import { enumDirection, Vector } from "../../core/vector"; import { enumItemType } from "../base_item"; import { EnergyGeneratorComponent } from "../components/energy_generator"; import { ItemAcceptorComponent } from "../components/item_acceptor"; import { ItemEjectorComponent } from "../components/item_ejector"; import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins"; import { Entity } from "../entity"; import { MetaBuilding } from "../meta_building"; import { enumLayer, GameRoot } from "../root"; import { enumHubGoalRewards } from "../tutorial_goals"; import { ItemProcessorComponent, enumItemProcessorTypes } from "../components/item_processor"; export class MetaEnergyGenerator extends MetaBuilding { constructor() { super("energy_generator"); } isRotateable(variant) { return false; } getSilhouetteColor() { return "#c425d7"; } /** * @param {GameRoot} root * @param {string} variant * @returns {Array<[string, string]>} */ getAdditionalStatistics(root, variant) { // TODO return []; } getDimensions(variant) { return new Vector(2, 2); } /** * @param {GameRoot} root */ getIsUnlocked(root) { return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_and_trash); } /** * Creates the entity at the given location * @param {Entity} entity */ setupEntityComponents(entity) { entity.addComponent( new ItemAcceptorComponent({ slots: [ { pos: new Vector(0, 1), directions: [enumDirection.bottom], filter: enumItemType.shape, processor: "EnergyGenerator", }, { pos: new Vector(1, 1), directions: [enumDirection.bottom], filter: enumItemType.shape, processor: "EnergyGenerator", }, { pos: new Vector(1, 0), directions: [enumDirection.top], layer: enumLayer.wires, filter: enumItemType.negativeEnergy, processor: "ItemProcessor", }, ], }) ); entity.addComponent( new ItemEjectorComponent({ slots: [ { pos: new Vector(0, 0), direction: enumDirection.top, layer: enumLayer.wires, }, ], }) ); entity.addComponent( new EnergyGeneratorComponent({ // Set by the energy generator system later requiredKey: null, acceptorSlotIndex: 2, }) ); entity.addComponent( new WiredPinsComponent({ slots: [ { pos: new Vector(0, 0), type: enumPinSlotType.positiveEnergyEjector, direction: enumDirection.top, }, { pos: new Vector(1, 0), type: enumPinSlotType.negativeEnergyAcceptor, direction: enumDirection.top, }, ], }) ); entity.addComponent( new ItemProcessorComponent({ inputsPerCharge: 1, processorType: enumItemProcessorTypes.trash, }) ); } }