import { GameState } from "../core/game_state"; import { cachebust } from "../core/cachebust"; import { globalConfig, IS_DEBUG, IS_DEMO, THIRDPARTY_URLS } from "../core/config"; import { makeDiv, formatSecondsToTimeAgo, generateFileDownload, waitNextFrame, isSupportedBrowser, } from "../core/utils"; import { ReadWriteProxy } from "../core/read_write_proxy"; import { HUDModalDialogs } from "../game/hud/parts/modal_dialogs"; import { T } from "../translations"; export class MainMenuState extends GameState { constructor() { super("MainMenuState"); } getInnerHTML() { const bannerHtml = `

${T.demoBanners.title}

${T.demoBanners.intro}

Get shapez.io on steam! `; return `
${IS_DEMO ? `
${bannerHtml}
` : ""}
${ isSupportedBrowser() ? "" : `
${T.mainMenu.browserWarning}
` }
${IS_DEMO ? `
${bannerHtml}
` : ""}
`; } requestImportSavegame() { if (IS_DEMO) { this.dialogs.showFeatureRestrictionInfo(T.demo.features.importingGames); return; } var input = document.createElement("input"); input.type = "file"; input.accept = ".bin"; input.onchange = e => { const file = input.files[0]; if (file) { waitNextFrame().then(() => { this.app.analytics.trackUiClick("import_savegame"); const closeLoader = this.dialogs.showLoadingDialog(); const reader = new FileReader(); reader.addEventListener("load", event => { const contents = event.target.result; let realContent; try { realContent = ReadWriteProxy.deserializeObject(contents); } catch (err) { closeLoader(); this.dialogs.showWarning( T.dialogs.importSavegameError.title, T.dialogs.importSavegameError.text + "

" + err ); return; } this.app.savegameMgr.importSavegame(realContent).then( () => { closeLoader(); this.dialogs.showWarning( T.dialogs.importSavegameSuccess.title, T.dialogs.importSavegameSuccess.text ); this.renderSavegames(); }, err => { closeLoader(); this.dialogs.showWarning( T.dialogs.importSavegameError.title, T.dialogs.importSavegameError.text + ":

" + err ); } ); }); reader.addEventListener("error", error => { this.dialogs.showWarning( T.dialogs.importSavegameError.title, T.dialogs.importSavegameError.text + ":

" + error ); }); reader.readAsText(file, "utf-8"); }); } }; input.click(); } onBackButton() { this.app.platformWrapper.exitApp(); } onEnter(payload) { if (payload.loadError) { this.dialogs.showWarning( T.dialogs.gameLoadFailure.title, T.dialogs.gameLoadFailure.text + "

" + payload.loadError ); } this.dialogs = new HUDModalDialogs(null, this.app); const dialogsElement = document.body.querySelector(".modalDialogParent"); this.dialogs.initializeToElement(dialogsElement); const qs = this.htmlElement.querySelector.bind(this.htmlElement); this.trackClicks(qs(".mainContainer .playButton"), this.onPlayButtonClicked); this.trackClicks(qs(".mainContainer .importButton"), this.requestImportSavegame); if (G_IS_DEV && globalConfig.debug.fastGameEnter) { const games = this.app.savegameMgr.getSavegamesMetaData(); if (games.length > 0) { this.resumeGame(games[0]); } else { this.onPlayButtonClicked(); } } // Initialize video this.videoElement = this.htmlElement.querySelector("video"); if (this.videoElement) { this.videoElement.playbackRate = 0.9; this.videoElement.addEventListener("canplay", () => { if (this.videoElement) { this.videoElement.classList.add("loaded"); } }); } this.trackClicks(qs(".settingsButton"), this.onSettingsButtonClicked); this.renderSavegames(); const steamLinks = this.htmlElement.querySelectorAll(".steamLink"); steamLinks.forEach(steamLink => { steamLink.addEventListener("click", this.onSteamLinkClicked.bind(this)); }); } onSteamLinkClicked(event) { this.app.analytics.trackUiClick("main_menu_steam_link"); alert("The steam version will launch very soon! (Planned date: Begin of June 2020)"); // window.open("https://steam.shapez.io"); event.preventDefault(); return false; } renderSavegames() { const oldContainer = this.htmlElement.querySelector(".mainContainer .savegames"); if (oldContainer) { oldContainer.remove(); } const games = this.app.savegameMgr.getSavegamesMetaData(); if (games.length > 0) { const parent = makeDiv(this.htmlElement.querySelector(".mainContainer"), null, ["savegames"]); for (let i = 0; i < games.length; ++i) { const elem = makeDiv(parent, null, ["savegame"]); makeDiv(elem, null, ["internalId"], games[i].internalId.substr(0, 6)); makeDiv( elem, null, ["updateTime"], formatSecondsToTimeAgo((new Date().getTime() - games[i].lastUpdate) / 1000.0) ); const deleteButton = document.createElement("button"); deleteButton.classList.add("styledButton", "deleteGame"); elem.appendChild(deleteButton); const downloadButton = document.createElement("button"); downloadButton.classList.add("styledButton", "downloadGame"); elem.appendChild(downloadButton); const resumeBtn = document.createElement("button"); resumeBtn.classList.add("styledButton", "resumeGame"); elem.appendChild(resumeBtn); this.trackClicks(deleteButton, () => this.deleteGame(games[i])); this.trackClicks(downloadButton, () => this.downloadGame(games[i])); this.trackClicks(resumeBtn, () => this.resumeGame(games[i])); } } } /** * @param {object} game */ resumeGame(game) { this.app.analytics.trackUiClick("resume_game"); if (IS_DEMO) { this.dialogs.showFeatureRestrictionInfo(T.demo.features.restoringGames); return; } const savegame = this.app.savegameMgr.getSavegameById(game.internalId); savegame.readAsync().then(() => { this.moveToState("InGameState", { savegame, }); }); } /** * @param {object} game */ deleteGame(game) { const signals = this.dialogs.showWarning( T.dialogs.confirmSavegameDelete.title, T.dialogs.confirmSavegameDelete.text, ["delete:bad", "cancel:good"] ); signals.delete.add(() => { this.app.savegameMgr.deleteSavegame(game).then( () => { this.renderSavegames(); }, err => { this.dialogs.showWarning( T.dialogs.savegameDeletionError.title, T.dialogs.savegameDeletionError.text + "

" + err ); } ); }); } /** * @param {object} game */ downloadGame(game) { this.app.analytics.trackUiClick("download_game"); const savegame = this.app.savegameMgr.getSavegameById(game.internalId); savegame.readAsync().then(() => { const data = ReadWriteProxy.serializeObject(savegame.currentData); generateFileDownload(savegame.filename, data); }); } onSettingsButtonClicked() { this.moveToState("SettingsState"); } onPlayButtonClicked() { this.app.analytics.trackUiClick("start_new_game"); const savegame = this.app.savegameMgr.createNewSavegame(); this.app.analytics.trackUiClick("startgame"); if (G_IS_DEV) { // TODO // this.moveToState("SettingsState"); } this.moveToState("InGameState", { savegame, }); } onLeave() { this.dialogs.cleanup(); } }