tobspr
a4b46f8527
Further adjustments
4 years ago
tobspr
d4dd30857e
Further pre-release adjustments
4 years ago
tobspr
1ecc2ebb5d
Minor adjustments and fixes
4 years ago
tobspr
c54ec9fd2a
Restructure buildings
4 years ago
tobspr
fd77ba135a
Fix markers and translation
4 years ago
tobspr
e040a47195
Update regular layer building descriptions, update artwork
4 years ago
tobspr
1f12e755a9
Load css resources async, improve building descriptions
4 years ago
tobspr
9881bd6799
Update toolbar
4 years ago
tobspr
f8371a96cf
Make the storage its own building, add sanity checks
4 years ago
tobspr
05847add71
Re-balance
4 years ago
tobspr
091ffd1031
Make chained miner default and the only option after unlocking it
4 years ago
tobspr
c6eb1dad04
Rebalance the whole game, rename splitter -> balancer
4 years ago
tobspr
b0058cb59b
Adjust item size
4 years ago
tobspr
1ec8b4fe28
Only render shapes in map overview
4 years ago
tobspr
607fd15a18
Improve overlay transition on low performance setups
4 years ago
tobspr
fae67bb7b2
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr
5f2cf4e589
Improve color rendering performance
4 years ago
przemko07
ea3cad0e37
Use same scale for Atlas as zoomLvl ( #680 )
...
Scale 1 is never gonnna be saved as screenshot. for most image exports 0.5 is used. chunkScale is determining that.
4 years ago
tobspr
0274597a1c
Fix tslint
4 years ago
tobspr
afa08b06dc
Vastly improve underground belt performance
4 years ago
tobspr
9075841768
Migrate old savegames
4 years ago
tobspr
0ca623f24e
Fix reader throughput
4 years ago
tobspr
ad3be750fc
Fix mouse pan
4 years ago
Exund
cceffc1832
Fix camera pan ( #673 )
...
* Fix some literal edge cases
* Fixed for fullscreen
4 years ago
Exund
b32ae43464
Fix 180° rotater not renamed everywhere ( #675 )
...
* Fixed atlas and buildingSpeed
* Revert atlas.json changes
4 years ago
tobspr
4636080dd7
Huge performance improvements
4 years ago
tobspr
2ac570f6d8
Fix belt paths not rendering
4 years ago
Exund
c4f2379010
Refactor entity cloning ( #671 )
4 years ago
tobspr
1f3991301d
Fix miner highlight
4 years ago
tobspr
54f1c1dc93
Update changelog
4 years ago
tobspr
7def60c050
Fix belt planner placing down once a dialog pops up
4 years ago
tobspr
749383a318
Update changelog
4 years ago
tobspr
24eb060000
Fix mouse panning
4 years ago
tobspr
ed32238412
Allow toggling units in the statistics dialog
4 years ago
tobspr
fbff0a0ad4
Allow to pan the map with the mouse by moving the cursor to the edges of the screen
4 years ago
tobspr
26cd38b68c
Refactor filters to make them not stall if one output is blocked
4 years ago
tobspr
fe97d28674
Minor adjustments
4 years ago
tobspr
d0aa6db630
Trim savegame names
4 years ago
tobspr
1cd52f6dbd
Fix tslint
4 years ago
tobspr
5ab3afdd30
Move item processing into separate methods
4 years ago
tobspr
3e93681ce6
Add virtual stacker and painter, fix css
4 years ago
tobspr
8fa348ef30
Minor fixes
4 years ago
tobspr
6b7cfb48b3
Further ui improvements, fix simple belts with wires
4 years ago
tobspr
7d6af359a1
Polishing, CSS Improvements, Improve dark mode
4 years ago
tobspr
2075f4d011
Improve simplified belt, show hints everywheer
4 years ago
tobspr
ed206363f2
Fix crash in potato mode
4 years ago
tobspr
47443058e0
Add potato mode
4 years ago
tobspr
7bc45d8959
Improve buffer backlog performance, should speed up whole game
4 years ago
tobspr
5bdf6386a1
Improve mass deletion performance
4 years ago
tobspr
b7c773a70e
Improve entity debugger
4 years ago
dengr1065
7650931f1f
New Entity Debugger (i hope so) ( #665 )
4 years ago
tobspr
b5a2e77db4
Fix multiple typos, closes #627
4 years ago
tobspr
1ebfafd8de
Further performance improvements, show indicator while game is saving
4 years ago
tobspr
bba29b8a8b
Improve (rendering-) performance in DEV mode
4 years ago
tobspr
0238de1260
Minor performance improvements, improve underground belt performance
4 years ago
tobspr
746f4935ad
Improve item ejector system
4 years ago
tobspr
c0c624135b
Fix belt underlays
4 years ago
tobspr
b8f27aec44
Proper belt underlays for splitters
4 years ago
tobspr
16902bed8d
Rename belt_base -> belt, minor refactorings
4 years ago
tobspr
0377c6d58f
Highlight connected miners, improve miner performance
4 years ago
tobspr
3529a5d77f
Fix tslint
4 years ago
tobspr
10507b735a
Update settings version and changelog
4 years ago
Exund
3741934b39
Add a setting to disable picking the miner when on a resource patch ( #649 )
...
