import { globalConfig } from "../../core/config"; import { enumDirection, Vector } from "../../core/vector"; import { enumItemAcceptorItemFilter, ItemAcceptorComponent } from "../components/item_acceptor"; import { ItemEjectorComponent } from "../components/item_ejector"; import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor"; import { Entity } from "../entity"; import { MetaBuilding, defaultBuildingVariant } from "../meta_building"; import { enumHubGoalRewards } from "../tutorial_goals"; import { GameRoot } from "../root"; /** @enum {string} */ export const enumPainterVariants = { double: "double", quad: "quad" }; export class MetaPainterBuilding extends MetaBuilding { constructor() { super("painter"); } getDimensions(variant) { switch (variant) { case defaultBuildingVariant: return new Vector(2, 1); case enumPainterVariants.double: return new Vector(2, 2); case enumPainterVariants.quad: return new Vector(4, 1); default: assertAlways(false, "Unknown painter variant: " + variant); } } getSilhouetteColor() { return "#cd9b7d"; } getAvailableVariants(root) { return [defaultBuildingVariant, enumPainterVariants.double, enumPainterVariants.quad]; } /** * @param {GameRoot} root */ getIsUnlocked(root) { return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter); } /** * Creates the entity at the given location * @param {Entity} entity */ setupEntityComponents(entity) { entity.addComponent(new ItemProcessorComponent({})); entity.addComponent( new ItemEjectorComponent({ slots: [{ pos: new Vector(1, 0), direction: enumDirection.right }], }) ); entity.addComponent( new ItemAcceptorComponent({ slots: [ { pos: new Vector(0, 0), directions: [enumDirection.left], filter: enumItemAcceptorItemFilter.shape, }, { pos: new Vector(1, 0), directions: [enumDirection.top], filter: enumItemAcceptorItemFilter.color, }, ], }) ); } /** * * @param {Entity} entity * @param {number} rotationVariant * @param {string} variant */ updateVariants(entity, rotationVariant, variant) { switch (variant) { case defaultBuildingVariant: { entity.components.ItemAcceptor.setSlots([ { pos: new Vector(0, 0), directions: [enumDirection.left], filter: enumItemAcceptorItemFilter.shape, }, { pos: new Vector(1, 0), directions: [enumDirection.top], filter: enumItemAcceptorItemFilter.color, }, ]); entity.components.ItemProcessor.type = enumItemProcessorTypes.painter; entity.components.ItemProcessor.inputsPerCharge = 2; entity.components.ItemEjector.setSlots([ { pos: new Vector(1, 0), direction: enumDirection.right }, ]); break; } case enumPainterVariants.double: { entity.components.ItemAcceptor.setSlots([ { pos: new Vector(0, 0), directions: [enumDirection.left], filter: enumItemAcceptorItemFilter.shape, }, { pos: new Vector(0, 1), directions: [enumDirection.left], filter: enumItemAcceptorItemFilter.shape, }, { pos: new Vector(1, 0), directions: [enumDirection.top], filter: enumItemAcceptorItemFilter.color, }, ]); entity.components.ItemProcessor.type = enumItemProcessorTypes.painterDouble; entity.components.ItemProcessor.inputsPerCharge = 3; entity.components.ItemEjector.setSlots([ { pos: new Vector(1, 0), direction: enumDirection.right }, ]); break; } case enumPainterVariants.quad: { entity.components.ItemAcceptor.setSlots([ { pos: new Vector(0, 0), directions: [enumDirection.left], filter: enumItemAcceptorItemFilter.shape, }, { pos: new Vector(0, 0), directions: [enumDirection.bottom], filter: enumItemAcceptorItemFilter.color, }, { pos: new Vector(1, 0), directions: [enumDirection.bottom], filter: enumItemAcceptorItemFilter.color, }, { pos: new Vector(2, 0), directions: [enumDirection.bottom], filter: enumItemAcceptorItemFilter.color, }, { pos: new Vector(3, 0), directions: [enumDirection.bottom], filter: enumItemAcceptorItemFilter.color, }, ]); entity.components.ItemProcessor.type = enumItemProcessorTypes.painterQuad; entity.components.ItemProcessor.inputsPerCharge = 5; entity.components.ItemEjector.setSlots([ { pos: new Vector(0, 0), direction: enumDirection.top }, ]); break; } default: assertAlways(false, "Unknown painter variant: " + variant); } } }