import { enumDirection, Vector } from "../../core/vector"; import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins"; import { Entity } from "../entity"; import { MetaBuilding, defaultBuildingVariant } from "../meta_building"; import { GameRoot } from "../root"; import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate"; /** @enum {string} */ export const enumLogicGateVariants = { not: "not", xor: "xor", or: "or", transistor: "transistor", }; /** @enum {string} */ export const enumVariantToGate = { [defaultBuildingVariant]: enumLogicGateType.and, [enumLogicGateVariants.not]: enumLogicGateType.not, [enumLogicGateVariants.xor]: enumLogicGateType.xor, [enumLogicGateVariants.or]: enumLogicGateType.or, [enumLogicGateVariants.transistor]: enumLogicGateType.transistor, }; export class MetaLogicGateBuilding extends MetaBuilding { constructor() { super("logic_gate"); } getSilhouetteColor() { return "#89dc60"; } /** * @param {GameRoot} root */ getIsUnlocked(root) { // @todo return true; } /** @returns {"wires"} **/ getLayer() { return "wires"; } getDimensions() { return new Vector(1, 1); } getAvailableVariants() { return [ defaultBuildingVariant, enumLogicGateVariants.not, enumLogicGateVariants.xor, enumLogicGateVariants.or, enumLogicGateVariants.transistor, ]; } getRenderPins() { // We already have it included return false; } /** * * @param {Entity} entity * @param {number} rotationVariant */ updateVariants(entity, rotationVariant, variant) { const gateType = enumVariantToGate[variant]; entity.components.LogicGate.type = gateType; const pinComp = entity.components.WiredPins; switch (gateType) { case enumLogicGateType.and: case enumLogicGateType.xor: case enumLogicGateType.or: { pinComp.setSlots([ { pos: new Vector(0, 0), direction: enumDirection.top, type: enumPinSlotType.logicalEjector, }, { pos: new Vector(0, 0), direction: enumDirection.left, type: enumPinSlotType.logicalAcceptor, }, { pos: new Vector(0, 0), direction: enumDirection.right, type: enumPinSlotType.logicalAcceptor, }, ]); break; } case enumLogicGateType.transistor: { pinComp.setSlots([ { pos: new Vector(0, 0), direction: enumDirection.top, type: enumPinSlotType.logicalEjector, }, { pos: new Vector(0, 0), direction: enumDirection.left, type: enumPinSlotType.logicalAcceptor, }, { pos: new Vector(0, 0), direction: enumDirection.bottom, type: enumPinSlotType.logicalAcceptor, }, ]); break; } case enumLogicGateType.not: { pinComp.setSlots([ { pos: new Vector(0, 0), direction: enumDirection.top, type: enumPinSlotType.logicalEjector, }, { pos: new Vector(0, 0), direction: enumDirection.bottom, type: enumPinSlotType.logicalAcceptor, }, ]); break; } default: assertAlways("unknown logic gate type: " + gateType); } } /** * Creates the entity at the given location * @param {Entity} entity */ setupEntityComponents(entity) { entity.addComponent( new WiredPinsComponent({ slots: [], }) ); entity.addComponent(new LogicGateComponent({})); } }