* Add a setting to disable picking the miner when on a resource patch
* Fix that one space :D
Linter go brrrr
Co-authored-by: dengr1065 <dengr1065@gmail.com>
4 years ago
tobspr
0e1e595531
Update changelog
4 years ago
tobspr
2740674053
Update changelog
4 years ago
tobspr
a24e7b8d33
Properly hide some hud elements when hovering
4 years ago
tobspr
6042fcba62
Properly implement sound and music volumes, debounce writes
4 years ago
Yoshie2000
50e40888fd
Music & Sound volume sliders in the settings menu ( #611 )
...
* Added music & sound volume sliders in the settings menu
* Changed the order of the sound options in the settings menu
* Fixed the formatting, removed extra semicolon
* Removed a bad character
* Update base-en.yaml
* Updated base-en.yaml
* Removed trailing spaces
* Type safety fixes
* Replaced logical XOR (^) with !==
4 years ago
tobspr
05cedc965a
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr
04b8b62045
Update local config
4 years ago
Ryan Liptak
bdb08f67d8
Show that chainable miners can connect to eachother during placement ( #613 )
...
Removes the red X when placing a chainable miner feeding into another chainable miner, and instead shows it as a green arrow.
4 years ago
tobspr
244cede010
Make logic gates output empty if there is a conflict
4 years ago
tobspr
f667329572
Fix savegame serialization
4 years ago
tobspr
b248c4d1f5
Show 2 digits in item processor
4 years ago
tobspr
3e0f42e47c
Make belt readers store their last read item
4 years ago
tobspr
9b8745535b
Refactor item processor to use charges and thus be more correct, even at low tick rates
4 years ago
tobspr
091401e52b
Store wires state on save
4 years ago
tobspr
b478f4be63
Store lever state
4 years ago
tobspr
5ec50678b0
Fix typo
4 years ago
tobspr
270f51d9ec
Increase tier 2 tunnel range to 9
4 years ago
tobspr
bca379ee89
Add setting to show chunk borders
4 years ago
tobspr
49ea6fc381
Fix typo and typings
4 years ago
tobspr
78fe34840a
Fix buildings not working at their advertised speed, closes #440 , closes #442 , closes #437 , closes #449
4 years ago
tobspr
12892dcf54
Improve visibility of color items
4 years ago
tobspr
cf0f02826b
Make comparer compare shapes, colors and booleans
4 years ago
tobspr
238b08d4d1
Make shapes truthy
4 years ago
tobspr
b210db2361
Revert item filter behaviour
4 years ago
tobspr
06e276f021
Add belt reader building
4 years ago
tobspr
bb739c80fa
Rework quad painter and filter, rework logic gates
4 years ago
dengr1065
5487ec9818
"Logic pain fix" - Fixing quad painter pain... ( #607 )
...
* (wip) 4-painter accept pins
* fix everything
* finish 4-painer fix
* refactor processing requirement
4 years ago
tobspr
ec830ed5bc
minor refactoring
4 years ago
tobspr
7a4fcb5c99
Prevent rendering selection outline twice
4 years ago
tobspr
707323591b
Fix crash on constant signal dialog
4 years ago
tobspr
807deaa705
Fix wires not showing placement indicator properly
4 years ago
tobspr
a67448fbdf
Fix being able to create constant signals without value
4 years ago
tobspr
7cbe5bb8e7
Reverse order of shapes in shape info
4 years ago
tobspr
5336467838
statistics are now shown in shapes / second instead of shapes / minute
4 years ago
tobspr
5076c03dab
Fixed rotated levers not being rendered correctly
4 years ago
tobspr
e04fcceecc
Fix icons in dark mode, fix long savegame names
4 years ago
tobspr
728f4ae253
Allow naming savegames
4 years ago
tobspr
a095cd6324
Allow rotating levers
4 years ago
TrapperHell
3f497c5b47
- Minor adjustments in English translation of game and adjust casing of product names ( #593 )
...
