuteAgo: قبل دقيقة واحدة xMinutesAgo: قبل دقائق oneHourAgo: قبل ساعة واحدة xHoursAgo: قبل ساعات oneDayAgo: قبل يوم واحد xDaysAgo: قبل أيام secondsShort: ث minutesAndSecondsShort: د ث hoursAndMinutesShort: س د xMinutes: دقائق keys: tab: TAB control: CTRL alt: ALT escape: ESC shift: SHIFT space: SPACE loggingIn: جارٍ تسجيل الدخول loadingResources: جارٍ تنزيل الموارد الإضافية ( %) discount: -% discountSummerSale: عرض ترويجي خاص! العرض ينتهي في 7 يوليو demoBanners: title: نسخة تجريبية intro: |- احصل على اللعبة الكاملة الآن لفتح:
  • جميع الـ 26 مستوى + لعبة حرة لا نهائية
  • 22 مبنى جديد
  • دعم الواجهة
  • الإنجازات
  • الوضع الداكن
  • ... وأكثر بكثير!
playtimeDisclaimer: النسخة الكاملة تحتوي على أكثر من 24 ساعة من المحتوى. playerCount: لاعبين مثلك يلعبون الآن shapez على Steam untilEndOfDemo: حتى نهاية النسخة التجريبية playtimeDisclaimerDownload: يمكنك متابعة لعبتك المحفوظة في النسخة الكاملة! انقر هنا لتنزيل لعبتك المحفوظة. titleV2: "العب النسخة الكاملة الآن من أجل:" mainMenu: play: العب continue: استمر newGame: لعبة جديدة changelog: سجل التغييرات subreddit: ريديت importSavegame: استيراد openSourceHint: هذه اللعبة مفتوحة المصدر! discordLink: الخادم الرسمي على Discord helpTranslate: مساعدة في الترجمة! madeBy: صنع من قبل browserWarning: عذراً، ولكن من المعروف أن اللعبة تعمل ببطء على متصفحك! قم بتنزيل الإصدار المستقل أو Chrome للحصول على تجربة كاملة. savegameLevel: المستوى savegameLevelUnknown: المستوى غير معروف savegameUnnamed: غير مسمى puzzleMode: وضع اللغز back: العودة puzzleDlcText: هل تستمتع بضغط وتحسين المصانع؟ احصل على Puzzle DLC الآن على Steam للمزيد من المرح! puzzleDlcWishlist: قائمة الأمنيات الآن! puzzleDlcViewNow: عرض الـ DLC mods: title: الإضافات النشطة warningPuzzleDLC: لا يمكن لعب Puzzle DLC مع الإضافات. الرجاء تعطيل جميع الإضافات للعب الـ DLC. playingFullVersion: أنت الآن تلعب النسخة الكاملة! logout: تسجيل الخروج noActiveSavegames: لم يتم العثور على ألعاب حفظ نشطة - انقر على play لبدء لعبة جديدة! playFullVersionV2: اشتريت shapez على Steam؟ العب النسخة الكاملة في المتصفح الخاص بك! playFullVersionStandalone: يمكنك الآن أيضا اللعب بالنسخة الكاملة في المتصفح الخاص بك! dialogs: buttons: ok: حسنا delete: حذف cancel: إلغاء later: لاحقا restart: إعادة تشغيل reset: إعادة ضبط getStandalone: الحصول على النسخة المستقلة deleteGame: أعرف ما أنا فاعل viewUpdate: عرض التحديث showUpgrades: عرض الترقيات showKeybindings: عرض اختصارات الأزرار retry: إعادة المحاولة continue: استمر playOffline: اللعب بدون اتصال importSavegameError: title: خطأ في الاستيراد text: "فشل في استيراد ملف الحفظ الخاص بك:" importSavegameSuccess: title: تم استيراد ملف الحفظ text: تم استيراد ملف الحفظ الخاص بك بنجاح. gameLoadFailure: title: اللعبة معطلة text: "فشل في تحميل ملف الحفظ الخاص بك:" confirmSavegameDelete: title: تأكيد الحذف text: هل أنت متأكد أنك تريد حذف اللعبة التالية؟

'' على المستوى

هذا لا يمكن التراجع عنه! savegameDeletionError: title: فشل الحذف text: "فشل في حذف ملف الحفظ:" restartRequired: title: إعادة التشغيل مطلوبة text: تحتاج إلى إعادة تشغيل اللعبة لتطبيق الإعدادات. editKeybinding: title: تغيير اختصار الأزرار desc: اضغط على الزر أو الزر الماوس الذي تريد تعيينه، أو escape للإلغاء. resetKeybindingsConfirmation: title: إعادة ضبط اختصارات الأزرار desc: سيتم إعادة ضبط كل اختصارات الأزرار إلى قيمها الافتراضية. الرجاء التأكيد. keybindingsResetOk: title: تم إعادة ضبط اختصارات الأزرار desc: تم إعادة ضبط اختصارات الأزرار إلى قيمها الافتراضية! featureRestriction: title: النسخة التجريبية desc: حاولت الوصول إلى ميزة () غير متاحة في النسخة التجريبية. فكر في الحصول على النسخة المستقلة للحصول على التجربة الكاملة! oneSavegameLimit: title: حفظ الألعاب محدود desc: يمكنك فقط أن تملك ملف حفظ واحد في الوقت الواحد في النسخة التجريبية. يرجى إزالة الواحد الحالي أو الحصول على النسخة المستقلة! updateSummary: title: تحديث جديد! desc: "هذه هي التغييرات منذ آخر مرة لعبت فيها:" upgradesIntroduction: title: فتح التحديثات desc: جميع الأشكال التي تنتج يمكن استخدامها لفتح التحديثات - لا تدمر مصانعك القديمة! يمكن العثور على علامة التبويب التحديثات في الزاوية العليا اليمنى للشاشة. massDeleteConfirm: title: تأكيد الحذف desc: أنت تحذف الكثير من المباني ( بالضبط)! هل أنت متأكد أنك تريد القيام بذلك؟ massCutConfirm: title: تأكيد القص desc: أنت تقص الكثير من المباني ( بالضبط)! هل أنت متأكد أنك تريد القيام بذلك؟ massCutInsufficientConfirm: title: تأكيد القص desc: لا يمكنك تحمل لصق هذه المنطقة! هل أنت متأكد أنك تريد قصها؟ blueprintsNotUnlocked: title: لم يتم فتحها بعد desc: أكمل المستوى 12 لفتح النماذج! keybindingsIntroduction: title: اختصارات الأزرار المفيدة desc: "لهذه اللعبة الكثير من اختصارات الأزرار التي تجعل بناء المصانع الكبيرة أسهل. هنا بعضها، لكن تأكد من الاطلاع على اختصارات الأزرار!

CTRL + سحب: تحديد منطقة.
SHIFT: اضغط لوضع عدة مباني من نوع واحد.
ALT: عكس اتجاه الأحزمة الموضوعة.
