From e4d6770f7d8c655d14b53782ec3443d803f59386 Mon Sep 17 00:00:00 2001 From: EmeraldBlock Date: Wed, 23 Dec 2020 13:00:06 -0600 Subject: [PATCH] fix deselect on level up --- src/js/game/hud/parts/building_placer_logic.js | 1 - 1 file changed, 1 deletion(-) diff --git a/src/js/game/hud/parts/building_placer_logic.js b/src/js/game/hud/parts/building_placer_logic.js index 9007511b..ec28ff4c 100644 --- a/src/js/game/hud/parts/building_placer_logic.js +++ b/src/js/game/hud/parts/building_placer_logic.js @@ -122,7 +122,6 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart { this.root.hud.signals.buildingsSelectedForCopy.add(this.abortPlacement, this); this.root.hud.signals.pasteBlueprintRequested.add(this.abortPlacement, this); this.root.signals.storyGoalCompleted.add(() => this.signals.variantChanged.dispatch()); - this.root.signals.storyGoalCompleted.add(() => this.currentMetaBuilding.set(null)); this.root.signals.upgradePurchased.add(() => this.signals.variantChanged.dispatch()); this.root.signals.editModeChanged.add(this.onEditModeChanged, this);