diff --git a/translations/base-en.yaml b/translations/base-en.yaml index dd062486..9c375948 100644 --- a/translations/base-en.yaml +++ b/translations/base-en.yaml @@ -1517,6 +1517,7 @@ playPuzzleTips: - Producers may have more than one purpose, keep that in mind when modifying their output. - Some puzzles may only have one place that each building fits, use that. - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. createPuzzleTips: - Be careful, making a big puzzle might scare future players. @@ -1526,3 +1527,8 @@ createPuzzleTips: - Using complex shapes that don't impact the gameplay of your puzzle could be annoying. - Misdirecting the player is often the best way to increase difficulty. - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the solution obvious. + - Think about what makes your puzzle different, and focus on that.