- Fix comment typo
4 years ago
tobspr
5459e6470b
Add 1x1 compact splitters
4 years ago
tobspr
b6328cd9a0
Update changelog
4 years ago
tobspr
8ba6517591
Mark pinned shapes in statistics dialog
4 years ago
tobspr
e6b5f8d2ed
Added setting to be able to delete buildings while placing, closes #45
4 years ago
tobspr
bfe2795677
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr
cda31732b1
Fix rendering bug
4 years ago
Ryan Liptak
4bcef8e725
Add button to toggle sortedness of the statistics screen ( #590 )
4 years ago
tobspr
93f9d7ae23
Fix cutter
4 years ago
tobspr
1a6c91f4e9
Fix crash
4 years ago
tobspr
296b76bf11
Add virtual shape processing buildings
4 years ago
Bjorn Stromberg
1ff76e0b2e
[core/rectangle] Remove unused methods ( #571 )
...
* [core/rectangle] Remove unused methods
* Restore some methods
4 years ago
tobspr
1dfb5f7476
Give more blueprint shapes in sandbox controller, create wire network even if it consists of tunnels only
4 years ago
tobspr
d4cbb5b124
Fix belt underlays not rendering
4 years ago
tobspr
b7efda9bf6
Further performance improvements
4 years ago
tobspr
b2880700e8
Huge rendering performance improvements and minor other changes, lots of refactorings
4 years ago
tobspr
d1a5dd8c9e
Update local config with latest variables and cleanup a bit
4 years ago
tobspr
7e139d116d
Catch up with enum change / merge
4 years ago
Bjorn Stromberg
6a447e3583
Remove enumLayer and enumItemType
4 years ago
tobspr
7b40292be3
Start to optimize rendering
4 years ago
tobspr
b1fb0fca7e
Fix wires blueprint pasting bug, do not show wire info on unconnected wires
4 years ago
tobspr
070bce7020
Minor fixes
4 years ago
tobspr
699bb6a21e
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr
7279b75187
Improve information when hovering wires
4 years ago
Bjorn Stromberg
779ba8a1b8
Using reject here is uncaught, make this a single promise and resolve/reject accordingly ( #556 )
4 years ago
tobspr
5a0d3dcbe8
Add wire coating
4 years ago
tobspr
6a3a9c49cf
Improve layer preview
4 years ago
tobspr
c25428357e
Remove unused code
4 years ago
tobspr
6c8a29cea6
Sneak preview to the wires layer when placing on the regular layer
4 years ago
tobspr
390c4ce1a5
Add display
4 years ago
tobspr
349657bafc
Update storage to also return if its full or not
4 years ago
dengr1065
1dab9539bf
Add storage shape ejector pin ( #568 )
4 years ago
tobspr
8c39d31c5b
Optimize performance by using singletons for items
4 years ago
tobspr
3c34227c24
Unify assets, refactor waypoints
4 years ago
tobspr
9085f32ec3
Add multiple performance settings
4 years ago
tobspr
9e76606674
Minor refactoring
4 years ago
tobspr
7fcfae747a
Fix tunnels, nr. 2
4 years ago
tobspr
c982827d60
New building sprites
4 years ago
tobspr
f69af63aa3
Fix wires tunnel bug
4 years ago
tobspr
fd7ae79971
Fix hub not accepting items
4 years ago
tobspr
efd8ba7ae9
Add wire bridges and fix Q on hub crash
4 years ago
tobspr
ff02508361
Add transistor building (Gate)
4 years ago
tobspr
f44563fc05
Add item filter
4 years ago
tobspr
984bea1921
Add OR gate and different colors of wire based on the value
4 years ago
tobspr
49da768b73
Add NOT gate
4 years ago
tobspr
52b4d4d742
Implement wire networks, add levers
4 years ago
tobspr
75ab655998
Add basic logic gate and improve wires in general
4 years ago
tobspr
93186cbb9f
Enable new buildings by default for now
4 years ago
tobspr
f4ac6dfe03
Add constant signal emitters
4 years ago
tobspr
f65b3728ed
Improve wire auto-connect
4 years ago
tobspr
f16ab2389a
initial take on wire auto-rotation
4 years ago
tobspr
a32c0530bb
Refactor rotation overview matrices
4 years ago
tobspr
850461df8f
Further take on logic wires
4 years ago
tobspr
5708ef385c
Fix entities being incorrectly restored
4 years ago
tobspr
20718ca05c
Fix tslint
4 years ago
tobspr
b19b87a6c8
Improve map overlay rendering and raise zoom limit
4 years ago
tobspr
c1b1564d76
Fix crc generation
4 years ago
tobspr
2203d5fc6a
Improve saving speed by using crc32 instead of sha1 for checksum
4 years ago
tobspr
9701a143ec
Only store changed properties for all components
4 years ago
tobspr
bb431b8490