" createMarker: title: علامة جديدة titleEdit: تعديل العلامة desc: اعطها اسمًا ذا معنى، يمكنك أيضًا تضمين مفتاح قصير لشكل (الذي يمكنك توليده هنا) markerDemoLimit: desc: يمكنك فقط إنشاء علامتين مخصصتين في النسخة التجريبية. احصل على النسخة المستقلة لعلامات غير محدودة! exportScreenshotWarning: title: تصدير لقطة الشاشة desc: طلبت تصدير قاعدتك كصورة للشاشة. يرجى ملاحظة أن هذا قد يكون بطيءًا جدًا لقاعدة كبيرة وحتى يمكن أن يتسبب في تعطل اللعبة! editSignal: title: ضبط الإشارة descItems: "اختر عنصرًا محددًا مسبقًا:" descShortKey: ... أو أدخل مفتاح قصير لشكل (الذي يمكنك توليده هنا) renameSavegame: title: إعادة تسمية ملف الحفظ desc: يمكنك إعادة تسمية ملف الحفظ الخاص بك هنا. tutorialVideoAvailable: title: الدرس المتاح desc: هناك فيديو تعليمي متاح لهذا المستوى! هل ترغب في مشاهدته؟ tutorialVideoAvailableForeignLanguage: title: الدرس المتاح desc: هناك فيديو تعليمي متاح لهذا المستوى، ولكنه متاح فقط باللغة الإنجليزية. هل ترغب في مشاهدته؟ editConstantProducer: title: تعيين العنصر puzzleLoadFailed: title: فشل في تحميل الألغاز desc: "للأسف، تعذر تحميل الألغاز:" submitPuzzle: title: تقديم اللغز descName: "أعط لغزك اسمًا:" descIcon: "الرجاء إدخال مفتاح قصير فريد، الذي سيظهر كرمز للغزك (يمكنك توليده هنا، أو اختر واحدًا من الأشكال المقترحة عشوائيًا أدناه):" placeholderName: عنوان اللغز puzzleResizeBadBuildings: title: غير ممكن التغيير desc: لا يمكنك جعل المنطقة أصغر، لأن بعض المباني ستكون خارج المنطقة. puzzleLoadError: title: لغز سيء desc: "فشل تحميل اللغز:" offlineMode: title: الوضع الغير متصل desc: لم نتمكن من الوصول إلى الخوادم، لذا يجب أن تعمل اللعبة في وضع غير متصل. يرجى التأكد من وجود اتصال نشط بالإنترنت. puzzleDownloadError: title: خطأ في التحميل desc: "فشل في تحميل اللغز:" puzzleSubmitError: title: خطأ في الإرسال desc: "فشل في تقديم لغزك:" puzzleSubmitOk: title: تم نشر اللغز desc: تهانينا! تم نشر لغزك ويمكن الآن أن يلعبه الآخرين. يمكنك الآن العثور عليه في قسم "ألغازي". puzzleCreateOffline: title: الوضع الغير متصل desc: بما أنك غير متصل، لن تتمكن من حفظ و/أو نشر لغزك. هل ما زلت ترغب في الاستمرار؟ puzzlePlayRegularRecommendation: title: توصية desc: أنا أوصي بشدة بلعب اللعبة العادية إلى المستوى 12 قبل محاولة اللغز DLC، وإلا قد تواجه آليات لم يتم تقديمها بعد. هل ما زلت ترغب في الاستمرار؟ puzzleShare: title: تم نسخ المفتاح القصير desc: تم نسخ المفتاح القصير للغز () إلى الحافظة الخاصة بك! يمكن إدخاله في قائمة الألغاز للوصول إلى اللغز. puzzleReport: title: الإبلاغ عن اللغز options: profane: مسيء unsolvable: غير قابل للحل trolling: استفزاز puzzleReportComplete: title: شكراً على ملاحظاتك! desc: تم وضع علامة على اللغز. puzzleReportError: title: فشل في التبليغ desc: "لم يتمكن التقرير الخاص بك من المعالجة:" puzzleLoadShortKey: title: Enter short key desc: Enter the short key of the puzzle to load it. puzzleDelete: title: Delete Puzzle? desc: Are you sure you want to delete ''? This can not be undone! modsDifference: title: Mod Warning desc: The currently installed mods differ from the mods the savegame was created with. This might cause the savegame to break or not load at all. Are you sure you want to continue? missingMods: Missing Mods newMods: Newly installed Mods resourceLoadFailed: title: Resources failed to load demoLinkText: shapez demo on Steam descWeb: "One ore more resources could not be loaded. Make sure you have a stable internet connection and try again. If this still doesn't work, make sure to also disable any browser extensions (including adblockers).<br><br> As an alternative, you can also play the <demoOnSteamLinkText>. <br><br> Error Message:" descSteamDemo: "One ore more resources could not be loaded. Try restarting the game - If that does not help, try reinstalling and verifying the game files via Steam. <br><br> Error Message:" steamSsoError: title: Full Version Logout desc: You have been logged out from the Full Browser Version since either your network connection is unstable or you are playing on another device.<br><br> Please make sure you don't have shapez open in any other browser tab or another computer with the same Steam account.<br><br> You can login again in the main menu. steamSsoNoOwnership: title: Full Edition not owned desc: In order to play the Full Edition in your Browser, you need to own both the base game and the Puzzle DLC on your Steam account.<br><br> Please make sure you own both, signed in with the correct Steam account and then try again. ingame: keybindingsOverlay: moveMap: Move selectBuildings: Select area stopPlacement: Stop placement rotateBuilding: Rotate building placeMultiple: Place multiple reverseOrientation: Reverse orientation disableAutoOrientation: Disable auto-orientation toggleHud: Toggle HUD placeBuilding: Place building createMarker: Create marker delete: Delete pasteLastBlueprint: Paste last blueprint lockBeltDirection: Enable belt planner plannerSwitchSide: Flip planner side cutSelection: Cut copySelection: Copy clearSelection: Clear selection pipette: Pipette switchLayers: Switch layers clearBelts: Clear belts colors: red: Red green: Green blue: Blue yellow: Yellow purple: Purple cyan: Cyan white: White black: Black uncolored: Gray buildingPlacement: cycleBuildingVariants: Press <key> to cycle variants. hotkeyLabel: "Hotkey: <key>" infoTexts: speed: Speed range: Range storage: Storage oneItemPerSecond: 1 item / second itemsPerSecond: <x> items / s itemsPerSecondDouble: (x2) tiles: <x> tiles levelCompleteNotification: levelTitle: Level <level> completed: Completed unlockText: Unlocked <reward>! buttonNextLevel: Next Level notifications: newUpgrade: A new upgrade is available! gameSaved: Your game has been saved. freeplayLevelComplete: Level <level> has been completed! shop: title: Upgrades buttonUnlock: Upgrade tier: Tier <x> maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>) statistics: title: Statistics dataSources: stored: title: Stored description: