EmeraldBlock
868f9bc06a
Fix reader cap ( #810 )
4 years ago
tobspr
1164ef4030
Offer tutorial videos
4 years ago
tobspr
d25a548ff3
Rebalance
4 years ago
tobspr
8260edb373
Get rid of some todos / fixmes
4 years ago
tobspr
1025bede1f
Add wires tutorial
4 years ago
tobspr
deab844d04
Add more tutorials
4 years ago
tobspr
c8ac2de44d
Add storage to wires toolbar
4 years ago
tobspr
7b01db5dae
Minor fixes
4 years ago
tobspr
e1f3454629
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr
5a96e76151
Allow configuring map resources scale
4 years ago
EmeraldBlock
a79500d574
Fix non-uniform distribution for freeplay shape color palette ( #789 )
...
* use nextIntRange instead of nextIntRangeInclusive
* Remove nextIntRangeInclusive
This function gave the minimum and maximum integer half as much weight, and it was not used anywhere except to generate a freeplay shape color palette, and that now uses nextIntRange.
4 years ago
tobspr
21c9c3cee6
Fix belt path epsilon
4 years ago
tobspr
38ba763897
Allow disabling zoom towards cursor
4 years ago
tobspr
bc5ffcddd1
Change rotator, improve artwork
4 years ago
tobspr
1bb8b6f079
Get rid of performance warning, refactor roman numbers, mark balancers, rebalance upgrades
4 years ago
tobspr
f3dcdeb2b8
Fix pinned shapes not being removable
4 years ago
tobspr
7dccc1a844
Unlock all levels when having a legacy savegame
4 years ago
tobspr
fa27d1681f
Cleanup IS_DEMO flags and introduce Restriction Manager
4 years ago
tobspr
81e7d96dd8
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr
9844641d11
Missing parts from last commit
4 years ago
tobspr
94266173d8
Introduce game modes and get rid of global level definitions etc
4 years ago
EmeraldBlock
00cce9479a
Set atlas scale for screenshot to constant value ( #776 )
4 years ago
EmeraldBlock
0481c84e72
"Fix" getStringForKeyCode returning incorrect strings ( #753 )
...
* Fix getStringForKeyCode returning wrong result
This adds the full stop/period (.) key to the switch statement, and replaces String.fromCharCode (which works with Unicode) with the replacement character (�).
* Make letter keys work properly
* Add digits and display unknown codes in brackets
* better formatting
4 years ago
tobspr
83c4552f9c
DE translation fixes
4 years ago
tobspr
abaf9890b8
Don't cache pattern
4 years ago
tobspr
1c97f3f32a
Fix demo flags
4 years ago
tobspr
1c88b99de3
A/B test whether showing the price is good or not
4 years ago
tobspr
8b7c0a91cd
Change watermark interval
4 years ago
tobspr
344f213566
Minor refactoring
4 years ago
dengr1065
9aff7f9f6d
Rename delta to scale in camera.js ( #705 )
4 years ago
EmeraldBlock
7f6c1187b8
Make zoom in and zoom out equal ( #704 )
...
* Make zoom in and zoom out equal
Makes zooming out zoom an amount equal to zooming in.
* format things better
* Made zoom keys also equal
Made zoom out equal to zoom in
* Actually made arrow keys equal
hope this actually works
4 years ago
tobspr
5a3807883e
Update demo hint and lock demo to lvl 14
4 years ago
tobspr
9b7225bf44
Limit throughput
4 years ago
tobspr
e96821b555
Fix throughput goals and add layer preview to producer
4 years ago
tobspr
e93b475f72
Rebalance, again
4 years ago
tobspr
db6db7caca
Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
4 years ago
tobspr
fd3bbcdc20
Enable beta overlay again
4 years ago
tobspr
25135056f7
update beta overlay
4 years ago
tobspr
07ac928717
Show warning when placing too many buildings
4 years ago
tobspr
9c75e1777d
Show secondary toolbar on wires layer too
4 years ago
tobspr
31641bedad
Skip fade on low fps
4 years ago
tobspr
d5f7a78386
Allow copying wire values
4 years ago
tobspr
028b4ee8e4
Fix pipette in wires layer
4 years ago
tobspr
d11642e402
Update beta overlay
4 years ago
LeopoldTal
c9d260f65e
Fix lint ( #688 )
...
