import { globalConfig, THIRDPARTY_URLS } from "../core/config"; import { GameState } from "../core/game_state"; import { DialogWithForm } from "../core/modal_dialog_elements"; import { FormElementInput } from "../core/modal_dialog_forms"; import { formatSecondsToTimeAgo, getLogoSprite, makeButton, makeDiv, makeDivElement, removeAllChildren, waitNextFrame, } from "../core/utils"; import { HUDModalDialogs } from "../game/hud/parts/modal_dialogs"; import { MODS } from "../mods/modloader"; import { Savegame } from "../savegame/savegame"; import { T } from "../translations"; /** * @typedef {import("../savegame/savegame_typedefs").SavegameMetadata} SavegameMetadata * @typedef {import("../profile/setting_types").EnumSetting} EnumSetting */ export class MainMenuState extends GameState { constructor() { super("MainMenuState"); } getInnerHTML() { const hasMods = MODS.allMods.length > 0; return `
${ !hasMods ? `
` : "" } ${ hasMods ? `

${T.mods.title}

Mod support in progress
Not implemented yet
${T.mainMenu.mods.warningPuzzleDLC}
` : "" }
`; } /** * Asks the user to import a savegame */ async requestImportSavegame() { const closeLoader = this.dialogs.showLoadingDialog(); await waitNextFrame(); try { const data = await this.app.storage.requestOpenFile("bin"); if (data === undefined) { // User canceled the request closeLoader(); return; } this.app.savegameMgr.importSavegame(data); closeLoader(); this.dialogs.showWarning( T.dialogs.importSavegameSuccess.title, T.dialogs.importSavegameSuccess.text ); this.renderMainMenu(); this.renderSavegames(); } catch (err) { closeLoader(); this.dialogs.showWarning( T.dialogs.importSavegameError.title, T.dialogs.importSavegameError.text + ":

" + err ); } } onBackButton() { this.app.platformWrapper.exitApp(); } onEnter(payload) { // Start loading already const app = this.app; setTimeout(() => app.backgroundResourceLoader.getIngamePromise(), 10); this.dialogs = new HUDModalDialogs(null, this.app); const dialogsElement = document.body.querySelector(".modalDialogParent"); this.dialogs.initializeToElement(dialogsElement); if (payload.loadError) { this.dialogs.showWarning( T.dialogs.gameLoadFailure.title, T.dialogs.gameLoadFailure.text + "

