diff --git a/src/js/core/config.js b/src/js/core/config.js index 4169a0c2..65fb13b8 100644 --- a/src/js/core/config.js +++ b/src/js/core/config.js @@ -98,7 +98,7 @@ export const globalConfig = { }, rendering: {}, - debug: require("./config.local").default, + debug: {}, // Secret vars info: { @@ -143,4 +143,4 @@ if (globalConfig.debug.fastGameEnter) { if (G_IS_DEV && globalConfig.debug.noArtificialDelays) { globalConfig.warmupTimeSecondsFast = 0; globalConfig.warmupTimeSecondsRegular = 0; -} +} \ No newline at end of file diff --git a/src/js/core/config.local b/src/js/core/config.local deleted file mode 100644 index 2ade12db..00000000 --- a/src/js/core/config.local +++ /dev/null @@ -1,114 +0,0 @@ -export default { - // You can set any debug options here! - /* dev:start */ - // ----------------------------------------------------------------------------------- - // Quickly enters the game and skips the main menu - good for fast iterating - // fastGameEnter: true, - // ----------------------------------------------------------------------------------- - // Skips any delays like transitions between states and such - // noArtificialDelays: true, - // ----------------------------------------------------------------------------------- - // Disables writing of savegames, useful for testing the same savegame over and over - // disableSavegameWrite: true, - // ----------------------------------------------------------------------------------- - // Shows bounds of all entities - // showEntityBounds: true, - // ----------------------------------------------------------------------------------- - // Shows arrows for every ejector / acceptor - // showAcceptorEjectors: true, - // ----------------------------------------------------------------------------------- - // Disables the music (Overrides any setting, can cause weird behaviour) - // disableMusic: true, - // ----------------------------------------------------------------------------------- - // Do not render static map entities (=most buildings) - // doNotRenderStatics: true, - // ----------------------------------------------------------------------------------- - // Allow to zoom freely without limits - // disableZoomLimits: true, - // ----------------------------------------------------------------------------------- - // All rewards can be unlocked by passing just 1 of any shape - // rewardsInstant: true, - // ----------------------------------------------------------------------------------- - // Unlocks all buildings - // allBuildingsUnlocked: true, - // ----------------------------------------------------------------------------------- - // Disables cost of blueprints - // blueprintsNoCost: true, - // ----------------------------------------------------------------------------------- - // Disables cost of upgrades - // upgradesNoCost: true, - // ----------------------------------------------------------------------------------- - // Disables the dialog when completing a level - // disableUnlockDialog: true, - // ----------------------------------------------------------------------------------- - // Disables the simulation - This effectively pauses the game. - // disableLogicTicks: true, - // ----------------------------------------------------------------------------------- - // Test the rendering if everything is clipped out properly - // testClipping: true, - // ----------------------------------------------------------------------------------- - // Allows to render slower, useful for recording at half speed to avoid stuttering - // framePausesBetweenTicks: 250, - // ----------------------------------------------------------------------------------- - // Replace all translations with emojis to see which texts are translateable - // testTranslations: true, - // ----------------------------------------------------------------------------------- - // Enables an inspector which shows information about the entity below the curosr - // enableEntityInspector: true, - // ----------------------------------------------------------------------------------- - // Enables ads in the local build (normally they are deactivated there) - // testAds: true, - // ----------------------------------------------------------------------------------- - // Disables the automatic switch to an overview when zooming out - // disableMapOverview: true, - // ----------------------------------------------------------------------------------- - // Disables the notification when there are new entries in the changelog since last played - // disableUpgradeNotification: true, - // ----------------------------------------------------------------------------------- - // Makes belts almost infinitely fast - // instantBelts: true, - // ----------------------------------------------------------------------------------- - // Makes item processors almost infinitely fast - // instantProcessors: true, - // ----------------------------------------------------------------------------------- - // Makes miners almost infinitely fast - // instantMiners: true, - // ----------------------------------------------------------------------------------- - // When using fastGameEnter, controls whether a new game is started or the last one is resumed - // resumeGameOnFastEnter: true, - // ----------------------------------------------------------------------------------- - // Special option used to render the trailer - // renderForTrailer: true, - // ----------------------------------------------------------------------------------- - // Whether to render changes - // renderChanges: true, - // ----------------------------------------------------------------------------------- - // Whether to render belt paths - // renderBeltPaths: true, - // ----------------------------------------------------------------------------------- - // Whether to check belt paths - // checkBeltPaths: true, - // ----------------------------------------------------------------------------------- - // Whether to items / s instead of items / m in stats - // detailedStatistics: true, - // ----------------------------------------------------------------------------------- - // Shows detailed information about which atlas is used - // showAtlasInfo: true, - // ----------------------------------------------------------------------------------- - // Renders the rotation of all wires - // renderWireRotations: true, - // ----------------------------------------------------------------------------------- - // Renders information about wire networks - // renderWireNetworkInfos: true, - // ----------------------------------------------------------------------------------- - // Disables ejector animations and processing - // disableEjectorProcessing: true, - // ----------------------------------------------------------------------------------- - // Allows manual ticking - // manualTickOnly: true, - // ----------------------------------------------------------------------------------- - // Disables slow asserts, useful for debugging performance - // disableSlowAsserts: true, - // ----------------------------------------------------------------------------------- - /* dev:end */ -}; \ No newline at end of file