diff --git a/src/js/game/systems/item_processor.js b/src/js/game/systems/item_processor.js index 30e56052..40ab9b85 100644 --- a/src/js/game/systems/item_processor.js +++ b/src/js/game/systems/item_processor.js @@ -91,7 +91,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter { // Process next charge if (currentCharge.remainingTime > 0.0) { - currentCharge.remainingTime -= this.root.dynamicTickrate.deltaSeconds; + currentCharge.remainingTime -= this.root.dynamicTickrate.deltaSeconds + processorComp.bonusTime; + processorComp.bonusTime = 0; if (currentCharge.remainingTime > 0.0) { // This charge is not finished, so don't process the next one break; @@ -302,15 +303,10 @@ export class ItemProcessorSystem extends GameSystemWithFilter { // Queue Charge const baseSpeed = this.root.hubGoals.getProcessorBaseSpeed(processorComp.type); - const originalTime = 1 / baseSpeed; - const bonusTimeToApply = Math.min(originalTime, processorComp.bonusTime); - const timeToProcess = originalTime - bonusTimeToApply; - - processorComp.bonusTime -= bonusTimeToApply; processorComp.ongoingCharges.push({ items: outItems, - remainingTime: timeToProcess, + remainingTime: 1 / baseSpeed, }); }