" + payload.loadError ); } if (G_IS_DEV && globalConfig.debug.testPuzzleMode) { this.onPuzzleModeButtonClicked(true); return; } if (G_IS_DEV && globalConfig.debug.fastGameEnter) { const games = this.app.savegameMgr.getSavegamesMetaData(); if (games.length > 0 && globalConfig.debug.resumeGameOnFastEnter) { this.resumeGame(games[0]); } else { this.onPlayButtonClicked(); } } // Initialize video this.videoElement = this.htmlElement.querySelector("video"); this.videoElement.playbackRate = 0.9; this.videoElement.addEventListener("canplay", () => { if (this.videoElement) { this.videoElement.classList.add("loaded"); } }); const clickHandling = { ".settingsButton": this.onSettingsButtonClicked, ".languageChoose": this.onLanguageChooseClicked, ".redditLink": this.onRedditClicked, ".patreonLink": this.onPatreonLinkClicked, ".changelog": this.onChangelogClicked, ".helpTranslate": this.onTranslationHelpLinkClicked, ".exitAppButton": this.onExitAppButtonClicked, ".discordLink": () => { this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.discord); }, ".githubLink": () => { this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.github); }, ".puzzleDlcPlayButton": this.onPuzzleModeButtonClicked, ".editMods": this.onModsClicked, }; for (const key in clickHandling) { const handler = clickHandling[key]; const element = this.htmlElement.querySelector(key); if (element) { this.trackClicks(element, handler, { preventClick: true }); } } this.renderMainMenu(); this.renderSavegames(); } renderMainMenu() { const buttonContainer = this.htmlElement.querySelector(".mainContainer .buttons"); removeAllChildren(buttonContainer); const outerDiv = makeDivElement(null, ["outer"], null); // Import button this.trackClicks( makeButton(outerDiv, ["importButton", "styledButton"], T.mainMenu.importSavegame), this.requestImportSavegame ); if (this.savedGames.length > 0) { // Continue game this.trackClicks( makeButton(buttonContainer, ["continueButton", "styledButton"], T.mainMenu.continue), this.onContinueButtonClicked ); // New game this.trackClicks( makeButton(outerDiv, ["newGameButton", "styledButton"], T.mainMenu.newGame), this.onPlayButtonClicked ); } else { // New game this.trackClicks( makeButton(buttonContainer, ["playButton", "styledButton"], T.mainMenu.play), this.onPlayButtonClicked ); } this.htmlElement .querySelector(".mainContainer") .setAttribute("data-savegames", String(this.savedGames.length)); // Mods this.trackClicks( makeButton(outerDiv, ["modsButton", "styledButton"], T.mods.title), this.onModsClicked ); buttonContainer.appendChild(outerDiv); } onPuzzleModeButtonClicked(force = false) { const hasUnlockedBlueprints = this.app.savegameMgr.getSavegamesMetaData().some(s => s.level >= 12); if (!force && !hasUnlockedBlueprints) { const { ok } = this.dialogs.showWarning( T.dialogs.puzzlePlayRegularRecommendation.title, T.dialogs.puzzlePlayRegularRecommendation.desc, ["cancel:good", "ok:bad:timeout"] ); ok.add(() => this.onPuzzleModeButtonClicked(true)); return; } this.moveToState("LoginState", { nextStateId: "PuzzleMenuState", }); } onBackButtonClicked() { this.renderMainMenu(); this.renderSavegames(); } onExitAppButtonClicked() { this.app.platformWrapper.exitApp(); } onChangelogClicked() { this.moveToState("ChangelogState"); } onRedditClicked() { this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.reddit); } onTwitterLinkClicked() { this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.twitter); } onPatreonLinkClicked() { this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.patreon); } onLanguageChooseClicked() { const setting = /** @type {EnumSetting} */ (this.app.settings.getSettingHandleById("language")); const { optionSelected } = this.dialogs.showOptionChooser(T.settings.labels.language.title, { active: this.app.settings.getLanguage(), options: setting.options.map(option => ({ value: setting.valueGetter(option), text: setting.textGetter(option), desc: setting.descGetter(option), iconPrefix: setting.iconPrefix, })), }); optionSelected.add(value => { this.app.settings.updateLanguage(value).then(() => { if (setting.restartRequired) { if (this.app.platformWrapper.getSupportsRestart()) { this.app.platformWrapper.performRestart(); } else { this.dialogs.showInfo( T.dialogs.restartRequired.title, T.dialogs.restartRequired.text, ["ok:good"] ); } } if (setting.changeCb) { setting.changeCb(this.app, value); } }); // Update current icon this.htmlElement.querySelector("button.languageChoose").setAttribute("data-languageIcon", value); }, this); } get savedGames() { return this.app.savegameMgr.getSavegamesMetaData(); } renderSavegames() { const oldContainer = this.htmlElement.querySelector(".mainContainer .savegames"); if (oldContainer) { oldContainer.remove(); } const games = this.savedGames; if (games.length > 0) { const parent = makeDiv(this.htmlElement.querySelector(".mainContainer .savegamesMount"), null, [ "savegames", ]); for (let i = 0; i < games.length; ++i) { const elem = makeDiv(parent, null, ["savegame"]); makeDiv( elem, null, ["playtime"], formatSecondsToTimeAgo((new Date().getTime() - games[i].lastUpdate) / 1000.0) ); makeDiv( elem, null, ["level"], games[i].level ? T.mainMenu.savegameLevel.replace("", "" + games[i].level) : T.mainMenu.savegameLevelUnknown ); const name = makeDiv( elem, null, ["name"], "" + (games[i].name ? games[i].name : T.mainMenu.savegameUnnamed) + "" ); const deleteButton = document.createElement("button"); deleteButton.classList.add("styledButton", "deleteGame"); deleteButton.setAttribute("aria-label", "Delete"); elem.appendChild(deleteButton); const downloadButton = document.createElement("button"); downloadButton.classList.add("styledButton", "downloadGame"); downloadButton.setAttribute("aria-label", "Download"); elem.appendChild(downloadButton); const renameButton = document.createElement("button"); renameButton.classList.add("styledButton", "renameGame"); renameButton.setAttribute("aria-label", "Rename Savegame"); name.appendChild(renameButton); this.trackClicks(renameButton, () => this.requestRenameSavegame(games[i])); const resumeButton = document.createElement("button"); resumeButton.classList.add("styledButton", "resumeGame"); resumeButton.setAttribute("aria-label", "Resumee"); elem.appendChild(resumeButton); this.trackClicks(deleteButton, () => this.deleteGame(games[i])); this.trackClicks(downloadButton, () => this.downloadGame(games[i])); this.trackClicks(resumeButton, () => this.resumeGame(games[i])); } } else { const parent = makeDiv( this.htmlElement.querySelector(".mainContainer .savegamesMount"), null, ["savegamesNone"], T.mainMenu.noActiveSavegames ); } } /** * @param {SavegameMetadata} game */ requestRenameSavegame(game) { const regex = /^[a-zA-Z0-9_\- ]{1,20}$/; const nameInput = new FormElementInput({ id: "nameInput", label: null, placeholder: "", defaultValue: game.name || "", validator: val => val.match(regex) && val.trim().length > 0, }); const dialog = new DialogWithForm({ app: this.app, title: T.dialogs.renameSavegame.title, desc: T.dialogs.renameSavegame.desc, formElements: [nameInput], buttons: ["cancel:bad:escape", "ok:good:enter"], }); this.dialogs.internalShowDialog(dialog); // When confirmed, save the name dialog.buttonSignals.ok.add(() => { game.name = nameInput.getValue().trim(); this.app.savegameMgr.writeAsync(); this.renderSavegames(); }); } /** * @param {SavegameMetadata} game */ resumeGame(game) { const savegame = this.app.savegameMgr.getSavegameById(game.internalId); savegame .readAsync() .then(() => this.checkForModDifferences(savegame)) .then(() => { this.moveToState("InGameState", { savegame, }); }) .catch(err => { this.dialogs.showWarning( T.dialogs.gameLoadFailure.title, T.dialogs.gameLoadFailure.text + "

