diff --git a/src/js/core/utils.js b/src/js/core/utils.js index 56b962b2..941f5c46 100644 --- a/src/js/core/utils.js +++ b/src/js/core/utils.js @@ -249,10 +249,10 @@ export function formatBigNumber(num, separator = T.global.decimalSeparator) { } else { if (G_WEGAME_VERSION) { if (num < 1000000) { - if (num < 100000) { + if (num < 10000) { return sign + String(num).replace(".0", "").replace(".", separator); } else { - return sign + Math.round(num / 10000.0) + T.global.suffix.thousands; + return sign + round2Digits(num / 10000.0) + T.global.suffix.thousands; } } } diff --git a/src/js/states/preload.js b/src/js/states/preload.js index 9a4b1075..c984f08d 100644 --- a/src/js/states/preload.js +++ b/src/js/states/preload.js @@ -346,15 +346,11 @@ export class PreloadState extends GameState {
- Failed to initialize application! -
-
- ${this.currentStatus} failed:
- ${text} + 应用初始化失败!
+
- - Build ${G_BUILD_VERSION} @ ${G_BUILD_COMMIT_HASH} + 建造。${G_BUILD_VERSION} @ ${G_BUILD_COMMIT_HASH}
`; @@ -362,9 +358,6 @@ export class PreloadState extends GameState { this.htmlElement.classList.add("failure"); this.htmlElement.appendChild(subElement); - const resetBtn = subElement.querySelector("button.resetApp"); - this.trackClicks(resetBtn, this.showResetConfirm); - this.hintsText.remove(); }