const railsdk = require("./wegame_sdk/railsdk.js"); const { dialog, remote } = require("electron"); function init(isDev) { console.log("Step 1: wegame: init"); try { console.log("Step 2: Calling need restart app"); const need_restart = railsdk.RailNeedRestartAppForCheckingEnvironment( 2001639, [`--rail_render_pid=${process.pid}`] //,"--rail_debug_mode", ); console.log("Step 3: Needs restart =", need_restart); if (need_restart) { console.error("Step 4: Need restart"); dialog.showErrorBox("加载RailSDK失败", "请先运行WeGame开发者版本"); return; } } catch (err) { console.error("Rail SDK error:", err); dialog.showErrorBox("加载RailSDK失败", err); return; } console.log("Step 5: starting rail sdk"); if (railsdk.RailInitialize() === false) { console.error("RailInitialize() = false"); dialog.showErrorBox("RailInitialize调用失败", "请先运行WeGame开发者版本"); return; } console.log("Initialize RailSDK success!"); railsdk.RailRegisterEvent(railsdk.RailEventID.kRailEventSystemStateChanged, event => { console.log(event); if (event.result === railsdk.RailResult.kSuccess) { if ( event.state === railsdk.RailSystemState.kSystemStatePlatformOffline || event.state === railsdk.RailSystemState.kSystemStatePlatformExit || event.state === railsdk.RailSystemState.kSystemStateGameExitByAntiAddiction ) { remote.app.exit(); } } }); } function listen() { console.log("wegame: listen"); } module.exports = { init, listen };