tobspr
1f12e755a9
Load css resources async, improve building descriptions
4 years ago
tobspr
9881bd6799
Update toolbar
4 years ago
tobspr
f8371a96cf
Make the storage its own building, add sanity checks
4 years ago
tobspr
05847add71
Re-balance
4 years ago
tobspr
091ffd1031
Make chained miner default and the only option after unlocking it
4 years ago
tobspr
c6eb1dad04
Rebalance the whole game, rename splitter -> balancer
4 years ago
tobspr
b0058cb59b
Adjust item size
4 years ago
tobspr
1ec8b4fe28
Only render shapes in map overview
4 years ago
tobspr
607fd15a18
Improve overlay transition on low performance setups
4 years ago
tobspr
fae67bb7b2
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr
5f2cf4e589
Improve color rendering performance
4 years ago
przemko07
ea3cad0e37
Use same scale for Atlas as zoomLvl ( #680 )
...
Scale 1 is never gonnna be saved as screenshot. for most image exports 0.5 is used. chunkScale is determining that.
4 years ago
tobspr
afa08b06dc
Vastly improve underground belt performance
4 years ago
tobspr
9075841768
Migrate old savegames
4 years ago
tobspr
0ca623f24e
Fix reader throughput
4 years ago
tobspr
ad3be750fc
Fix mouse pan
4 years ago
Exund
cceffc1832
Fix camera pan ( #673 )
...
* Fix some literal edge cases
* Fixed for fullscreen
4 years ago
tobspr
4636080dd7
Huge performance improvements
4 years ago
tobspr
2ac570f6d8
Fix belt paths not rendering
4 years ago
Exund
c4f2379010
Refactor entity cloning ( #671 )
4 years ago
tobspr
1f3991301d
Fix miner highlight
4 years ago
tobspr
7def60c050
Fix belt planner placing down once a dialog pops up
4 years ago
tobspr
24eb060000
Fix mouse panning
4 years ago
tobspr
ed32238412
Allow toggling units in the statistics dialog
4 years ago
tobspr
fbff0a0ad4
Allow to pan the map with the mouse by moving the cursor to the edges of the screen
4 years ago
tobspr
26cd38b68c
Refactor filters to make them not stall if one output is blocked
4 years ago
tobspr
fe97d28674
Minor adjustments
4 years ago
tobspr
5ab3afdd30
Move item processing into separate methods
4 years ago
tobspr
3e93681ce6
Add virtual stacker and painter, fix css
4 years ago
tobspr
8fa348ef30
Minor fixes
4 years ago
tobspr
6b7cfb48b3
Further ui improvements, fix simple belts with wires
4 years ago
tobspr
7d6af359a1
Polishing, CSS Improvements, Improve dark mode
4 years ago
tobspr
2075f4d011
Improve simplified belt, show hints everywheer
4 years ago
tobspr
ed206363f2
Fix crash in potato mode
4 years ago
tobspr
47443058e0
Add potato mode
4 years ago
tobspr
7bc45d8959
Improve buffer backlog performance, should speed up whole game
4 years ago
tobspr
5bdf6386a1
Improve mass deletion performance
4 years ago
tobspr
b7c773a70e
Improve entity debugger
4 years ago
dengr1065
7650931f1f
New Entity Debugger (i hope so) ( #665 )
4 years ago
tobspr
b5a2e77db4
Fix multiple typos, closes #627
4 years ago
tobspr
1ebfafd8de
Further performance improvements, show indicator while game is saving
4 years ago
tobspr
bba29b8a8b
Improve (rendering-) performance in DEV mode
4 years ago
tobspr
0238de1260
Minor performance improvements, improve underground belt performance
4 years ago
tobspr
746f4935ad
Improve item ejector system
4 years ago
tobspr
c0c624135b
Fix belt underlays
4 years ago
tobspr
b8f27aec44
Proper belt underlays for splitters
4 years ago
tobspr
16902bed8d
Rename belt_base -> belt, minor refactorings
4 years ago
tobspr
0377c6d58f
Highlight connected miners, improve miner performance
4 years ago
tobspr
3529a5d77f
Fix tslint
4 years ago
Exund
3741934b39
Add a setting to disable picking the miner when on a resource patch ( #649 )
...
* Add a setting to disable picking the miner when on a resource patch
* Fix that one space :D
Linter go brrrr
Co-authored-by: dengr1065 <dengr1065@gmail.com>
4 years ago