Displaying amount of stored shapes in your central building. produced: title: Produced description: Displaying all shapes your whole factory produces, including intermediate products. delivered: title: Delivered description: Displaying shapes which are delivered to your central building. noShapesProduced: No shapes have been produced so far. shapesDisplayUnits: second: <shapes> / s minute: <shapes> / m hour: <shapes> / h settingsMenu: playtime: Playtime buildingsPlaced: Buildings beltsPlaced: Belts tutorialHints: title: Need help? showHint: Show hint hideHint: Close blueprintPlacer: cost: Cost waypoints: waypoints: Markers hub: HUB description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location. creationSuccessNotification: Marker has been created. shapeViewer: title: Layers empty: Empty copyKey: Copy Key interactiveTutorial: title: Tutorial hints: 1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it! 1_2_conveyor: "Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!" 1_3_expand: "This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them." 2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two halves!<br><br> PS: The cutter always cuts from <strong>top to bottom</strong> regardless of its orientation." 2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a <strong>trash</strong> to get rid of the currently (!) not needed waste. 2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed up this slow process!<br><br> PS: Use the <strong>0-9 hotkeys</strong> to access buildings faster!" 3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4 extractors</strong> and connect them to the hub.<br><br> PS: Hold <strong>SHIFT</strong> while dragging a belt to activate the belt planner!" 21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some <strong>circles</strong>, <strong>white</strong> and <strong>red</strong> color! 21_2_switch_to_wires: Switch to the wires layer by pressing <strong>E</strong>!<br><br> Then <strong>connect all four inputs</strong> of the painter with cables! 21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it with wires! 21_4_press_button: "Press the switch to make it <strong>emit a truthy signal</strong> and thus activate the painter.<br><br> PS: You don't have to connect all inputs! Try wiring only two." 1_2_hold_and_drag: Hold and drag connectedMiners: one_miner: 1 Miner n_miners: <amount> Miners limited_items: Limited to <max_throughput> watermark: title: Demo version desc: Click here to see the Steam version advantages! get_on_steam: Get on steam standaloneAdvantages: no_thanks: No, thanks! points: levels: title: 12 New Levels desc: For a total of 26 levels! buildings: title: 22 New Buildings desc: Fully automate your factory! markers: title: ∞ Markers desc: Never get lost in your factory! wires: title: Wires desc: An entirely new dimension! darkmode: title: Dark Mode desc: Stop hurting your eyes! support: title: Support me desc: I develop it in my spare time! achievements: title: Achievements desc: Hunt them all! mods: title: Modding support! desc: Over 80 mods available! titleV2: "Get the full version now on Steam to unlock:" titleExpiredV2: Demo completed! titleEnjoyingDemo: Enjoy the demo? puzzleEditorSettings: zoneTitle: Zone zoneWidth: Width zoneHeight: Height trimZone: Trim clearItems: Clear Items share: Share report: Report clearBuildings: Clear Buildings resetPuzzle: Reset Puzzle puzzleEditorControls: title: Puzzle Creator instructions: - 1. Place <strong>Constant Producers</strong> to provide shapes and colors to the player - 2. Build one or more shapes you want the player to build later and deliver it to one or more <strong>Goal Acceptors</strong> - 3. Once a Goal Acceptor receives a shape for a certain amount of time, it <strong>saves it as a goal</strong> that the player must produce later (Indicated by the <strong>green badge</strong>). - 4. Click the <strong>lock button</strong> on a building to disable it. - 5. Once you click review, your puzzle will be validated and you can publish it. - 6. Upon release, <strong>all buildings will be removed</strong> except for the Producers and Goal Acceptors - That's the part that the player is supposed to figure out for themselves, after all :) puzzleCompletion: title: Puzzle Completed! titleLike: "Click the heart if you liked the puzzle:" titleRating: How difficult did you find the puzzle? titleRatingDesc: Your rating will help me to make you better suggestions in the future continueBtn: Keep Playing menuBtn: Menu nextPuzzle: Next Puzzle puzzleMetadata: author: Author shortKey: Short Key rating: Difficulty score averageDuration: Avg. Duration completionRate: Completion rate shopUpgrades: belt: name: Belts, Distributor & Tunnels description: Speed x<currentMult> → x<newMult> miner: name: Extraction description: Speed x<currentMult> → x<newMult> processors: name: Cutting, Rotating & Stacking description: Speed x<currentMult> → x<newMult> painting: name: Mixing & Painting description: Speed x<currentMult> → x<newMult> buildings: hub: deliver: Deliver toUnlock: to unlock levelShortcut: LVL endOfDemo: End of Demo belt: default: name: Conveyor Belt description: Transports items, hold and drag to place multiple. wire: default: name: Energy Wire description: