import { GameSystemWithFilter } from "../game_system_with_filter"; import { StorageComponent } from "../components/storage"; import { Entity } from "../entity"; import { DrawParameters } from "../../core/draw_parameters"; import { formatBigNumber, lerp } from "../../core/utils"; import { Loader } from "../../core/loader"; import { enumLayer } from "../root"; export class StorageSystem extends GameSystemWithFilter { constructor(root) { super(root, [StorageComponent]); this.storageOverlaySprite = Loader.getSprite("sprites/misc/storage_overlay.png"); } update() { for (let i = 0; i < this.allEntities.length; ++i) { const entity = this.allEntities[i]; const storageComp = entity.components.Storage; const pinsComp = entity.components.WiredPins; // Eject from storage if (storageComp.storedItem && storageComp.storedCount > 0) { const ejectorComp = entity.components.ItemEjector; const nextSlot = ejectorComp.getFirstFreeSlot(); if (nextSlot !== null) { if (ejectorComp.tryEject(nextSlot, storageComp.storedItem)) { storageComp.storedCount--; if (storageComp.storedCount === 0) { storageComp.storedItem = null; } } } } let targetAlpha = storageComp.storedCount > 0 ? 1 : 0; storageComp.overlayOpacity = lerp(storageComp.overlayOpacity, targetAlpha, 0.05); pinsComp.slots[0].value = storageComp.storedItem; } } draw(parameters) { this.forEachMatchingEntityOnScreen(parameters, this.drawEntity.bind(this)); } /** * @param {DrawParameters} parameters * @param {Entity} entity */ drawEntity(parameters, entity) { const context = parameters.context; const staticComp = entity.components.StaticMapEntity; if (!staticComp.shouldBeDrawn(parameters)) { return; } const storageComp = entity.components.Storage; const storedItem = storageComp.storedItem; if (storedItem !== null) { context.globalAlpha = storageComp.overlayOpacity; const center = staticComp.getTileSpaceBounds().getCenter().toWorldSpace(); storedItem.draw(center.x, center.y, parameters, 30); this.storageOverlaySprite.drawCached(parameters, center.x - 15, center.y + 15, 30, 15); context.font = "bold 10px GameFont"; context.textAlign = "center"; context.fillStyle = "#64666e"; context.fillText(formatBigNumber(storageComp.storedCount), center.x, center.y + 25.5); context.textAlign = "left"; context.globalAlpha = 1; } } }