import { enumDirection, Vector } from "../../core/vector"; import { ItemAcceptorComponent } from "../components/item_acceptor"; import { ItemEjectorComponent } from "../components/item_ejector"; import { enumItemProcessorRequirements, enumItemProcessorTypes, ItemProcessorComponent, } from "../components/item_processor"; import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins"; import { Entity } from "../entity"; import { MetaBuilding } from "../meta_building"; import { GameRoot } from "../root"; export class MetaFilterBuilding extends MetaBuilding { constructor() { super("filter"); } getSilhouetteColor() { return "#c45c2e"; } /** * @param {GameRoot} root */ getIsUnlocked(root) { // @todo return true; } getDimensions() { return new Vector(2, 1); } getShowWiresLayerPreview() { return true; } /** * Creates the entity at the given location * @param {Entity} entity */ setupEntityComponents(entity) { entity.addComponent( new WiredPinsComponent({ slots: [ { pos: new Vector(0, 0), direction: enumDirection.left, type: enumPinSlotType.logicalAcceptor, }, ], }) ); entity.addComponent( new ItemAcceptorComponent({ slots: [ { pos: new Vector(0, 0), directions: [enumDirection.bottom], }, ], }) ); entity.addComponent( new ItemEjectorComponent({ slots: [ { pos: new Vector(0, 0), direction: enumDirection.top, }, { pos: new Vector(1, 0), direction: enumDirection.right, }, ], }) ); entity.addComponent( new ItemProcessorComponent({ processorType: enumItemProcessorTypes.filter, inputsPerCharge: 1, processingRequirement: enumItemProcessorRequirements.filter, }) ); } }