import { GameRoot } from "./root"; import { Entity } from "./entity"; import { Vector, enumDirectionToVector, enumDirection } from "../core/vector"; import { MetaBuilding } from "./meta_building"; import { StaticMapEntityComponent } from "./components/static_map_entity"; import { Math_abs, performanceNow } from "../core/builtins"; import { createLogger } from "../core/logging"; import { MetaBeltBaseBuilding, arrayBeltVariantToRotation } from "./buildings/belt_base"; import { SOUNDS } from "../platform/sound"; import { round2Digits } from "../core/utils"; const logger = createLogger("ingame/logic"); /** * Typing helper * @typedef {Array<{ * entity: Entity, * slot: import("./components/item_ejector").ItemEjectorSlot, * fromTile: Vector, * toDirection: enumDirection * }>} EjectorsAffectingTile */ /** * Typing helper * @typedef {Array<{ * entity: Entity, * slot: import("./components/item_acceptor").ItemAcceptorSlot, * toTile: Vector, * fromDirection: enumDirection * }>} AcceptorsAffectingTile */ /** * @typedef {{ * acceptors: AcceptorsAffectingTile, * ejectors: EjectorsAffectingTile * }} AcceptorsAndEjectorsAffectingTile */ export class GameLogic { /** * * @param {GameRoot} root */ constructor(root) { this.root = root; } /** * @param {object} param0 * @param {Vector} param0.origin * @param {number} param0.rotation * @param {number} param0.rotationVariant * @param {string} param0.variant * @param {MetaBuilding} param0.building * @returns {boolean} */ isAreaFreeToBuild({ origin, rotation, rotationVariant, variant, building }) { const checker = new StaticMapEntityComponent({ origin, tileSize: building.getDimensions(variant), rotation, blueprintSpriteKey: "", }); const rect = checker.getTileSpaceBounds(); for (let x = rect.x; x < rect.x + rect.w; ++x) { for (let y = rect.y; y < rect.y + rect.h; ++y) { const contents = this.root.map.getTileContentXY(x, y); if (contents) { if ( !this.checkCanReplaceBuilding({ original: contents, origin, building, rotation, rotationVariant, }) ) { // Content already has same rotation return false; } } } } return true; } /** * Checks if the given building can be replaced by another * @param {object} param0 * @param {Entity} param0.original * @param {Vector} param0.origin * @param {number} param0.rotation * @param {number} param0.rotationVariant * @param {MetaBuilding} param0.building * @returns {boolean} */ checkCanReplaceBuilding({ original, origin, building, rotation, rotationVariant }) { if (!original.components.ReplaceableMapEntity) { // Can not get replaced at all return false; } const staticComp = original.components.StaticMapEntity; assert(staticComp, "Building is not static"); const beltComp = original.components.Belt; if (beltComp && building instanceof MetaBeltBaseBuilding) { // Its a belt, check if it differs in either rotation or rotation variant if (staticComp.rotation !== rotation) { return true; } if (beltComp.direction !== arrayBeltVariantToRotation[rotationVariant]) { return true; } } return true; } /** * @param {object} param0 * @param {Vector} param0.origin * @param {number} param0.rotation * @param {number} param0.rotationVariant * @param {string} param0.variant * @param {MetaBuilding} param0.building */ checkCanPlaceBuilding({ origin, rotation, rotationVariant, variant, building }) { if (!building.getIsUnlocked(this.root)) { return false; } return this.isAreaFreeToBuild({ origin, rotation, rotationVariant, variant, building, }); } /** * * @param {object} param0 * @param {Vector} param0.origin * @param {number} param0.rotation * @param {number} param0.originalRotation * @param {number} param0.rotationVariant * @param {string} param0.variant * @param {MetaBuilding} param0.building * @returns {Entity} */ tryPlaceBuilding({ origin, rotation, rotationVariant, originalRotation, variant, building }) { if (this.checkCanPlaceBuilding({ origin, rotation, rotationVariant, variant, building })) { // Remove any removeable entities below const checker = new StaticMapEntityComponent({ origin, tileSize: building.getDimensions(variant), rotation, blueprintSpriteKey: "", }); const rect = checker.getTileSpaceBounds(); for (let x = rect.x; x < rect.x + rect.w; ++x) { for (let y = rect.y; y < rect.y + rect.h; ++y) { const contents = this.root.map.getTileContentXY(x, y); if (contents) { if (!this.tryDeleteBuilding(contents)) { logger.error("Building has replaceable component but is also unremovable"); return null; } } } } const entity = building.createAndPlaceEntity({ root: this.root, origin, rotation, rotationVariant, originalRotation, variant, }); return entity; } return null; } /** * Performs a bulk operation, not updating caches in the meantime * @param {function} operation */ performBulkOperation(operation) { logger.log("Running bulk operation ..."); assert(!this.root.bulkOperationRunning, "Can not run two bulk operations twice"); this.root.bulkOperationRunning = true; const now = performanceNow(); const returnValue = operation(); const duration = performanceNow() - now; logger.log("Done in", round2Digits(duration), "ms"); assert(this.root.bulkOperationRunning, "Bulk operation = false while bulk operation was running"); this.root.bulkOperationRunning = false; this.root.signals.bulkOperationFinished.dispatch(); return returnValue; } /** * Returns whether the given building can get removed * @param {Entity} building */ canDeleteBuilding(building) { return building.components.StaticMapEntity && !building.components.Unremovable; } /** * Tries to delete the given building * @param {Entity} building */ tryDeleteBuilding(building) { if (!this.canDeleteBuilding(building)) { return false; } this.root.map.removeStaticEntity(building); this.root.entityMgr.destroyEntity(building); this.root.entityMgr.processDestroyList(); return true; } /** * Returns the acceptors and ejectors which affect the current tile * @param {Vector} tile * @returns {AcceptorsAndEjectorsAffectingTile} */ getEjectorsAndAcceptorsAtTile(tile) { /** @type {EjectorsAffectingTile} */ let ejectors = []; /** @type {AcceptorsAffectingTile} */ let acceptors = []; for (let dx = -1; dx <= 1; ++dx) { for (let dy = -1; dy <= 1; ++dy) { if (Math_abs(dx) + Math_abs(dy) !== 1) { continue; } const entity = this.root.map.getTileContentXY(tile.x + dx, tile.y + dy); if (entity) { const staticComp = entity.components.StaticMapEntity; const itemEjector = entity.components.ItemEjector; if (itemEjector) { for (let ejectorSlot = 0; ejectorSlot < itemEjector.slots.length; ++ejectorSlot) { const slot = itemEjector.slots[ejectorSlot]; const wsTile = staticComp.localTileToWorld(slot.pos); const wsDirection = staticComp.localDirectionToWorld(slot.direction); const targetTile = wsTile.add(enumDirectionToVector[wsDirection]); if (targetTile.equals(tile)) { ejectors.push({ entity, slot, fromTile: wsTile, toDirection: wsDirection, }); } } } const itemAcceptor = entity.components.ItemAcceptor; if (itemAcceptor) { for (let acceptorSlot = 0; acceptorSlot < itemAcceptor.slots.length; ++acceptorSlot) { const slot = itemAcceptor.slots[acceptorSlot]; const wsTile = staticComp.localTileToWorld(slot.pos); for (let k = 0; k < slot.directions.length; ++k) { const direction = slot.directions[k]; const wsDirection = staticComp.localDirectionToWorld(direction); const sourceTile = wsTile.add(enumDirectionToVector[wsDirection]); if (sourceTile.equals(tile)) { acceptors.push({ entity, slot, toTile: wsTile, fromDirection: wsDirection, }); } } } } } } } return { ejectors, acceptors }; } }