From e9b072746b5aafe12ab4106a81129fd795f39fc2 Mon Sep 17 00:00:00 2001 From: Sense101 <67970865+Sense101@users.noreply.github.com> Date: Thu, 24 Jun 2021 22:08:34 +0100 Subject: [PATCH] removed gap between completion and fill as it doesn't look nice --- src/js/core/config.js | 1 - src/js/game/systems/goal_acceptor.js | 6 +----- 2 files changed, 1 insertion(+), 6 deletions(-) diff --git a/src/js/core/config.js b/src/js/core/config.js index bc4b403f..1a4fb57e 100644 --- a/src/js/core/config.js +++ b/src/js/core/config.js @@ -72,7 +72,6 @@ export const globalConfig = { readerAnalyzeIntervalSeconds: 10, - goalAcceptorItemsToFill: 10, goalAcceptorItemsRequired: 13, goalAcceptorsPerProducer: 5, puzzleModeSpeed: 3, diff --git a/src/js/game/systems/goal_acceptor.js b/src/js/game/systems/goal_acceptor.js index f0adb5ba..3eeb16b7 100644 --- a/src/js/game/systems/goal_acceptor.js +++ b/src/js/game/systems/goal_acceptor.js @@ -69,11 +69,7 @@ export class GoalAcceptorSystem extends GameSystemWithFilter { const requiredItems = globalConfig.goalAcceptorItemsRequired; - const fillPercentage = clamp( - goalComp.currentDeliveredItems / globalConfig.goalAcceptorItemsToFill, - 0, - 1 - ); + const fillPercentage = clamp(requiredItems, 0, 1); const center = staticComp.getTileSpaceBounds().getCenter().toWorldSpace(); if (item) {