Allows you to transport energy. second: name: Wire description: Transfers signals, which can be items, colors or booleans (1 / 0). Different colored wires do not connect. miner: default: name: Extractor description: Place over a shape or color to extract it. chainable: name: Extractor (Chain) description: Place over a shape or color to extract it. Can be chained. underground_belt: default: name: Tunnel description: Allows you to tunnel resources under buildings and belts. tier2: name: Tunnel Tier II description: Allows you to tunnel resources under buildings and belts. cutter: default: name: Cutter description: Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong> quad: name: Cutter (Quad) description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong> rotater: default: name: Rotate description: Rotates shapes clockwise by 90 degrees. ccw: name: Rotate (CCW) description: Rotates shapes counter-clockwise by 90 degrees. rotate180: name: Rotate (180) description: Rotates shapes by 180 degrees. stacker: default: name: Stacker description: Stacks both items. If they can not be merged, the right item is placed above the left item. mixer: default: name: Color Mixer description: Mixes two colors using additive blending. painter: default: name: Painter description: Colors the whole shape on the left input with the color from the top input. mirrored: name: Painter description: Colors the whole shape on the left input with the color from the top input. double: name: Painter (Double) description: Colors the shapes on the left inputs with the color from the top input. quad: name: Painter (Quad) description: Allows you to color each quadrant of the shape individually. Only slots with a <strong>truthy signal</strong> on the wires layer will be painted! trash: default: name: Trash description: Accepts inputs from all sides and destroys them. Forever. balancer: default: name: Balancer description: Multifunctional - Evenly distributes all inputs onto all outputs. merger: name: Merger (compact) description: Merges two conveyor belts into one. merger-inverse: name: Merger (compact) description: Merges two conveyor belts into one. splitter: name: Splitter (compact) description: Splits one conveyor belt into two. splitter-inverse: name: Splitter (compact) description: Splits one conveyor belt into two. storage: default: name: Storage description: Stores excess items, up to a given capacity. Prioritizes the left output and can be used as an overflow gate. wire_tunnel: default: name: Wire Crossing description: Allows to cross two wires without connecting them. constant_signal: default: name: Constant Signal description: Emits a constant signal, which can be either a shape, color or boolean (1 / 0). lever: default: name: Switch description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer, which can then be used to control for example an item filter. logic_gate: default: name: AND Gate description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, color or boolean "1") not: name: NOT Gate description: Emits a boolean "1" if the input is not truthy. (Truthy means shape, color or boolean "1") xor: name: XOR Gate description: Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, color or boolean "1") or: name: OR Gate description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, color or boolean "1") transistor: default: name: Transistor description: Forwards the bottom input if the side input is truthy (a shape, color or "1"). mirrored: name: Transistor description: Forwards the bottom input if the side input is truthy (a shape, color or "1"). filter: default: name: Filter description: Connect a signal to route all matching items to the top and the remaining to the right. Can be controlled with boolean signals too. display: default: name: Display description: Connect a signal to show it on the display - It can be a shape, color or boolean. reader: default: name: Belt Reader description: Allows to measure the average belt throughput. Outputs the last read item on the wires layer (once unlocked). analyzer: default: name: Shape Analyzer description: Analyzes the top right quadrant of the lowest layer of the shape and returns its shape and color. comparator: default: name: Compare description: Returns boolean "1" if both signals are exactly equal. Can compare shapes, items and booleans. virtual_processor: default: name: Virtual Cutter description: Virtually cuts the shape into two halves. rotater: name: Virtual Rotater description: Virtually rotates the shape, both clockwise and counter-clockwise. unstacker: name: Virtual Unstacker description: Virtually extracts the topmost layer to the right output and the remaining ones to the left. stacker: name: Virtual Stacker description: Virtually stacks the right shape onto the left. painter: name: Virtual Painter description: Virtually paints the shape from the bottom input with the shape on the right input. item_producer: default: name: Item Producer description: Available in sandbox mode only, outputs the given signal from the wires layer on the regular layer. constant_producer: default: name: Constant Producer description: Constantly outputs a specified shape or color. goal_acceptor: default: name: Goal Acceptor description: Deliver shapes to the goal acceptor to set them as a goal. block: default: name: Block description: Allows you to block a tile. storyRewards: reward_cutter_and_trash: title: Cutting Shapes desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half from top to bottom <strong>regardless of its orientation</strong>!