export default { // You can set any debug options here! /* dev:start */ // ----------------------------------------------------------------------------------- _fastGameEnter: "Quickly enters the game and skips the main menu - good for fast iterating", fastGameEnter: false, // ----------------------------------------------------------------------------------- _noArtificialDelays: "Skips any delays like transitions between states and such", noArtificialDelays: false, // ----------------------------------------------------------------------------------- _disableSavegameWrite: "Disables writing of savegames, useful for testing the same savegame over and over", disableSavegameWrite: false, // ----------------------------------------------------------------------------------- _showEntityBounds: "Shows bounds of all entities", showEntityBounds: false, // ----------------------------------------------------------------------------------- _showAcceptorEjectors: "Shows arrows for every ejector / acceptor", showAcceptorEjectors: false, // ----------------------------------------------------------------------------------- _disableMusic: "Disables the music (Overrides any setting, can cause weird behaviour)", disableMusic: false, // ----------------------------------------------------------------------------------- _doNotRenderStatics: "Do not render static map entities (=most buildings)", doNotRenderStatics: false, // ----------------------------------------------------------------------------------- _disableZoomLimits: "Allow to zoom freely without limits", disableZoomLimits: false, // ----------------------------------------------------------------------------------- _showChunkBorders: "Shows a border arround every chunk", showChunkBorders: false, // ----------------------------------------------------------------------------------- _rewardsInstant: "All rewards can be unlocked by passing just 1 of any shape", rewardsInstant: false, // ----------------------------------------------------------------------------------- _allBuildingsUnlocked: "Unlocks all buildings", allBuildingsUnlocked: false, // ----------------------------------------------------------------------------------- _blueprintsNoCost: "Disables cost of blueprints", blueprintsNoCost: false, // ----------------------------------------------------------------------------------- _upgradesNoCost: "Disables cost of upgrades", upgradesNoCost: false, // ----------------------------------------------------------------------------------- _disableUnlockDialog: "Disables the dialog when completing a level", disableUnlockDialog: false, // ----------------------------------------------------------------------------------- _disableLogicTicks: "Disables the simulation - This effectively pauses the game.", disableLogicTicks: false, // ----------------------------------------------------------------------------------- _testClipping: "Test the rendering if everything is clipped out properly", testClipping: false, // ----------------------------------------------------------------------------------- // Allows to render slower, useful for recording at half speed to avoid stuttering // framePausesBetweenTicks: 250, // ----------------------------------------------------------------------------------- _testTranslations: "Replace all translations with emojis to see which texts are translateable", testTranslations: false, // ----------------------------------------------------------------------------------- _enableEntityInspector: "Enables an inspector which shows information about the entity below the curosr", enableEntityInspector: false, // ----------------------------------------------------------------------------------- _testAds: "Enables ads in the local build (normally they are deactivated there)", testAds: false, // ----------------------------------------------------------------------------------- _disableMapOverview: "Disables the automatic switch to an overview when zooming out", disableMapOverview: false, // ----------------------------------------------------------------------------------- _disableUpgradeNotification: "Disables the notification when there are new entries in the changelog since last played", disableUpgradeNotification: false, // ----------------------------------------------------------------------------------- _instantBelts: "Makes belts almost infinitely fast", instantBelts: false, // ----------------------------------------------------------------------------------- _instantProcessors: "Makes item processors almost infinitely fast", instantProcessors: false, // ----------------------------------------------------------------------------------- _instantMiners: "Makes miners almost infinitely fast", instantMiners: false, // ----------------------------------------------------------------------------------- _resumeGameOnFastEnter: "When using fastGameEnter, controls whether a new game is started or the last one is resumed", resumeGameOnFastEnter: false, // ----------------------------------------------------------------------------------- _renderForTrailer: "Special option used to render the trailer", renderForTrailer: false, // ----------------------------------------------------------------------------------- _renderChanges: "Whether to render changes", renderChanges: false, // ----------------------------------------------------------------------------------- _renderBeltPaths: "Whether to render belt paths", renderBeltPaths: false, // ----------------------------------------------------------------------------------- _checkBeltPaths: "Whether to check belt paths", checkBeltPaths: false, // ----------------------------------------------------------------------------------- _detailedStatistics: "Whether to items / s instead of items / m in stats", detailedStatistics: false, // ----------------------------------------------------------------------------------- // Shows detailed information about which atlas is used // showAtlasInfo: true, // ----------------------------------------------------------------------------------- // Renders the rotation of all wires // renderWireRotations: true, // ----------------------------------------------------------------------------------- // Renders information about wire networks // renderWireNetworkInfos: true, // ----------------------------------------------------------------------------------- // Disables ejector animations and processing // disableEjectorProcessing: true, // ----------------------------------------------------------------------------------- // Allows manual ticking // manualTickOnly: true, // ----------------------------------------------------------------------------------- /* dev:end */ };