tobspr
0377c6d58f
Highlight connected miners, improve miner performance
4 years ago
tobspr
3529a5d77f
Fix tslint
4 years ago
Exund
3741934b39
Add a setting to disable picking the miner when on a resource patch ( #649 )
...
* Add a setting to disable picking the miner when on a resource patch
* Fix that one space :D
Linter go brrrr
Co-authored-by: dengr1065 <dengr1065@gmail.com>
4 years ago
tobspr
a24e7b8d33
Properly hide some hud elements when hovering
4 years ago
tobspr
6042fcba62
Properly implement sound and music volumes, debounce writes
4 years ago
Yoshie2000
50e40888fd
Music & Sound volume sliders in the settings menu ( #611 )
...
* Added music & sound volume sliders in the settings menu
* Changed the order of the sound options in the settings menu
* Fixed the formatting, removed extra semicolon
* Removed a bad character
* Update base-en.yaml
* Updated base-en.yaml
* Removed trailing spaces
* Type safety fixes
* Replaced logical XOR (^) with !==
4 years ago
Ryan Liptak
bdb08f67d8
Show that chainable miners can connect to eachother during placement ( #613 )
...
Removes the red X when placing a chainable miner feeding into another chainable miner, and instead shows it as a green arrow.
4 years ago
tobspr
244cede010
Make logic gates output empty if there is a conflict
4 years ago
tobspr
f667329572
Fix savegame serialization
4 years ago
tobspr
b248c4d1f5
Show 2 digits in item processor
4 years ago
tobspr
3e0f42e47c
Make belt readers store their last read item
4 years ago
tobspr
9b8745535b
Refactor item processor to use charges and thus be more correct, even at low tick rates
4 years ago
tobspr
091401e52b
Store wires state on save
4 years ago
tobspr
b478f4be63
Store lever state
4 years ago
tobspr
bca379ee89
Add setting to show chunk borders
4 years ago
tobspr
49ea6fc381
Fix typo and typings
4 years ago
tobspr
78fe34840a
Fix buildings not working at their advertised speed, closes #440 , closes #442 , closes #437 , closes #449
4 years ago
tobspr
12892dcf54
Improve visibility of color items
4 years ago
tobspr
cf0f02826b
Make comparer compare shapes, colors and booleans
4 years ago
tobspr
238b08d4d1
Make shapes truthy
4 years ago
tobspr
b210db2361
Revert item filter behaviour
4 years ago
tobspr
06e276f021
Add belt reader building
4 years ago
tobspr
bb739c80fa
Rework quad painter and filter, rework logic gates
4 years ago
dengr1065
5487ec9818
"Logic pain fix" - Fixing quad painter pain... ( #607 )
...
* (wip) 4-painter accept pins
* fix everything
* finish 4-painer fix
* refactor processing requirement
4 years ago
tobspr
ec830ed5bc
minor refactoring
4 years ago
tobspr
7a4fcb5c99
Prevent rendering selection outline twice
4 years ago
tobspr
707323591b
Fix crash on constant signal dialog
4 years ago
tobspr
807deaa705
Fix wires not showing placement indicator properly
4 years ago
tobspr
a67448fbdf
Fix being able to create constant signals without value
4 years ago
tobspr
7cbe5bb8e7
Reverse order of shapes in shape info
4 years ago
tobspr
5336467838
statistics are now shown in shapes / second instead of shapes / minute
4 years ago
tobspr
5076c03dab
Fixed rotated levers not being rendered correctly
4 years ago
tobspr
a095cd6324
Allow rotating levers
4 years ago
tobspr
5459e6470b
Add 1x1 compact splitters
4 years ago
tobspr
8ba6517591
Mark pinned shapes in statistics dialog
4 years ago
tobspr
e6b5f8d2ed
Added setting to be able to delete buildings while placing, closes #45
4 years ago
tobspr
bfe2795677
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr
cda31732b1
Fix rendering bug
4 years ago
Ryan Liptak
4bcef8e725
Add button to toggle sortedness of the statistics screen ( #590 )
4 years ago
tobspr
93f9d7ae23
Fix cutter
4 years ago
tobspr
1a6c91f4e9
Fix crash
4 years ago
tobspr
296b76bf11
Add virtual shape processing buildings
4 years ago
tobspr
1dfb5f7476
Give more blueprint shapes in sandbox controller, create wire network even if it consists of tunnels only
4 years ago
tobspr
d4cbb5b124
Fix belt underlays not rendering
4 years ago
tobspr
b7efda9bf6
Further performance improvements
4 years ago
tobspr
b2880700e8
Huge rendering performance improvements and minor other changes, lots of refactorings
