export default { // You can set any debug options here! /* dev:start */ // ----------------------------------------------------------------------------------- // Import debug settings from game settings enableDebugSettings: true, // ----------------------------------------------------------------------------------- // Quickly enters the game and skips the main menu - good for fast iterating fastGameEnter: false, // ----------------------------------------------------------------------------------- // Skips any delays like transitions between states and such noArtificialDelays: false, // ----------------------------------------------------------------------------------- // Disables writing of savegames, useful for testing the same savegame over and over disableSavegameWrite: false, // ----------------------------------------------------------------------------------- // Shows bounds of all entities showEntityBounds: false, // ----------------------------------------------------------------------------------- // Shows arrows for every ejector / acceptor showAcceptorEjectors: false, // ----------------------------------------------------------------------------------- // Disables the music (Overrides any setting, can cause weird behaviour) disableMusic: false, // ----------------------------------------------------------------------------------- // Do not render static map entities (=most buildings) doNotRenderStatics: false, // ----------------------------------------------------------------------------------- // Allow to zoom freely without limits disableZoomLimits: false, // ----------------------------------------------------------------------------------- // Shows a border arround every chunk showChunkBorders: false, // ----------------------------------------------------------------------------------- // All rewards can be unlocked by passing just 1 of any shape rewardsInstant: false, // ----------------------------------------------------------------------------------- // Unlocks all buildings allBuildingsUnlocked: false, // ----------------------------------------------------------------------------------- // Disables cost of bluepirnts blueprintsNoCost: false, // ----------------------------------------------------------------------------------- // Disables cost of upgrades upgradesNoCost: false, // ----------------------------------------------------------------------------------- // Disables the dialog when completing a level disableUnlockDialog: false, // ----------------------------------------------------------------------------------- // Disables the simulation - This effectively pauses the game. disableLogicTicks: false, // ----------------------------------------------------------------------------------- // Test the rendering if everything is clipped out properly testClipping: false, // ----------------------------------------------------------------------------------- // Allows to render slower, useful for recording at half speed to avoid stuttering framePausesBetweenTicks: 1, // ----------------------------------------------------------------------------------- // Replace all translations with emojis to see which texts are translateable testTranslations: false, // ----------------------------------------------------------------------------------- // Enables an inspector which shows information about the entity below the curosr enableEntityInspector: false, // ----------------------------------------------------------------------------------- // Enables ads in the local build (normally they are deactivated there) testAds: false, // ----------------------------------------------------------------------------------- // Disables the automatic switch to an overview when zooming out disableMapOverview: false, // ----------------------------------------------------------------------------------- // Disables the notification when there are new entries in the changelog since last played disableUpgradeNotification: false, // ----------------------------------------------------------------------------------- // Makes belts almost infinitely fast instantBelts: false, // ----------------------------------------------------------------------------------- // Makes item processors almost infinitely fast instantProcessors: false, // ----------------------------------------------------------------------------------- // Makes miners almost infinitely fast instantMiners: false, // ----------------------------------------------------------------------------------- // When using fastGameEnter, controls whether a new game is started or the last one is resumed resumeGameOnFastEnter: false, // ----------------------------------------------------------------------------------- // Special option used to render the trailer renderForTrailer: false, // ----------------------------------------------------------------------------------- /* dev:end */ };