From ea3cad0e37c1e0756da5f208073923b6ae898d46 Mon Sep 17 00:00:00 2001 From: przemko07 Date: Tue, 22 Sep 2020 10:32:13 +0200 Subject: [PATCH] Use same scale for Atlas as zoomLvl (#680) Scale 1 is never gonnna be saved as screenshot. for most image exports 0.5 is used. chunkScale is determining that. --- src/js/game/hud/parts/screenshot_exporter.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/js/game/hud/parts/screenshot_exporter.js b/src/js/game/hud/parts/screenshot_exporter.js index a3310204..59e76c63 100644 --- a/src/js/game/hud/parts/screenshot_exporter.js +++ b/src/js/game/hud/parts/screenshot_exporter.js @@ -87,7 +87,7 @@ export class HUDScreenshotExporter extends BaseHUDPart { const parameters = new DrawParameters({ context, visibleRect, - desiredAtlasScale: "1", + desiredAtlasScale: chunkScale, root: this.root, zoomLevel: chunkScale, });