" + err ); }); } /** * @param {Savegame} savegame */ checkForModDifferences(savegame) { const difference = MODS.computeModDifference(savegame.currentData.mods); if (difference.missing.length === 0 && difference.extra.length === 0) { return Promise.resolve(); } let dialogHtml = T.dialogs.modsDifference.desc; /** * * @param {import("../savegame/savegame_typedefs").SavegameStoredMods[0]} mod */ function formatMod(mod) { return `
${mod.name}
${T.mods.version} ${mod.version}
`; } if (difference.missing.length > 0) { dialogHtml += "

" + T.dialogs.modsDifference.missingMods + "

"; dialogHtml += difference.missing.map(formatMod).join("
"); } if (difference.extra.length > 0) { dialogHtml += "

" + T.dialogs.modsDifference.newMods + "

"; dialogHtml += difference.extra.map(formatMod).join("
"); } const signals = this.dialogs.showWarning(T.dialogs.modsDifference.title, dialogHtml, [ "cancel:good", "continue:bad", ]); return new /** @type {typeof Promise} */ (Promise)(resolve => { signals.continue.add(resolve); }); } /** * @param {SavegameMetadata} game */ deleteGame(game) { const signals = this.dialogs.showWarning( T.dialogs.confirmSavegameDelete.title, T.dialogs.confirmSavegameDelete.text .replace("", game.name || T.mainMenu.savegameUnnamed) .replace("", String(game.level)), ["cancel:good", "delete:bad:timeout"] ); signals.delete.add(() => { this.app.savegameMgr.deleteSavegame(game).then( () => { this.renderSavegames(); if (this.savedGames.length <= 0) this.renderMainMenu(); }, err => { this.dialogs.showWarning( T.dialogs.savegameDeletionError.title, T.dialogs.savegameDeletionError.text + "

" + err ); } ); }); } /** * @param {SavegameMetadata} game */ downloadGame(game) { const savegame = this.app.savegameMgr.getSavegameById(game.internalId); savegame.readAsync().then(() => { const filename = (game.name || "unnamed") + ".bin"; savegame.storage.requestSaveFile(filename, savegame.currentData); }); } onSettingsButtonClicked() { this.moveToState("SettingsState"); } onTranslationHelpLinkClicked() { this.app.platformWrapper.openExternalLink( "https://github.com/tobspr-games/shapez.io/blob/master/translations" ); } onPlayButtonClicked() { const savegame = this.app.savegameMgr.createNewSavegame(); this.moveToState("InGameState", { savegame, }); } onModsClicked() { this.moveToState("ModsState", { backToStateId: "MainMenuState", }); } onContinueButtonClicked() { let latestLastUpdate = 0; let latestInternalId; this.app.savegameMgr.currentData.savegames.forEach(saveGame => { if (saveGame.lastUpdate > latestLastUpdate) { latestLastUpdate = saveGame.lastUpdate; latestInternalId = saveGame.internalId; } }); const savegame = this.app.savegameMgr.getSavegameById(latestInternalId); if (!savegame) { console.warn("No savegame to continue found:", this.app.savegameMgr.currentData.savegames); return; } savegame .readAsync() .then(() => this.checkForModDifferences(savegame)) .then(() => { this.moveToState("InGameState", { savegame, }); }); } onLeave() { this.dialogs.cleanup(); } }