tobspr
|
b2880700e8
|
Huge rendering performance improvements and minor other changes, lots of refactorings
|
4 years ago |
Bjorn Stromberg
|
6a447e3583
|
Remove enumLayer and enumItemType
|
4 years ago |
tobspr
|
9085f32ec3
|
Add multiple performance settings
|
4 years ago |
tobspr
|
0bba6a9d79
|
Fix entity rendering bug when zooming out, add "Wires update" label to main menu
|
4 years ago |
tobspr
|
d09bd0bcd7
|
Huge refactoring of the whole placement logic
|
4 years ago |
tobspr
|
0967d5114c
|
Initial take on wires
|
4 years ago |
tobspr
|
77440a68bc
|
Add sandbox controller
|
4 years ago |
tobspr
|
17123fd7b9
|
Further work on the energy generator
|
4 years ago |
tobspr
|
6677ff0a44
|
Initial take on wires
|
4 years ago |
tobspr
|
2dec257dd9
|
Cleanup click detector code
|
4 years ago |
tobspr
|
b8c3668d88
|
Placing underground belts now removes belts and other (unneeded) tunnels inbetween
|
4 years ago |
tobspr
|
dfe1e64b27
|
Further blueprint improvements
|
4 years ago |
tobspr
|
8760026893
|
Refactoring of the key action mapper, allow deselecting buildings, make sure stars always spawn in the start region (closes #7) (closes #9)
|
4 years ago |
tobspr
|
1577ebe48c
|
Add storage building
|
4 years ago |
tobspr
|
ca0e17f3dd
|
Support dynamic tick rates
|
4 years ago |
tobspr
|
b64bbc8132
|
Fix hub being removable after restoring a game, fix tslint errors
|
4 years ago |
tobspr
|
b01d38e55d
|
Initial support for saving games
|
4 years ago |
tobspr
|
cf5d776270
|
Add type hints to signals
|
4 years ago |
tobspr
|
9898916807
|
Statistics tab
|
4 years ago |
Tobias Springer
|
93c6ea683d
|
Initial commit
|
4 years ago |