Bjorn Stromberg
79158e2b56
Remove unused code ( #526 )
4 years ago
moonheart08
c0b905b74a
Add support for a 75hz simulation target ( #517 )
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Entirely untested, I just wanted to avoid having it sit as an issue forever and as such just quickly added it with the github editor. Someone actually check it please. 😅
4 years ago
Bjorn Stromberg
f79578a993
Make CI green by hiding the problem behind a sign that says FIXME ( #515 )
4 years ago
Dimava
235c380de1
fix pippete throws on empty hand ( #512 )
4 years ago
tobspr
baf5c83b34
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr
bf2eee908f
Refactor static map entity component to store building metaclass
4 years ago
Bjorn Stromberg
d2f9fd6ec8
Improve types for web workers ( #502 )
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* Improve types for web workers
* Move worker-loader config inline
* Remove trailing spaces in translations
4 years ago
tobspr
7341321d97
Redo wire splitter / mergers
4 years ago
tobspr
94c59e0e33
Revert "Fix layer handling in cutter ( #352 )"
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This reverts commit 97870da048
.
4 years ago
tobspr
2d54b72882
Add checks to stacking logic
4 years ago
oguz523
58a4543c29
Translating Game to Turkish ( #498 )
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* Translating Game to Turkish
- Adding "tr" object in language.js for setting appereance in game.
- Updating base-tr.yaml
* Minor Translation Fix
4 years ago
Bjorn Stromberg
6d01c482d8
[Perf] Avoid iterating over keys to generate assert message ( #486 )
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* Avoid iterating over keys to generate assert message
* Move assertion call behind guard
* Shorten line by using string template
4 years ago
cyantree
97870da048
Fix layer handling in cutter ( #352 )
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* Fix layer handling in cutter
* Remove unused variable in `cloneFilteredByquadrants()`
* Rework check in `isValidShortKeyInternal()` to being an early return
* Support empty layers in `isValidShortKeyInternal()` which aren't the topmost layer
4 years ago
hexagonhexagon
ef574c0bfe
Redo stacking algorithm ( #138 )
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* Change stacking algorithm to keep shapes whole rather than splitting by layer.
* Ensure that layerToMergeAt is not less than 0.
4 years ago
tobspr
209fc76fc7
Update ui design
4 years ago
dengr1065
2df1b8d014
Major ui changes ( #482 )
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* "discord" -> "Discord", sync most translations
* that major settings update you'll like
* Finish new settings, add logo to about page
* sync & format translations
4 years ago
Bjorn Stromberg
cb1ff53338
Add TSLint to github actions, fix existing type errors
4 years ago
tobspr
79e7fb31b9
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr
35018d2778
Minor css improvements
4 years ago
tobspr
661746c898
Merge pull request #471 from RogiJAG/180_deg_rotater
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180 Degree Rotater Variant
4 years ago
RogiJAG
150bf718f7
Merge branch 'master' into 180_deg_rotater
4 years ago
RogiJAG
9258a49010
remove debug statements
4 years ago
RogiJAG
adecb64447
Revert "add unlock on upgrade mechanic"
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This reverts commit 6dd3f2a439
.
lease enter the commit message for your changes. Lines starting
4 years ago
Moppler
ae5c33abd2
Extend the pipette hack to work with belts and wires.
4 years ago
tobspr
0a482972fd
Fix build failing
4 years ago
BuildTools
c1a518f775
fix circular dependency
4 years ago
BuildTools
6dd3f2a439
add unlock on upgrade mechanic
4 years ago
Mr.Yawnie
93ac3f70be
Added artwork and en translation, unlocks with CCW
4 years ago
RogiJAG
f77d47d9f7
Add fl rotater variant
4 years ago
tobspr
aed8c813c4
Merge pull request #459 from MrYawnie/patch-1
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Match belt/processor etc. level to upgrade tiers
4 years ago
tobspr
051e04edd1
Minor css improvements
4 years ago
MrYawnie
68ebf07052
Changed "level" to "tier" for consistency
4 years ago
MrYawnie
efffa8940b
Match belt/processor etc. level to upgrade tiers
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Currently the belt (+ processor) levels do not match to the upgrade shop tiers. The tiers start from Tier 1, and once upgraded, they go to tier 2, 3, ... 7. So tier 7 is currently the highest.
However, the belt level starts from level 0, and increases to level 1 once upgraded. The maximum level is therefore 6.
This PR raises the start level of belts and other items to level 1, meaning the levels match the upgrade tiers in the shop.
4 years ago
Blake Stephens
d81c9e80c9
Optimized some UI layers for fewer paints on interaction
4 years ago
tobspr
05716e6a74
Fix page not loading sometimes
4 years ago
tobspr
a08fef88f0
Merge pull request #416 from Astavie/master
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Add decimal separator option in translation files
4 years ago
tobspr
9505eb8f49
Update local config
4 years ago
Astavie
900128ad32
comments and tabs 2: electric boogaloo
4 years ago
Astavie
e251a25bb7
comments and tabs
4 years ago
Astavie
fbe04c94aa
linter, please like me
4 years ago
Astavie
1c2ccd3582
make the linter happy
4 years ago
Astavie
0caaa055aa
decimal separator
4 years ago
tobspr
8a4edb442c
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr
a41a7099e6
Fix color mixing
4 years ago
tobspr
855570e74b
Fix color mixing
4 years ago
tobspr
8f5c47dd49
Update themes
4 years ago
tobspr
d017362b23
Docs and update changelog
4 years ago
tobspr
e46dd4e00b
Merge pull request #403 from Danacus/master
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Fix preferred variant not getting saved when clicking on the hud
4 years ago
tobspr
5dedb83d06
Minor fixes to the waypoints
4 years ago
tobspr
1dfbf3f780
Update changleog
4 years ago