4 years ago
tobspr
d1a5dd8c9e
Update local config with latest variables and cleanup a bit
4 years ago
tobspr
7e139d116d
Catch up with enum change / merge
4 years ago
Bjorn Stromberg
6a447e3583
Remove enumLayer and enumItemType
4 years ago
tobspr
7b40292be3
Start to optimize rendering
4 years ago
tobspr
b1fb0fca7e
Fix wires blueprint pasting bug, do not show wire info on unconnected wires
4 years ago
tobspr
070bce7020
Minor fixes
4 years ago
tobspr
7279b75187
Improve information when hovering wires
4 years ago
tobspr
5a0d3dcbe8
Add wire coating
4 years ago
tobspr
6a3a9c49cf
Improve layer preview
4 years ago
tobspr
c25428357e
Remove unused code
4 years ago
tobspr
6c8a29cea6
Sneak preview to the wires layer when placing on the regular layer
4 years ago
tobspr
390c4ce1a5
Add display
4 years ago
tobspr
349657bafc
Update storage to also return if its full or not
4 years ago
dengr1065
1dab9539bf
Add storage shape ejector pin ( #568 )
4 years ago
tobspr
8c39d31c5b
Optimize performance by using singletons for items
4 years ago
tobspr
3c34227c24
Unify assets, refactor waypoints
4 years ago
tobspr
9085f32ec3
Add multiple performance settings
4 years ago
tobspr
9e76606674
Minor refactoring
4 years ago
tobspr
7fcfae747a
Fix tunnels, nr. 2
4 years ago
tobspr
c982827d60
New building sprites
4 years ago
tobspr
f69af63aa3
Fix wires tunnel bug
4 years ago
tobspr
fd7ae79971
Fix hub not accepting items
4 years ago
tobspr
efd8ba7ae9
Add wire bridges and fix Q on hub crash
4 years ago
tobspr
ff02508361
Add transistor building (Gate)
4 years ago
tobspr
f44563fc05
Add item filter
4 years ago
tobspr
984bea1921
Add OR gate and different colors of wire based on the value
4 years ago
tobspr
49da768b73
Add NOT gate
4 years ago
tobspr
52b4d4d742
Implement wire networks, add levers
4 years ago
tobspr
75ab655998
Add basic logic gate and improve wires in general
4 years ago
tobspr
93186cbb9f
Enable new buildings by default for now
4 years ago
tobspr
f4ac6dfe03
Add constant signal emitters
4 years ago
tobspr
f65b3728ed
Improve wire auto-connect
4 years ago
tobspr
f16ab2389a
initial take on wire auto-rotation
4 years ago
tobspr
a32c0530bb
Refactor rotation overview matrices
4 years ago
tobspr
850461df8f
Further take on logic wires
4 years ago
tobspr
20718ca05c
Fix tslint
4 years ago
tobspr
b19b87a6c8
Improve map overlay rendering and raise zoom limit
4 years ago
tobspr
9701a143ec
Only store changed properties for all components
4 years ago
tobspr
bb431b8490
Reduce savegame size by not storing the tileSize in the static entity
4 years ago
tobspr
8d329990ef
Fix item filters being ignored
4 years ago
tobspr
d2077f5009
Fix building placer not showing slots properly
4 years ago
tobspr
93975df4d5
Get rid of item ejector / acceptor layers and new wires buildings for now
4 years ago
tobspr
89294c7072
Remove instant eject flag
4 years ago
tobspr
b3b8da04a1
Refactor belt underlay feature into seperate component
4 years ago
tobspr
f91e677f2e
Fix item animations not working for belts
4 years ago
tobspr
08a5b9070d
Simplify hub component
4 years ago
tobspr
e0ba1452b2
Start to work on logical pins
4 years ago
tobspr
6f28aff78f
Vastly improve belt performance
4 years ago
Bjorn Stromberg
79158e2b56
Remove unused code ( #526 )
4 years ago
Dimava
235c380de1
fix pippete throws on empty hand ( #512 )
4 years ago
tobspr
bf2eee908f
Refactor static map entity component to store building metaclass
4 years ago
tobspr
7341321d97
Redo wire splitter / mergers
4 years ago
tobspr
94c59e0e33
Revert "Fix layer handling in cutter ( #352 )"
...
This reverts commit 97870da048
.
4 years ago
tobspr
2d54b72882
Add checks to stacking logic
4 years ago
cyantree
97870da048
Fix layer handling in cutter ( #352 )
...
* Fix layer handling in cutter
* Remove unused variable in `cloneFilteredByquadrants()`
* Rework check in `isValidShortKeyInternal()` to being an early return
* Support empty layers in `isValidShortKeyInternal()` which aren't the topmost layer
4 years ago
hexagonhexagon
ef574c0bfe
Redo stacking algorithm ( #138 )
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* Change stacking algorithm to keep shapes whole rather than splitting by layer.
