import { Loader } from "../../core/loader"; import { SOUNDS } from "../../platform/sound"; import { arrayBeltVariantToRotation, MetaBeltBaseBuilding } from "./belt_base"; export class MetaBeltBuilding extends MetaBeltBaseBuilding { constructor() { super("belt"); } getSilhouetteColor() { return "#777"; } getPlacementSound() { return SOUNDS.placeBelt; } getPreviewSprite(rotationVariant) { switch (arrayBeltVariantToRotation[rotationVariant]) { case "top": { return Loader.getSprite("sprites/buildings/belt_top.png"); } case "left": { return Loader.getSprite("sprites/buildings/belt_left.png"); } case "right": { return Loader.getSprite("sprites/buildings/belt_right.png"); } default: { assertAlways(false, "Invalid belt rotation variant"); } } } getBlueprintSprite(rotationVariant) { switch (arrayBeltVariantToRotation[rotationVariant]) { case "top": { return Loader.getSprite("sprites/blueprints/belt_top.png"); } case "left": { return Loader.getSprite("sprites/blueprints/belt_left.png"); } case "right": { return Loader.getSprite("sprites/blueprints/belt_right.png"); } default: { assertAlways(false, "Invalid belt rotation variant"); } } } }