diff --git a/src/js/changelog.js b/src/js/changelog.js index 29b5a28d..6123ce59 100644 --- a/src/js/changelog.js +++ b/src/js/changelog.js @@ -5,13 +5,15 @@ export const CHANGELOG = [ entries: [ "Huge belt performance improvements - up to 50% increase", "Preparations for the wires update", - "Update belt placement performance on huge factories (by Phlosioneer)", "Allow clicking on variants to select them", - "Allow clicking 'Q' over a shape or color patch to automatically select the miner building (by Gerdon262)", "Add 'copy key' button to shape viewer", - "Fix deconstruct sound being played when right clicking hub", - "Add setting (on by default) to store the last used rotation per building instead of globally storing it (by Magos)", "Add more FPS to the belt animation", + "Fix deconstruct sound being played when right clicking hub", + "Allow clicking 'Q' over a shape or color patch to automatically select the miner building (by Gerdon262)", + "Update belt placement performance on huge factories (by Phlosioneer)", + "Fix duplicate waypoints with a shape not rendering (by hexy)", + "Fix smart tunnel placement deleting wrong tunnels (by mordof)", + "Add setting (on by default) to store the last used rotation per building instead of globally storing it (by Magos)", "Added chinese (traditional) translation", "Updated translations", ], diff --git a/src/js/game/belt_path.js b/src/js/game/belt_path.js index 71d268ff..ffa6703f 100644 --- a/src/js/game/belt_path.js +++ b/src/js/game/belt_path.js @@ -1018,7 +1018,6 @@ export class BeltPath extends BasicSerializableObject { worldPos.y + 2 ); progress += nextDistanceAndItem[_nextDistance]; - nextDistanceAndItem[_item].draw(worldPos.x, worldPos.y, parameters, 10); } for (let i = 0; i < this.entityPath.length; ++i) { diff --git a/src/js/game/buildings/belt_base.js b/src/js/game/buildings/belt_base.js index 10174943..5c1faa0e 100644 --- a/src/js/game/buildings/belt_base.js +++ b/src/js/game/buildings/belt_base.js @@ -129,7 +129,6 @@ export class MetaBeltBaseBuilding extends MetaBuilding { updateVariants(entity, rotationVariant) { entity.components.Belt.direction = arrayBeltVariantToRotation[rotationVariant]; entity.components.ItemEjector.slots[0].direction = arrayBeltVariantToRotation[rotationVariant]; - entity.components.StaticMapEntity.spriteKey = null; }