* Ensure that layerToMergeAt is not less than 0.
4 years ago
Bjorn Stromberg
cb1ff53338
Add TSLint to github actions, fix existing type errors
4 years ago
tobspr
661746c898
Merge pull request #471 from RogiJAG/180_deg_rotater
...
180 Degree Rotater Variant
4 years ago
RogiJAG
9258a49010
remove debug statements
4 years ago
RogiJAG
adecb64447
Revert "add unlock on upgrade mechanic"
...
This reverts commit 6dd3f2a439
.
lease enter the commit message for your changes. Lines starting
4 years ago
Moppler
ae5c33abd2
Extend the pipette hack to work with belts and wires.
4 years ago
BuildTools
c1a518f775
fix circular dependency
4 years ago
BuildTools
6dd3f2a439
add unlock on upgrade mechanic
4 years ago
Mr.Yawnie
93ac3f70be
Added artwork and en translation, unlocks with CCW
4 years ago
RogiJAG
f77d47d9f7
Add fl rotater variant
4 years ago
MrYawnie
68ebf07052
Changed "level" to "tier" for consistency
4 years ago
MrYawnie
efffa8940b
Match belt/processor etc. level to upgrade tiers
...
Currently the belt (+ processor) levels do not match to the upgrade shop tiers. The tiers start from Tier 1, and once upgraded, they go to tier 2, 3, ... 7. So tier 7 is currently the highest.
However, the belt level starts from level 0, and increases to level 1 once upgraded. The maximum level is therefore 6.
This PR raises the start level of belts and other items to level 1, meaning the levels match the upgrade tiers in the shop.
4 years ago
tobspr
a41a7099e6
Fix color mixing
4 years ago
tobspr
8f5c47dd49
Update themes
4 years ago
tobspr
d017362b23
Docs and update changelog
4 years ago
tobspr
e46dd4e00b
Merge pull request #403 from Danacus/master
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Fix preferred variant not getting saved when clicking on the hud
4 years ago
tobspr
5dedb83d06
Minor fixes to the waypoints
4 years ago
tobspr
6f85d7c810
Merge pull request #397 from isaisstillalive/renameMarker
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Changed "Delete marker" to "Show rename (or delete) marker dialog"
4 years ago
tobspr
7a6ebe4c9a
Get rid of unused goal
4 years ago
tobspr
0d6b855253
Allow color inverter to process colors as well
4 years ago
tobspr
7257642223
Mixing white + black = gray
4 years ago
isaisstillalive
2722366d68
Commonize create and save confirm method
4 years ago
isaisstillalive
f1bcec65ad
Refactor dialog title
4 years ago
isaisstillalive
1e1aa80568
Rename sort to sortWaypoints
4 years ago
isaisstillalive
b1fce1b115
Refactor dialog buttons
4 years ago
isaisstillalive
99c945e169
Change delete marker button to edit marker button
4 years ago
isaisstillalive
8acefda778
Show edit marker dialog instead deleting marker
4 years ago
isaisstillalive
d0d8314d81
Commonize sort method
4 years ago
tobspr
40674ef0d7
Fix wire splitter
4 years ago
tobspr
1f438e8c65
Minor art rework, update ratios
4 years ago
tobspr
feb10c3805
Minor fixes to mergers / splitters
4 years ago
tobspr
04ea105584
Fix lots of bugs, add wire splitters / mergers
4 years ago
tobspr
54be64c0e2
Fix energy generator being not rotateable
4 years ago
Daan Vanoverloop
a55172339b
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
Daan Vanoverloop
299b6c6302
Fix preferred variant not getting saved when clicking on the hud
4 years ago
tobspr
0bba6a9d79
Fix entity rendering bug when zooming out, add "Wires update" label to main menu
4 years ago
tobspr
f35558bb28
Merge pull request #367 from MizardX/planner-initial-direction
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Initial planner direction based on cursor movement
4 years ago
tobspr
22cba96f6e
Refactor debug overlay
4 years ago
tobspr
c4d7e65d9f
Merge pull request #347 from dengr1065/debug-info
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Improved debug info (position and version)
4 years ago
tobspr
756bcdb473
Fix tunnels entrances connecting to exits sometimes when they shouldn't
4 years ago
dengr1065
b61e0aac73
debug info - fix lint fail
...
