import { TextualGameState } from "../core/textual_game_state"; import { T } from "../translations"; import { CHANGELOG } from "../changelog"; export class ChangelogState extends TextualGameState { constructor() { super("ChangelogState"); } getStateHeaderTitle() { return T.changelog.title; } getMainContentHTML() { const entries = CHANGELOG; let html = ""; for (let i = 0; i < entries.length; ++i) { const entry = entries[i]; html += `
${entry.version} ${entry.date}
`; } return html; } onEnter() { const links = this.htmlElement.querySelectorAll("a[href]"); links.forEach(link => { this.trackClicks( link, () => this.app.platformWrapper.openExternalLink(link.getAttribute("href")), { preventClick: true } ); }); } }