import { globalConfig } from "../../core/config"; import { enumDirection, Vector } from "../../core/vector"; import { ItemAcceptorComponent } from "../components/item_acceptor"; import { ItemEjectorComponent } from "../components/item_ejector"; import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor"; import { Entity } from "../entity"; import { MetaBuilding, defaultBuildingVariant } from "../meta_building"; import { GameRoot } from "../root"; import { enumHubGoalRewards } from "../tutorial_goals"; /** @enum {string} */ export const enumSplitterVariants = { compact: "compact" }; export class MetaSplitterBuilding extends MetaBuilding { constructor() { super("splitter"); } getDimensions(variant) { switch (variant) { case defaultBuildingVariant: return new Vector(2, 1); case enumSplitterVariants.compact: return new Vector(1, 1); default: assertAlways(false, "Unknown splitter variant: " + variant); } } getSilhouetteColor() { return "#444"; } getAvailableVariants(root) { return [defaultBuildingVariant, enumSplitterVariants.compact]; } /** * @param {GameRoot} root */ getIsUnlocked(root) { return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_splitter); } /** * Creates the entity at the given location * @param {Entity} entity */ setupEntityComponents(entity) { entity.addComponent( new ItemAcceptorComponent({ slots: [ { pos: new Vector(0, 0), directions: [enumDirection.bottom], }, { pos: new Vector(1, 0), directions: [enumDirection.bottom], }, ], }) ); entity.addComponent( new ItemProcessorComponent({ inputsPerCharge: 1, processorType: enumItemProcessorTypes.splitter, }) ); entity.addComponent( new ItemEjectorComponent({ slots: [ { pos: new Vector(0, 0), direction: enumDirection.top }, { pos: new Vector(1, 0), direction: enumDirection.top }, ], }) ); } /** * * @param {Entity} entity * @param {number} rotationVariant * @param {string} variant */ updateVariants(entity, rotationVariant, variant) { switch (variant) { case defaultBuildingVariant: { entity.components.ItemAcceptor.setSlots([ { pos: new Vector(0, 0), directions: [enumDirection.bottom], }, { pos: new Vector(1, 0), directions: [enumDirection.bottom], }, ]); entity.components.ItemEjector.setSlots([ { pos: new Vector(0, 0), direction: enumDirection.top }, { pos: new Vector(1, 0), direction: enumDirection.top }, ]); entity.components.ItemAcceptor.beltUnderlays = [ { pos: new Vector(0, 0), direction: enumDirection.top }, { pos: new Vector(1, 0), direction: enumDirection.top }, ]; break; } case enumSplitterVariants.compact: { entity.components.ItemAcceptor.setSlots([ { pos: new Vector(0, 0), directions: [enumDirection.bottom], }, { pos: new Vector(0, 0), directions: [enumDirection.right], }, ]); entity.components.ItemEjector.setSlots([ { pos: new Vector(0, 0), direction: enumDirection.top }, ]); entity.components.ItemAcceptor.beltUnderlays = [ { pos: new Vector(0, 0), direction: enumDirection.top }, ]; break; } default: assertAlways(false, "Unknown painter variant: " + variant); } } }