github editor sucks without built-in prettier
4 years ago
dengr1065
f4c9c66354
debug info fixes
4 years ago
tobspr
4896e9b89e
Clear selection when switching layers
4 years ago
tobspr
a1007591e5
Fix multiple bugs, 2
4 years ago
tobspr
65337f90fc
Fix multiple bugs
4 years ago
tobspr
d09bd0bcd7
Huge refactoring of the whole placement logic
4 years ago
MizardX
322e7fbcc9
Initial planner direction based on cursor movement
4 years ago
tobspr
ca8745b1c0
Fix bad rendering of item acceptors / ejector hints
4 years ago
tobspr
34ef26b289
Fix multiple issues regarding saving / restoring games
4 years ago
tobspr
04839b1956
Unlock energy generator from the beginning
4 years ago
isaisstillalive
0ba4722be6
Show confirm dialog instead of notification
4 years ago
isaisstillalive
6a279923e3
If cost is low, copy instead of cut
4 years ago
Dimava
af1893ba08
find a more meaningful name and make it const
4 years ago
Dimava
35f427da82
remove moving on min/max zoom
4 years ago
Dimava
785f20c35f
fix jumps with desiredCenter
4 years ago
Dimava
2f6b3afbab
Wheel zoom saves world mouse position
4 years ago
tobspr
ff1c1700fe
Merge pull request #382 from isaisstillalive/patch-3
...
Fixed Fill blueprint shapes of SandboxController may not work
4 years ago
isaisstillalive
7f6584297e
Fixed Fill blueprint shapes of SandboxController may not work
4 years ago
isaisstillalive
50c53ec1f2
Close-shop-and-stats key mapping doesn't seem to exist
4 years ago
tobspr
503f9a7fe5
Merge pull request #372 from isaisstillalive/patch-1
...
Fixed an issue that caused an error when pressing the tab key
4 years ago
isaisstillalive
e822552a60
Refactoring obscure variable name
4 years ago
tobspr
daa5cdecb4
Merge pull request #361 from Sandwichs-del/Close-shop-and-stats-by-Q-too
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Close shop and stats by Q too
4 years ago
tobspr
d75fb184a4
Implement color inverter building
4 years ago
tobspr
a77911263d
Implement concept of energy consumption
4 years ago
tobspr
a977d4f9f4
Update sounds
4 years ago
isaisstillalive
ada63459aa
fix cycle building bug
4 years ago
dengr1065
c29b505ef0
Add consistent enum comment
4 years ago
dengr1065
4bbbdafbb9
Fix copy-pasted code
...
i hate myself
4 years ago
dengr1065
6769e9c9b8
Use enum for debug overlay
4 years ago
tobspr
bd899df5fe
Further progress on the energy generator / wires, fix translations
4 years ago
Sandwichs-del
bec511d9f7
Close stats also by Q
4 years ago
Sandwichs-del
4bfbf15b30
Close shop also by Q
4 years ago
tobspr
8667739e5e
MInor wires adjustment
4 years ago
tobspr
722c8ef836
Start to rework the graphics for the wires layer, make wires cooler than belts
4 years ago
tobspr
18fb9cb04f
Speed up belt rendering
4 years ago
tobspr
755f4bd2ea
Update artwork and minor fixes
4 years ago
tobspr
ea868fd750
Fix issues with blueprints
4 years ago
tobspr
989ed2db87
Fix wires placement not snapping
4 years ago
dengr1065
2d83994771
More debug info (toggle)
4 years ago
tobspr
64c4816194
Remove some todos
4 years ago
tobspr
b499760d74
Start to work on advanced shape processing
4 years ago
tobspr
0967d5114c
Initial take on wires
4 years ago
tobspr
b0cc9539d7
Fix sandbox controller
4 years ago
tobspr
77440a68bc
Add sandbox controller
4 years ago
tobspr
17123fd7b9
Further work on the energy generator
4 years ago
tobspr
f8adbcdbec
Merge pull request #328 from hexagonhexagon/better-pipette
...
Clear cursor when trying to pipette the same building twice.
4 years ago
tobspr
4a56c3ccba
Merge pull request #327 from hexagonhexagon/b-key-dev-fix
...
Fix issue where pressing B just after loading crashes the game.
4 years ago
hexagonhexagon
4c5043378f
Fix issue where pressing B just after loading crashes the game.
4 years ago
hexagonhexagon
bbeee11057
Pressing Q on the same building twice clears the cursor.
4 years ago
Jakob Hellermann
6da023546d
press alt key in belt planner to reverse direction
4 years ago
tobspr
de0b305276
Minor fixes to the throughput
4 years ago
tobspr
84417b60a5
Fix items being stuck on belts
4 years ago
tobspr
f4e4b6d027
Update story goals
4 years ago
tobspr
5dab3508cd
Improve tunnel performance by caching receivers
4 years ago
tobspr
a057d68a8e
Micro optimization for item acceptor
4 years ago
tobspr
2e266f5f21
Get rid of 'builtins' file since its useless and causes performance issues
4 years ago
tobspr
14246929b3
Fix item ejector bug
4 years ago
tobspr
e59d94360c
Minor tslint fix
4 years ago
tobspr
419401b9be
Improve performance by getting rid of instanceof
4 years ago