diff --git a/src/js/game/systems/item_processor.js b/src/js/game/systems/item_processor.js index 77ba0f2d..f57758e9 100644 --- a/src/js/game/systems/item_processor.js +++ b/src/js/game/systems/item_processor.js @@ -300,7 +300,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter { const bonusTimeToApply = Math.min(originalTime, processorComp.bonusTime); let timeToProcess = originalTime - bonusTimeToApply; const itemOnBeltSpeed = 1 / this.root.hubGoals.getBeltBaseSpeed(); - if (processorComp.extraOutputTime <= itemOnBeltSpeed){ + if (processorComp.extraOutputTime <= itemOnBeltSpeed) { timeToProcess -= processorComp.extraOutputTime; } processorComp.extraOutputTime = 0;