import { GameRoot } from "./root"; import { Entity } from "./entity"; import { Vector, enumDirectionToVector, enumDirection } from "../core/vector"; import { MetaBuilding } from "./meta_building"; import { StaticMapEntityComponent } from "./components/static_map_entity"; import { Math_abs } from "../core/builtins"; import { Rectangle } from "../core/rectangle"; import { createLogger } from "../core/logging"; const logger = createLogger("ingame/logic"); /** * Typing helper * @typedef {Array<{ * entity: Entity, * slot: import("./components/item_ejector").ItemEjectorSlot, * fromTile: Vector, * toDirection: enumDirection * }>} EjectorsAffectingTile */ /** * Typing helper * @typedef {Array<{ * entity: Entity, * slot: import("./components/item_acceptor").ItemAcceptorSlot, * toTile: Vector, * fromDirection: enumDirection * }>} AcceptorsAffectingTile */ /** * @typedef {{ * acceptors: AcceptorsAffectingTile, * ejectors: EjectorsAffectingTile * }} AcceptorsAndEjectorsAffectingTile */ export class GameLogic { /** * * @param {GameRoot} root */ constructor(root) { this.root = root; } /** * * @param {Vector} origin * @param {number} rotation * @param {MetaBuilding} building */ isAreaFreeToBuild(origin, rotation, building) { const checker = new StaticMapEntityComponent({ origin, tileSize: building.getDimensions(), rotationDegrees: rotation, }); const rect = checker.getTileSpaceBounds(); for (let x = rect.x; x < rect.x + rect.w; ++x) { for (let y = rect.y; y < rect.y + rect.h; ++y) { const contents = this.root.map.getTileContentXY(x, y); if (contents && !contents.components.ReplaceableMapEntity) { return false; } } } return true; } /** * * @param {Vector} origin * @param {number} rotation * @param {MetaBuilding} building */ checkCanPlaceBuilding(origin, rotation, building) { if (!building.getIsUnlocked(this.root)) { return false; } return this.isAreaFreeToBuild(origin, rotation, building); } /** * * @param {object} param0 * @param {Vector} param0.origin * @param {number} param0.rotation * @param {number} param0.rotationVariant * @param {MetaBuilding} param0.building */ tryPlaceBuilding({ origin, rotation, rotationVariant, building }) { if (this.checkCanPlaceBuilding(origin, rotation, building)) { // Remove any removeable entities below const checker = new StaticMapEntityComponent({ origin, tileSize: building.getDimensions(), rotationDegrees: rotation, }); const rect = checker.getTileSpaceBounds(); for (let x = rect.x; x < rect.x + rect.w; ++x) { for (let y = rect.y; y < rect.y + rect.h; ++y) { const contents = this.root.map.getTileContentXY(x, y); if (contents && contents.components.ReplaceableMapEntity) { if (!this.tryDeleteBuilding(contents)) { logger.error("Building has replaceable component but is also unremovable"); return false; } } } } building.createAndPlaceEntity(this.root, origin, rotation, rotationVariant); return true; } return false; } /** * Returns whether the given building can get removed * @param {Entity} building */ canDeleteBuilding(building) { return building.components.StaticMapEntity && !building.components.Unremovable; } /** * Tries to delete the given building * @param {Entity} building */ tryDeleteBuilding(building) { if (!this.canDeleteBuilding(building)) { return false; } this.root.map.removeStaticEntity(building); this.root.entityMgr.destroyEntity(building); return true; } /** * Returns the acceptors and ejectors which affect the current tile * @param {Vector} tile * @returns {AcceptorsAndEjectorsAffectingTile} */ getEjectorsAndAcceptorsAtTile(tile) { /** @type {EjectorsAffectingTile} */ let ejectors = []; /** @type {AcceptorsAffectingTile} */ let acceptors = []; for (let dx = -1; dx <= 1; ++dx) { for (let dy = -1; dy <= 1; ++dy) { if (Math_abs(dx) + Math_abs(dy) !== 1) { continue; } const entity = this.root.map.getTileContentXY(tile.x + dx, tile.y + dy); if (entity) { const staticComp = entity.components.StaticMapEntity; const itemEjector = entity.components.ItemEjector; if (itemEjector) { for (let ejectorSlot = 0; ejectorSlot < itemEjector.slots.length; ++ejectorSlot) { const slot = itemEjector.slots[ejectorSlot]; const wsTile = staticComp.localTileToWorld(slot.pos); const wsDirection = staticComp.localDirectionToWorld(slot.direction); const targetTile = wsTile.add(enumDirectionToVector[wsDirection]); if (targetTile.equals(tile)) { ejectors.push({ entity, slot, fromTile: wsTile, toDirection: wsDirection, }); } } } const itemAcceptor = entity.components.ItemAcceptor; if (itemAcceptor) { for (let acceptorSlot = 0; acceptorSlot < itemAcceptor.slots.length; ++acceptorSlot) { const slot = itemAcceptor.slots[acceptorSlot]; const wsTile = staticComp.localTileToWorld(slot.pos); for (let k = 0; k < slot.directions.length; ++k) { const direction = slot.directions[k]; const wsDirection = staticComp.localDirectionToWorld(direction); const sourceTile = wsTile.add(enumDirectionToVector[wsDirection]); if (sourceTile.equals(tile)) { acceptors.push({ entity, slot, toTile: wsTile, fromDirection: wsDirection, }); } } } } } } } return { ejectors, acceptors }; } }