* trim trailing space in Greek translation
* add missing type imports
* remove unused arg
* remove duplicate declaration
4 years ago
tobspr
2c50944732
Minor changes
4 years ago
tobspr
0d52793c27
Minor refactoring
4 years ago
tobspr
d4617edad5
Rework constant signal dialog
4 years ago
tobspr
4f6d9785c1
Add final shapes and upgrades until tier 20
4 years ago
tobspr
d27e9226be
Re-balance, fixes, etc etc
4 years ago
tobspr
f584d9d93e
Further fixes found during testing, update local config
4 years ago
tobspr
7cd1ee22fd
Further fixes
4 years ago
tobspr
a4b46f8527
Further adjustments
4 years ago
tobspr
d4dd30857e
Further pre-release adjustments
4 years ago
tobspr
c54ec9fd2a
Restructure buildings
4 years ago
tobspr
fd77ba135a
Fix markers and translation
4 years ago
tobspr
e040a47195
Update regular layer building descriptions, update artwork
4 years ago
tobspr
1f12e755a9
Load css resources async, improve building descriptions
4 years ago
tobspr
9881bd6799
Update toolbar
4 years ago
tobspr
f8371a96cf
Make the storage its own building, add sanity checks
4 years ago
tobspr
05847add71
Re-balance
4 years ago
tobspr
091ffd1031
Make chained miner default and the only option after unlocking it
4 years ago
tobspr
c6eb1dad04
Rebalance the whole game, rename splitter -> balancer
4 years ago
tobspr
b0058cb59b
Adjust item size
4 years ago
tobspr
1ec8b4fe28
Only render shapes in map overview
4 years ago
tobspr
607fd15a18
Improve overlay transition on low performance setups
4 years ago
tobspr
fae67bb7b2
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr
5f2cf4e589
Improve color rendering performance
4 years ago
przemko07
ea3cad0e37
Use same scale for Atlas as zoomLvl ( #680 )
...
Scale 1 is never gonnna be saved as screenshot. for most image exports 0.5 is used. chunkScale is determining that.
4 years ago
tobspr
afa08b06dc
Vastly improve underground belt performance
4 years ago
tobspr
9075841768
Migrate old savegames
4 years ago
tobspr
0ca623f24e
Fix reader throughput
4 years ago
tobspr
ad3be750fc
Fix mouse pan
4 years ago
Exund
cceffc1832
Fix camera pan ( #673 )
...
* Fix some literal edge cases
* Fixed for fullscreen
4 years ago
tobspr
4636080dd7
Huge performance improvements
4 years ago
tobspr
2ac570f6d8
Fix belt paths not rendering
4 years ago
Exund
c4f2379010
Refactor entity cloning ( #671 )
4 years ago
tobspr
1f3991301d
Fix miner highlight
4 years ago
tobspr
7def60c050
Fix belt planner placing down once a dialog pops up
4 years ago
tobspr
24eb060000
Fix mouse panning
4 years ago
tobspr
ed32238412
Allow toggling units in the statistics dialog
4 years ago
tobspr
fbff0a0ad4
Allow to pan the map with the mouse by moving the cursor to the edges of the screen
4 years ago
tobspr
26cd38b68c
Refactor filters to make them not stall if one output is blocked
4 years ago
tobspr
fe97d28674
Minor adjustments
4 years ago
tobspr
5ab3afdd30
Move item processing into separate methods
4 years ago
tobspr
3e93681ce6
Add virtual stacker and painter, fix css
4 years ago
tobspr
8fa348ef30
Minor fixes
4 years ago
tobspr
6b7cfb48b3
Further ui improvements, fix simple belts with wires
4 years ago
tobspr
7d6af359a1
Polishing, CSS Improvements, Improve dark mode
4 years ago
tobspr
2075f4d011
Improve simplified belt, show hints everywheer
4 years ago
tobspr
ed206363f2
Fix crash in potato mode
4 years ago
tobspr
47443058e0
Add potato mode
4 years ago
tobspr
7bc45d8959
Improve buffer backlog performance, should speed up whole game
4 years ago
tobspr
5bdf6386a1
Improve mass deletion performance
4 years ago
tobspr
b7c773a70e
Improve entity debugger
4 years ago
dengr1065
7650931f1f
New Entity Debugger (i hope so) ( #665 )
4 years ago
tobspr
b5a2e77db4
Fix multiple typos, closes #627
4 years ago
tobspr
1ebfafd8de
Further performance improvements, show indicator while game is saving
4 years ago
tobspr
bba29b8a8b
Improve (rendering-) performance in DEV mode
4 years ago
tobspr
0238de1260
Minor performance improvements, improve underground belt performance
4 years ago
tobspr
746f4935ad
Improve item ejector system
4 years ago
tobspr
c0c624135b
Fix belt underlays
4 years ago
tobspr
b8f27aec44
Proper belt underlays for splitters
4 years ago
tobspr
16902bed8d
Rename belt_base -> belt, minor refactorings
4 years ago
tobspr
0377c6d58f
Highlight connected miners, improve miner performance
4 years ago
tobspr
3529a5d77f
Fix tslint
4 years ago
Exund
3741934b39
Add a setting to disable picking the miner when on a resource patch ( #649 )
...