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will clog and stall</strong> - For this purpose I have given you the <strong>trash</strong>, which destroys everything you put into it! reward_rotater: title: Rotating desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees. reward_painter: title: Painting desc: "The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, there is a <strong>colorblind mode</strong> in the settings!" reward_mixer: title: Color Mixing desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building! reward_stacker: title: Combiner desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input! reward_splitter: title: Splitter/Merger desc: You have unlocked a <strong>splitter</strong> variant of the <strong>balancer</strong> - It accepts one input and splits them into two! reward_tunnel: title: Tunnel desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items through belts and buildings with it! reward_rotater_ccw: title: CCW Rotating desc: You have unlocked a variant of the <strong>rotater</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotater and <strong>press 'T' to cycle through its variants</strong>! reward_miner_chainable: title: Chaining Extractor desc: "You have unlocked the <strong>chained extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!<br><br> PS: The old extractor has been replaced in your toolbar now!" reward_underground_belt_tier_2: title: Tunnel Tier II desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now! reward_cutter_quad: title: Quad Cutting desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two! reward_painter_double: title: Double Painting desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two! reward_storage: title: Storage Buffer desc: You have unlocked the <strong>storage</strong> building - It allows you to store items up to a given capacity!<br><br> It priorities the left output, so you can also use it as an <strong>overflow gate</strong>! reward_freeplay: title: Freeplay desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now <strong>randomly</strong> generated!<br><br> Since the hub will require a <strong>throughput</strong> from now on, I highly recommend to build a machine which automatically delivers the requested shape!<br><br> The HUB outputs the requested shape on the wires layer, so all you have to do is to analyze it and automatically configure your factory based on that. reward_blueprints: title: Blueprints desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered). no_reward: title: Next level desc: "This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!" no_reward_freeplay: title: Next level desc: Congratulations! By the way, more content is planned for the standalone! reward_balancer: title: Balancer desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts! reward_merger: title: Compact Merger desc: You have unlocked a <strong>merger</strong> variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt! reward_belt_reader: title: Belt reader desc: You have now unlocked the <strong>belt reader</strong>! It allows you to measure the throughput of a belt.<br><br>And wait until you unlock wires - then it gets really useful! reward_rotater_180: title: Rotater (180 degrees) desc: You just unlocked the 180 degrees <strong>rotater</strong>! - It allows you to rotate a shape by 180 degrees (Surprise! :D) reward_display: title: Display desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize it!<br><br> PS: Did you notice the belt reader and storage output their last read item? Try showing it on a display!" reward_constant_signal: title: Constant Signal desc: You unlocked the <strong>constant signal</strong> building on the wires layer! This is useful to connect it to <strong>item filters</strong> for example.<br><br> The constant signal can emit a <strong>shape</strong>, <strong>color</strong> or <strong>boolean</strong> (1 / 0). reward_logic_gates: title: Logic Gates desc: You unlocked <strong>logic gates</strong>! You don't have to be excited about this, but it's actually super cool!<br><br> With those gates you can now compute AND, OR, XOR and NOT operations.<br><br> As a bonus on top I also just gave you a <strong>transistor</strong>! reward_virtual_processing: title: Virtual Processing desc: I just gave a whole bunch of new buildings which allow you to <strong>simulate the processing of shapes</strong>!<br><br> You can now simulate a cutter, rotater, stacker and more on the wires layer! With this you now have three options to continue the game:<br><br> - Build an <strong>automated machine</strong> to create any possible shape requested by the HUB (I recommend to try it!).<br><br> - Build something cool with wires.<br><br> - Continue to play regulary.<br><br> Whatever you choose, remember to have fun! reward_wires_painter_and_levers: title: Wires & Quad Painter desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br> For the beginning I unlocked you the <strong>Quad Painter</strong> - Connect the slots you would like to paint with on the wires layer!