import { createLogger } from "../core/logging"; import { round2Digits } from "../core/utils"; import { enumDirection, enumDirectionToVector, Vector } from "../core/vector"; import { Entity } from "./entity"; import { MetaBuilding } from "./meta_building"; import { enumLayer, GameRoot } from "./root"; import { STOP_PROPAGATION } from "../core/signal"; const logger = createLogger("ingame/logic"); /** * Typing helper * @typedef {Array<{ * entity: Entity, * slot: import("./components/item_ejector").ItemEjectorSlot, * fromTile: Vector, * toDirection: enumDirection * }>} EjectorsAffectingTile */ /** * Typing helper * @typedef {Array<{ * entity: Entity, * slot: import("./components/item_acceptor").ItemAcceptorSlot, * toTile: Vector, * fromDirection: enumDirection * }>} AcceptorsAffectingTile */ /** * @typedef {{ * acceptors: AcceptorsAffectingTile, * ejectors: EjectorsAffectingTile * }} AcceptorsAndEjectorsAffectingTile */ export class GameLogic { /** * * @param {GameRoot} root */ constructor(root) { this.root = root; } /** * Checks if the given entity can be placed * @param {Entity} entity * @param {Vector=} offset Optional, move the entity by the given offset first * @returns {boolean} true if the entity could be placed there */ checkCanPlaceEntity(entity, offset = null) { // Compute area of the building const rect = entity.components.StaticMapEntity.getTileSpaceBounds(); if (offset) { rect.x += offset.x; rect.y += offset.y; } // Check the whole area of the building for (let x = rect.x; x < rect.x + rect.w; ++x) { for (let y = rect.y; y < rect.y + rect.h; ++y) { // Check if there is any direct collision const otherEntity = this.root.map.getLayerContentXY(x, y, entity.layer); if (otherEntity && !otherEntity.components.ReplaceableMapEntity) { // This one is a direct blocker return false; } } } // Perform additional placement checks if (this.root.signals.prePlacementCheck.dispatch(entity, offset) === STOP_PROPAGATION) { return false; } return true; } /** * Attempts to place the given building * @param {object} param0 * @param {Vector} param0.origin * @param {number} param0.rotation * @param {number} param0.originalRotation * @param {number} param0.rotationVariant * @param {string} param0.variant * @param {MetaBuilding} param0.building * @returns {Entity} */ tryPlaceBuilding({ origin, rotation, rotationVariant, originalRotation, variant, building }) { const entity = building.createEntity({ root: this.root, origin, rotation, originalRotation, rotationVariant, variant, }); if (this.checkCanPlaceEntity(entity)) { this.freeEntityAreaBeforeBuild(entity); this.root.map.placeStaticEntity(entity); this.root.entityMgr.registerEntity(entity); return entity; } return null; } /** * Removes all entities with a RemovableMapEntityComponent which need to get * removed before placing this entity * @param {Entity} entity */ freeEntityAreaBeforeBuild(entity) { const staticComp = entity.components.StaticMapEntity; const rect = staticComp.getTileSpaceBounds(); // Remove any removeable colliding entities on the same layer for (let x = rect.x; x < rect.x + rect.w; ++x) { for (let y = rect.y; y < rect.y + rect.h; ++y) { const contents = this.root.map.getLayerContentXY(x, y, entity.layer); if (contents) { assertAlways( contents.components.ReplaceableMapEntity, "Tried to replace non-repleaceable entity" ); if (!this.tryDeleteBuilding(contents)) { assertAlways(false, "Tried to replace non-repleaceable entity #2"); } } } } // Perform other callbacks this.root.signals.freeEntityAreaBeforeBuild.dispatch(entity); } /** * Performs a bulk operation, not updating caches in the meantime * @param {function} operation */ performBulkOperation(operation) { logger.warn("Running bulk operation ..."); assert(!this.root.bulkOperationRunning, "Can not run two bulk operations twice"); this.root.bulkOperationRunning = true; const now = performance.now(); const returnValue = operation(); const duration = performance.now() - now; logger.log("Done in", round2Digits(duration), "ms"); assert(this.root.bulkOperationRunning, "Bulk operation = false while bulk operation was running"); this.root.bulkOperationRunning = false; this.root.signals.bulkOperationFinished.dispatch(); return returnValue; } /** * Returns whether the given building can get removed * @param {Entity} building */ canDeleteBuilding(building) { return building.components.StaticMapEntity && !building.components.Unremovable; } /** * Tries to delete the given building * @param {Entity} building */ tryDeleteBuilding(building) { if (!this.canDeleteBuilding(building)) { return false; } this.root.map.removeStaticEntity(building); this.root.entityMgr.destroyEntity(building); this.root.entityMgr.processDestroyList(); return true; } /** * Returns the acceptors and ejectors which affect the current tile * @param {Vector} tile * @param {enumLayer} layer * @returns {AcceptorsAndEjectorsAffectingTile} */ getEjectorsAndAcceptorsAtTile(tile, layer) { /** @type {EjectorsAffectingTile} */ let ejectors = []; /** @type {AcceptorsAffectingTile} */ let acceptors = []; // Well .. please ignore this code! :D for (let dx = -1; dx <= 1; ++dx) { for (let dy = -1; dy <= 1; ++dy) { if (Math.abs(dx) + Math.abs(dy) !== 1) { continue; } const entities = this.root.map.getLayersContentsMultipleXY(tile.x + dx, tile.y + dy); for (let i = 0; i < entities.length; ++i) { const entity = entities[i]; let ejectorSlots = []; let acceptorSlots = []; const staticComp = entity.components.StaticMapEntity; const itemEjector = entity.components.ItemEjector; const itemAcceptor = entity.components.ItemAcceptor; const beltComp = entity.components.Belt; if (itemEjector) { ejectorSlots = itemEjector.slots.slice(); } if (itemAcceptor) { acceptorSlots = itemAcceptor.slots.slice(); } if (beltComp) { const fakeEjectorSlot = beltComp.getFakeEjectorSlots(); const fakeAcceptorSlot = beltComp.getFakeAcceptorSlot(); ejectorSlots.push(fakeEjectorSlot); acceptorSlots.push(fakeAcceptorSlot); } for (let ejectorSlot = 0; ejectorSlot < ejectorSlots.length; ++ejectorSlot) { const slot = ejectorSlots[ejectorSlot]; if (slot.layer !== layer) { continue; } const wsTile = staticComp.localTileToWorld(slot.pos); const wsDirection = staticComp.localDirectionToWorld(slot.direction); const targetTile = wsTile.add(enumDirectionToVector[wsDirection]); if (targetTile.equals(tile)) { ejectors.push({ entity, slot, fromTile: wsTile, toDirection: wsDirection, }); } } for (let acceptorSlot = 0; acceptorSlot < acceptorSlots.length; ++acceptorSlot) { const slot = acceptorSlots[acceptorSlot]; if (slot.layer !== layer) { continue; } const wsTile = staticComp.localTileToWorld(slot.pos); for (let k = 0; k < slot.directions.length; ++k) { const direction = slot.directions[k]; const wsDirection = staticComp.localDirectionToWorld(direction); const sourceTile = wsTile.add(enumDirectionToVector[wsDirection]); if (sourceTile.equals(tile)) { acceptors.push({ entity, slot, toTile: wsTile, fromDirection: wsDirection, }); } } } } } } return { ejectors, acceptors }; } }