Reduce savegame size by not storing the tileSize in the static entity
4 years ago
tobspr
8d329990ef
Fix item filters being ignored
4 years ago
tobspr
d2077f5009
Fix building placer not showing slots properly
4 years ago
tobspr
93975df4d5
Get rid of item ejector / acceptor layers and new wires buildings for now
4 years ago
tobspr
89294c7072
Remove instant eject flag
4 years ago
tobspr
b3b8da04a1
Refactor belt underlay feature into seperate component
4 years ago
tobspr
f91e677f2e
Fix item animations not working for belts
4 years ago
tobspr
08a5b9070d
Simplify hub component
4 years ago
tobspr
b3fffe340d
Cleanup worker
4 years ago
tobspr
ecbf9d7e78
Revert worker loader change
4 years ago
tobspr
64b983b94e
Try to fix webworker bug - Attempt 2
4 years ago
tobspr
0d555e22c7
Add further logging to worker
4 years ago
tobspr
1802e545d4
Minor syntax change
4 years ago
tobspr
2ee4f2efc7
Add more logging
4 years ago
tobspr
e0ba1452b2
Start to work on logical pins
4 years ago
tobspr
6f28aff78f
Vastly improve belt performance
4 years ago
asquared31415
868cd7baf5
Mock V1000 StaticMapEntity ( #550 )
4 years ago
Bjorn Stromberg
79158e2b56
Remove unused code ( #526 )
4 years ago
moonheart08
c0b905b74a
Add support for a 75hz simulation target ( #517 )
...
Entirely untested, I just wanted to avoid having it sit as an issue forever and as such just quickly added it with the github editor. Someone actually check it please. 😅
4 years ago
Bjorn Stromberg
f79578a993
Make CI green by hiding the problem behind a sign that says FIXME ( #515 )
4 years ago
Dimava
235c380de1
fix pippete throws on empty hand ( #512 )
4 years ago
tobspr
baf5c83b34
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr
bf2eee908f
Refactor static map entity component to store building metaclass
4 years ago
Bjorn Stromberg
d2f9fd6ec8
Improve types for web workers ( #502 )
...
* Improve types for web workers
* Move worker-loader config inline
* Remove trailing spaces in translations
4 years ago
tobspr
7341321d97
Redo wire splitter / mergers
4 years ago
tobspr
94c59e0e33
Revert "Fix layer handling in cutter ( #352 )"
...
This reverts commit 97870da048
.
4 years ago
tobspr
2d54b72882
Add checks to stacking logic
4 years ago
oguz523
58a4543c29
Translating Game to Turkish ( #498 )
...
* Translating Game to Turkish
- Adding "tr" object in language.js for setting appereance in game.
- Updating base-tr.yaml
* Minor Translation Fix
4 years ago
Bjorn Stromberg
6d01c482d8
[Perf] Avoid iterating over keys to generate assert message ( #486 )
...
* Avoid iterating over keys to generate assert message
* Move assertion call behind guard
* Shorten line by using string template
4 years ago
cyantree
97870da048
Fix layer handling in cutter ( #352 )
...
* Fix layer handling in cutter
* Remove unused variable in `cloneFilteredByquadrants()`
* Rework check in `isValidShortKeyInternal()` to being an early return
* Support empty layers in `isValidShortKeyInternal()` which aren't the topmost layer
4 years ago
hexagonhexagon
ef574c0bfe
Redo stacking algorithm ( #138 )
...
* Change stacking algorithm to keep shapes whole rather than splitting by layer.
* Ensure that layerToMergeAt is not less than 0.
4 years ago
tobspr
209fc76fc7
Update ui design
4 years ago
dengr1065
2df1b8d014
Major ui changes ( #482 )
...
* "discord" -> "Discord", sync most translations
* that major settings update you'll like
* Finish new settings, add logo to about page
* sync & format translations
4 years ago
Bjorn Stromberg
cb1ff53338
Add TSLint to github actions, fix existing type errors
4 years ago
tobspr
661746c898
Merge pull request #471 from RogiJAG/180_deg_rotater
...
180 Degree Rotater Variant
4 years ago
RogiJAG
150bf718f7
Merge branch 'master' into 180_deg_rotater
4 years ago
RogiJAG
9258a49010
remove debug statements
4 years ago
RogiJAG
adecb64447
Revert "add unlock on upgrade mechanic"
...
This reverts commit 6dd3f2a439
.
lease enter the commit message for your changes. Lines starting
4 years ago
Moppler
ae5c33abd2
Extend the pipette hack to work with belts and wires.
4 years ago
tobspr
0a482972fd
Fix build failing
4 years ago