<br><br> To switch to the wires layer, press <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in the settings to activate the wires tutorial!" reward_filter: title: Item Filter desc: You unlocked the <strong>Item Filter</strong>! It will route items either to the top or the right output depending on whether they match the signal from the wires layer or not.<br><br> You can also pass in a boolean signal (1 / 0) to entirely activate or disable it. reward_demo_end: title: End of Demo desc: You have reached the end of the demo version! settings: title: Settings categories: general: General userInterface: User Interface advanced: Advanced performance: Performance versionBadges: dev: Development staging: Staging prod: Production buildDate: Built <at-date> labels: uiScale: title: Interface scale description: Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling. scales: super_small: Super small small: Small regular: Regular large: Large huge: Huge autosaveInterval: title: Autosave Interval description: Controls how often the game saves automatically. You can also disable it entirely here. intervals: one_minute: 1 Minute two_minutes: 2 Minutes five_minutes: 5 Minutes ten_minutes: 10 Minutes twenty_minutes: 20 Minutes disabled: Disabled scrollWheelSensitivity: title: Zoom sensitivity description: Changes how sensitive the zoom is (Either mouse wheel or trackpad). sensitivity: super_slow: Super slow slow: Slow regular: Regular fast: Fast super_fast: Super fast movementSpeed: title: Movement speed description: Changes how fast the view moves when using the keyboard. speeds: super_slow: Super slow slow: Slow regular: Regular fast: Fast super_fast: Super Fast extremely_fast: Extremely Fast language: title: Language description: Change the language. All translations are user-contributed and might be incomplete! enableColorBlindHelper: title: Color Blind Mode description: Enables various tools which allow you to play the game if you are color blind. fullscreen: title: Fullscreen description: It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone. soundsMuted: title: Mute Sounds description: If enabled, mutes all sound effects. musicMuted: title: Mute Music description: If enabled, mutes all music. theme: title: Game theme description: Choose the game theme (light / dark). themes: dark: Dark light: Light refreshRate: title: Simulation Target description: If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow. alwaysMultiplace: title: Multiplace description: If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently. offerHints: title: Hints & Tutorials description: Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game. enableTunnelSmartplace: title: Smart Tunnels description: When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed. vignette: title: Vignette description: Enables the vignette, which darkens the screen corners and makes text easier to read. rotationByBuilding: title: Rotation by building type description: Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types. compactBuildingInfo: title: Compact Building Infos description: Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown. disableCutDeleteWarnings: title: Disable Cut/Delete Warnings description: Disables the warning dialogs brought up when cutting/deleting more than 100 entities. soundVolume: title: Sound Volume description: Set the volume for sound effects musicVolume: title: Music Volume description: Set the volume for music lowQualityMapResources: title: Low Quality Map Resources description: Simplifies the rendering of resources on the map when zoomed in to improve performance. It even looks cleaner, so be sure to try it out! disableTileGrid: title: Disable Grid description: Disabling the tile grid can help with the performance. This also makes the game look cleaner! clearCursorOnDeleteWhilePlacing: title: Clear Cursor on Right Click description: Enabled by default, clears the cursor whenever you right click while you have a building selected for placement. If disabled, you can delete buildings by right-clicking while placing a building. lowQualityTextures: title: Low quality textures (Ugly) description: Uses low quality textures to save performance. This will make the game look very ugly! displayChunkBorders: title: Display Chunk Borders description: The game is divided into chunks of 16x16 tiles, if this setting is enabled the borders of each chunk are displayed. pickMinerOnPatch: title: Pick miner on resource patch description: Enabled by default, selects the miner if you use the pipette when hovering a resource patch. simplifiedBelts: title: Simplified Belts (Ugly) description: Does not render belt items except when hovering the belt to save performance. I do not recommend to play with this setting if you do not absolutely need the performance. enableMousePan: title: Enable Mouse Pan description: Allows to move the map by moving the cursor to the edges of the screen. The speed depends on the Movement Speed setting. zoomToCursor: title: Zoom towards Cursor description: If activated the zoom will happen in the direction of your mouse position, otherwise in