* Add a setting to disable picking the miner when on a resource patch
* Fix that one space :D
Linter go brrrr
Co-authored-by: dengr1065 <dengr1065@gmail.com>
4 years ago
tobspr
a24e7b8d33
Properly hide some hud elements when hovering
4 years ago
tobspr
6042fcba62
Properly implement sound and music volumes, debounce writes
4 years ago
Yoshie2000
50e40888fd
Music & Sound volume sliders in the settings menu ( #611 )
...
* Added music & sound volume sliders in the settings menu
* Changed the order of the sound options in the settings menu
* Fixed the formatting, removed extra semicolon
* Removed a bad character
* Update base-en.yaml
* Updated base-en.yaml
* Removed trailing spaces
* Type safety fixes
* Replaced logical XOR (^) with !==
4 years ago
Ryan Liptak
bdb08f67d8
Show that chainable miners can connect to eachother during placement ( #613 )
...
Removes the red X when placing a chainable miner feeding into another chainable miner, and instead shows it as a green arrow.
4 years ago
tobspr
244cede010
Make logic gates output empty if there is a conflict
4 years ago
tobspr
f667329572
Fix savegame serialization
4 years ago
tobspr
b248c4d1f5
Show 2 digits in item processor
4 years ago
tobspr
3e0f42e47c
Make belt readers store their last read item
4 years ago
tobspr
9b8745535b
Refactor item processor to use charges and thus be more correct, even at low tick rates
4 years ago
tobspr
091401e52b
Store wires state on save
4 years ago
tobspr
b478f4be63
Store lever state
4 years ago
tobspr
bca379ee89
Add setting to show chunk borders
4 years ago
tobspr
49ea6fc381
Fix typo and typings
4 years ago
tobspr
78fe34840a
Fix buildings not working at their advertised speed, closes #440 , closes #442 , closes #437 , closes #449
4 years ago
tobspr
12892dcf54
Improve visibility of color items
4 years ago
tobspr
cf0f02826b
Make comparer compare shapes, colors and booleans
4 years ago
tobspr
238b08d4d1
Make shapes truthy
4 years ago
tobspr
b210db2361
Revert item filter behaviour
4 years ago
tobspr
06e276f021
Add belt reader building
4 years ago
tobspr
bb739c80fa
Rework quad painter and filter, rework logic gates
4 years ago
dengr1065
5487ec9818
"Logic pain fix" - Fixing quad painter pain... ( #607 )
...
* (wip) 4-painter accept pins
* fix everything
* finish 4-painer fix
* refactor processing requirement
4 years ago
tobspr
ec830ed5bc
minor refactoring
4 years ago
tobspr
7a4fcb5c99
Prevent rendering selection outline twice
4 years ago
tobspr
707323591b
Fix crash on constant signal dialog
4 years ago
tobspr
807deaa705
Fix wires not showing placement indicator properly
4 years ago
tobspr
a67448fbdf
Fix being able to create constant signals without value
4 years ago
tobspr
7cbe5bb8e7
Reverse order of shapes in shape info
4 years ago
tobspr
5336467838
statistics are now shown in shapes / second instead of shapes / minute
4 years ago
tobspr
5076c03dab
Fixed rotated levers not being rendered correctly
4 years ago
tobspr
a095cd6324
Allow rotating levers
4 years ago
tobspr
5459e6470b
Add 1x1 compact splitters
4 years ago
tobspr
8ba6517591
Mark pinned shapes in statistics dialog
4 years ago
tobspr
e6b5f8d2ed
Added setting to be able to delete buildings while placing, closes #45
4 years ago
tobspr
bfe2795677
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr
cda31732b1
Fix rendering bug
4 years ago
Ryan Liptak
4bcef8e725
Add button to toggle sortedness of the statistics screen ( #590 )
4 years ago
tobspr
93f9d7ae23
Fix cutter
4 years ago
tobspr
1a6c91f4e9
Fix crash
4 years ago
tobspr
296b76bf11
Add virtual shape processing buildings
4 years ago
tobspr
1dfb5f7476
Give more blueprint shapes in sandbox controller, create wire network even if it consists of tunnels only
4 years ago
tobspr
d4cbb5b124
Fix belt underlays not rendering
4 years ago
tobspr
b7efda9bf6
Further performance improvements
4 years ago
tobspr
b2880700e8
Huge rendering performance improvements and minor other changes, lots of refactorings
4 years ago