* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes#1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes#1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
* Added shape tooltip
* Shortened and simplified shape tooltip code
* added special logic for cutters so they remove overlays of empty outputs, and added clearing overlays on clear items
* sort, streamline and correct german translation
* fix spelling mistake
* Trim trailing whitespace in base-tr.yaml
* Minor spelling fixes in german translation
Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
* Set building rotation with arrow keys ⬆⬇⬅➡
Adds 4 default keybinds to quickly set building rotation in each of the
four cardinal directions - up, down, left, and right - using the arrow keys.
* Address feedback, remove needless else
* [WIP] Add boilerplate for achievement implementation
* Add config.local.template.js and rm cached copy of config.local.js
* [WIP] Implement painting, cutting, rotating achievements (to log only)
* [WIP] Refactor achievements, jsdoc fixes, add npm script
- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts
* Add steam/greenworks IPC calls and optional private-artifact dependency
* Include private artifacts in standalone builds
* Uncomment appid include
* [WIP] Add steam overlay fix, add hash to artifact dependency
* Update electron, greenworks. Add task to add local config if not present
* Add more achievements, refactor achievement code
* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked
* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements
* Add achievements, ids. Update names, keys for consistency
* Add play time achievements
* [WIP] Add more achievements
* Add more achievements. Add bulk achievement check signal
* [WIP] Add achievements. Start savefile migration
* Add achievements. Add savefile migration
* Remove superfluous achievement stat
* Update lock files, fix merge conflict
* Update base-en.yaml
Updated spelling, grammar, and to a lesser extent the information of some tips.
* Update base-en.yaml
* Update base-en.yaml
* Update base-en.yaml
Applied most of EmeraldBlock's suggestions
* Update base-ind.yaml
Update on tips, matching it with the new improved version, and corrected some things.
- PresS#9257
* Update base-cz.yaml
Corrected one of the tips.
* Update base-zh-TW.yaml
* Update base-en.yaml
Issue #849
* Few more spelling mistakes.
* Update base-en.yaml
Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong)
* Update base-en.yaml
* Improving existing CZ translations and yaml check
* Update base-en.yaml
* Update base-zh-TW.yaml
* Update base-ind.yaml
* Update base-cz.yaml
* Completed translation
* Update base-en.yaml
Changed "20 Upgrade Tiers" to "Unlimited"
* Update base-zh-TW.yaml
* Update base-pl.yaml
Updated some polish translations.
* Update base-uk.yaml
* Update base-pl.yaml
Fix linter
* Update base-uk.yaml
* Update base-fi.yaml
Full translation. Fixed some bad grammar. Anything you need here?
* Update base-zh-TW.yaml
Finish translating.
Still need to review it all over again.
* fixing errors
* fixed errors. found few paragraphs not translated
* changed settings
* edits
* more edits
* quote marks 129
* fixed last errors. should work now
* ready now?
* colon error fix, hopefully
* 2
* new try. still error with colon
* Fixed idents
* fixed some syntax errors
* fixed more idents
* Fixed missing lines and stuff
* update translation ja-jp
* Update base-en.yaml
Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time
* Update base-en.yaml
Changed "it" to "the game" because there wasn't enough context to know what "it" means
* Update base-ind.yaml
Fixed some things
* Update base-kor.yaml
* Update base-zh-TW.yaml
* A little more Polish
* Update base-it.yaml
Uploaded the new text relative to the wire layer and other small corrections, it's 100% done
* Update base-sv.yaml
Advantages, title_future, planned, title_open_source and title_links text translated
* Update base-sv.yaml
Trailing space fixed
* Update base-sv.yaml
* Update base-sv.yaml
Fix trailing spaces and wierd syntax error
* Update base-en.yaml
Removed changes present in a future pr
* Update for base-ro.yaml
I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language.
* Update base-it.yaml
* Fix YAML Lint errors and warnings
Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com>
Co-authored-by: presdm <72538204+presdm@users.noreply.github.com>
Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com>
Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com>
Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com>
Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com>
Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com>
Co-authored-by: Hermanni Saresma <hermukka@gmail.com>
Co-authored-by: Nucleareal <nukereiuzi@gmail.com>
Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com>
Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com>
Co-authored-by: Oscar Bäck <oscar.back96@outlook.com>
Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com>
Co-authored-by: tobspr <tobspr@users.noreply.github.com>
* Update base-en.yaml
Updated spelling, grammar, and to a lesser extent the information of some tips.
* Update base-en.yaml
* Update base-en.yaml
* Update base-en.yaml
Applied most of EmeraldBlock's suggestions