the middle of the screen. mapResourcesScale: title: Map Resources Size description: Controls the size of the shapes on the map overview (when zooming out). shapeTooltipAlwaysOn: title: Shape Tooltip - Show Always description: Whether to always show the shape tooltip when hovering buildings, instead of having to hold 'ALT'. rangeSliderPercentage: <amount> % tickrateHz: <amount> Hz newBadge: New! keybindings: title: Keybindings hint: "Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options." resetKeybindings: Reset Keybindings categoryLabels: general: Application ingame: Game navigation: Navigating placement: Placement massSelect: Mass Select buildings: Building Shortcuts placementModifiers: Placement Modifiers mods: Provided by Mods mappings: confirm: Confirm back: Back mapMoveUp: Move Up mapMoveRight: Move Right mapMoveDown: Move Down mapMoveLeft: Move Left mapMoveFaster: Move Faster centerMap: Center Map mapZoomIn: Zoom in mapZoomOut: Zoom out createMarker: Create Marker menuOpenShop: Upgrades menuOpenStats: Statistics menuClose: Close Menu toggleHud: Toggle HUD toggleFPSInfo: Toggle FPS and Debug Info switchLayers: Switch layers exportScreenshot: Export whole Base as Image belt: Conveyor Belt underground_belt: Tunnel miner: Extractor cutter: Cutter rotater: Rotate stacker: Stacker mixer: Color Mixer painter: Painter trash: Trash wire: Energy Wire pipette: Pipette rotateWhilePlacing: Rotate rotateInverseModifier: "Modifier: Rotate CCW instead" cycleBuildingVariants: Cycle Variants confirmMassDelete: Delete area pasteLastBlueprint: Paste last blueprint cycleBuildings: Cycle Buildings lockBeltDirection: Enable belt planner switchDirectionLockSide: "Planner: Switch side" massSelectStart: Hold and drag to start massSelectSelectMultiple: Select multiple areas massSelectCopy: Copy area massSelectCut: Cut area placementDisableAutoOrientation: Disable automatic orientation placeMultiple: Stay in placement mode placeInverse: Invert automatic belt orientation balancer: Balancer storage: Storage constant_signal: Constant Signal logic_gate: Logic Gate lever: Switch (regular) filter: Filter wire_tunnel: Wire Crossing display: Display reader: Belt Reader virtual_processor: Virtual Cutter transistor: Transistor analyzer: Shape Analyzer comparator: Compare item_producer: Item Producer (Sandbox) copyWireValue: "Wires: Copy value below cursor" rotateToUp: "Rotate: Point Up" rotateToDown: "Rotate: Point Down" rotateToRight: "Rotate: Point Right" rotateToLeft: "Rotate: Point Left" constant_producer: Constant Producer goal_acceptor: Goal Acceptor block: Block massSelectClear: Clear belts showShapeTooltip: Show shape output tooltip about: title: About this Game body: >- This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br> If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on GitHub</a>.<br><br> This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br> The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br> Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed. changelog: title: Changelog demo: features: restoringGames: Restoring savegames importingGames: Importing savegames oneGameLimit: Limited to one savegame customizeKeybindings: Customizing Keybindings exportingBase: Exporting whole Base as Image settingNotAvailable: Not available in the demo. tips: - The hub accepts input of any kind, not just the current shape! - Make sure your factories are modular - it will pay out! - Don't build too close to the hub, or it will be a huge chaos! - If stacking does not work, try switching the inputs. - You can toggle the belt planner direction by pressing <b>R</b>. - Holding <b>CTRL</b> allows dragging of belts without auto-orientation. - Ratios stay the same, as long as all upgrades are on the same Tier. - Serial execution is more efficient than parallel. - You will unlock more variants of buildings later in the game! - You can use <b>T</b> to switch between different variants. - Symmetry is key! - You can weave different tiers of tunnels. - Try to build compact factories - it will pay out! - The painter has a mirrored variant which you can select with <b>T</b> - Having the right building ratios will maximize efficiency. - At maximum level, 5 extractors will fill a single belt. - Don't forget about tunnels! - You don't need to divide up items evenly for full efficiency. - Holding <b>SHIFT</b> will activate the belt planner, letting you place long lines of belts easily. - Cutters always cut vertically, regardless of their orientation. - To get white mix all three colors. - The storage buffer priorities the first output. - Invest time to build repeatable designs - it's worth it! - Holding <b>CTRL</b> allows to place multiple buildings. - You can hold <b>ALT</b> to invert the direction of placed belts. - Efficiency is key! - Shape patches that are further away from the hub are more complex. - Machines have a limited speed, divide them up for maximum efficiency. - Use balancers to maximize your efficiency. - Organization is important. Try not to cross conveyors too much. - Plan in advance, or it will be a huge chaos! - Don't remove your old factories! You'll need them to unlock upgrades. - Try beating level 20 on your own before seeking for help! - Don't complicate