tobspr
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1f12e755a9
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Load css resources async, improve building descriptions
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4 years ago |
tobspr
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9881bd6799
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Update toolbar
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4 years ago |
tobspr
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f8371a96cf
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Make the storage its own building, add sanity checks
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4 years ago |
tobspr
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091ffd1031
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Make chained miner default and the only option after unlocking it
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4 years ago |
tobspr
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c6eb1dad04
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Rebalance the whole game, rename splitter -> balancer
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4 years ago |
tobspr
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9075841768
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Migrate old savegames
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4 years ago |
tobspr
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26cd38b68c
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Refactor filters to make them not stall if one output is blocked
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4 years ago |
tobspr
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5ab3afdd30
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Move item processing into separate methods
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4 years ago |
tobspr
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3e93681ce6
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Add virtual stacker and painter, fix css
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4 years ago |
tobspr
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b8f27aec44
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Proper belt underlays for splitters
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4 years ago |
tobspr
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16902bed8d
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Rename belt_base -> belt, minor refactorings
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4 years ago |
tobspr
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12892dcf54
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Improve visibility of color items
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4 years ago |
tobspr
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06e276f021
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Add belt reader building
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4 years ago |
tobspr
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bb739c80fa
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Rework quad painter and filter, rework logic gates
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4 years ago |
dengr1065
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5487ec9818
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"Logic pain fix" - Fixing quad painter pain... (#607)
* (wip) 4-painter accept pins
* fix everything
* finish 4-painer fix
* refactor processing requirement
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4 years ago |
tobspr
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a095cd6324
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Allow rotating levers
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4 years ago |
tobspr
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5459e6470b
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Add 1x1 compact splitters
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4 years ago |
tobspr
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296b76bf11
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Add virtual shape processing buildings
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4 years ago |
Bjorn Stromberg
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6a447e3583
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Remove enumLayer and enumItemType
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4 years ago |
tobspr
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5a0d3dcbe8
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Add wire coating
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4 years ago |
tobspr
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6a3a9c49cf
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Improve layer preview
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4 years ago |
tobspr
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390c4ce1a5
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Add display
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4 years ago |
tobspr
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349657bafc
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Update storage to also return if its full or not
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4 years ago |
dengr1065
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1dab9539bf
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Add storage shape ejector pin (#568)
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4 years ago |
tobspr
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c982827d60
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New building sprites
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4 years ago |
tobspr
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efd8ba7ae9
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Add wire bridges and fix Q on hub crash
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4 years ago |
tobspr
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ff02508361
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Add transistor building (Gate)
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4 years ago |
tobspr
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f44563fc05
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Add item filter
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4 years ago |
tobspr
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984bea1921
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Add OR gate and different colors of wire based on the value
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4 years ago |
tobspr
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49da768b73
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Add NOT gate
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4 years ago |
tobspr
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52b4d4d742
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Implement wire networks, add levers
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4 years ago |
tobspr
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75ab655998
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Add basic logic gate and improve wires in general
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4 years ago |
tobspr
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93186cbb9f
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Enable new buildings by default for now
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4 years ago |
tobspr
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f4ac6dfe03
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Add constant signal emitters
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4 years ago |
tobspr
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f65b3728ed
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Improve wire auto-connect
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4 years ago |
tobspr
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f16ab2389a
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initial take on wire auto-rotation
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4 years ago |
tobspr
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a32c0530bb
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Refactor rotation overview matrices
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4 years ago |
tobspr
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850461df8f
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Further take on logic wires
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4 years ago |
tobspr
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b19b87a6c8
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Improve map overlay rendering and raise zoom limit
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4 years ago |
tobspr
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9701a143ec
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Only store changed properties for all components
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4 years ago |
tobspr
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93975df4d5
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Get rid of item ejector / acceptor layers and new wires buildings for now
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4 years ago |
tobspr
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89294c7072
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Remove instant eject flag
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4 years ago |
tobspr
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b3b8da04a1
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Refactor belt underlay feature into seperate component
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4 years ago |
tobspr
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e0ba1452b2
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Start to work on logical pins
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4 years ago |
tobspr
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6f28aff78f
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Vastly improve belt performance
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4 years ago |
Bjorn Stromberg
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79158e2b56
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Remove unused code (#526)
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4 years ago |
tobspr
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bf2eee908f
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Refactor static map entity component to store building metaclass
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4 years ago |
tobspr
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7341321d97
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Redo wire splitter / mergers
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4 years ago |
RogiJAG
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9258a49010
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remove debug statements
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4 years ago |
RogiJAG
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adecb64447
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Revert "add unlock on upgrade mechanic"
This reverts commit 6dd3f2a439 .
lease enter the commit message for your changes. Lines starting
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4 years ago |