import { Component } from "../component"; import { types } from "../../savegame/serialization"; import { enumDirection, Vector } from "../../core/vector"; export class BeltUnderlaysComponent extends Component { static getId() { return "BeltUnderlays"; } duplicateWithoutContents() { const beltUnderlaysCopy = []; for (let i = 0; i < this.underlays.length; ++i) { const underlay = this.underlays[i]; beltUnderlaysCopy.push({ pos: underlay.pos.copy(), direction: underlay.direction, }); } return new BeltUnderlaysComponent({ underlays: beltUnderlaysCopy, }); } /** * @param {object} param0 * @param {Array<{pos: Vector, direction: enumDirection}>=} param0.underlays Where to render belt underlays */ constructor({ underlays }) { super(); this.underlays = underlays; } }