things, try to stay simple and you'll go far. - You may need to re-use factories later in the game. Plan your factories to be re-usable. - Sometimes, you can find a needed shape in the map without creating it with stackers. - Full windmills / pinwheels can never spawn naturally. - Color your shapes before cutting for maximum efficiency. - With modules, space is merely a perception; a concern for mortal men. - Make a separate blueprint factory. They're important for modules. - Have a closer look on the color mixer, and your questions will be answered. - Use <b>CTRL</b> + Click to select an area. - Building too close to the hub can get in the way of later projects. - The pin icon next to each shape in the upgrade list pins it to the screen. - Mix all primary colors together to make white! - You have an infinite map, don't cramp your factory, expand! - Also try Factorio! It's my favorite game. - The quad cutter cuts clockwise starting from the top right! - You can download your savegames in the main menu! - This game has a lot of useful keybindings! Be sure to check out the settings page. - This game has a lot of settings, be sure to check them out! - The marker to your hub has a small compass to indicate its direction! - To clear belts, cut the area and then paste it at the same location. - Press F4 to show your FPS and Tick Rate. - Press F4 twice to show the tile of your mouse and camera. - You can click a pinned shape on the left side to unpin it. puzzleMenu: play: Play edit: Edit title: Puzzle Mode createPuzzle: Create Puzzle loadPuzzle: Load reviewPuzzle: Review & Publish validatingPuzzle: Validating Puzzle submittingPuzzle: Submitting Puzzle noPuzzles: There are currently no puzzles in this section. categories: levels: Levels new: New top-rated: Top Rated mine: My Puzzles easy: Easy hard: Hard completed: Completed medium: Medium official: Official trending: Trending today trending-weekly: Trending weekly categories: Categories difficulties: By Difficulty account: My Puzzles search: Search validation: title: Invalid Puzzle noProducers: Please place a Constant Producer! noGoalAcceptors: Please place a Goal Acceptor! goalAcceptorNoItem: One or more Goal Acceptors have not yet assigned an item. Deliver a shape to them to set a goal. goalAcceptorRateNotMet: One or more Goal Acceptors are not getting enough items. Make sure that the indicators are green for all acceptors. buildingOutOfBounds: One or more buildings are outside of the buildable area. Either increase the area or remove them. autoComplete: Your puzzle autocompletes itself! Please make sure your constant producers are not directly delivering to your goal acceptors. difficulties: easy: Easy medium: Medium hard: Hard unknown: Unrated dlcHint: Purchased the DLC already? Make sure it is activated by right clicking shapez.io in your library, selecting Properties > DLCs. search: action: Search placeholder: Enter a puzzle or author name includeCompleted: Include Completed difficulties: any: Any Difficulty easy: Easy medium: Medium hard: Hard durations: any: Any Duration short: Short (< 2 min) medium: Normal long: Long (> 10 min) backendErrors: ratelimit: You are performing your actions too frequent. Please wait a bit. invalid-api-key: Failed to communicate with the backend, please try to update/restart the game (Invalid Api Key). unauthorized: Failed to communicate with the backend, please try to update/restart the game (Unauthorized). bad-token: Failed to communicate with the backend, please try to update/restart the game (Bad Token). bad-id: Invalid puzzle identifier. not-found: The given puzzle could not be found. bad-category: The given category could not be found. bad-short-key: The given short key is invalid. profane-title: Your puzzle title contains profane words. bad-title-too-many-spaces: Your puzzle title is too short. bad-shape-key-in-emitter: A constant producer has an invalid item. bad-shape-key-in-goal: A goal acceptor has an invalid item. no-emitters: Your puzzle does not contain any constant producers. no-goals: Your puzzle does not contain any goal acceptors. short-key-already-taken: This short key is already taken, please use another one. can-not-report-your-own-puzzle: You can not report your own puzzle. bad-payload: The request contains invalid data. bad-building-placement: Your puzzle contains invalid placed buildings. timeout: The request timed out. too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. mods: title: Mods author: Author version: Version modWebsite: Website openFolder: Open Mods Folder folderOnlyStandalone: Opening the mod folder is only possible when running the standalone. browseMods: Browse Mods modsInfo: To install and manage mods, copy them to the mods folder within the game directory. You can also use the 'Open Mods Folder' button on the top right. noModSupport: You need the standalone version on Steam to install mods. togglingComingSoon: title: Coming Soon description: Enabling or disabling mods is currently only possible by copying the mod file from or to the mods/ folder. However, being able to toggle them here is planned for a future update! browserNoSupport: Due to browser restrictions it is currently only possible to install mods in the Steam version - Sorry!